Stellaris
Ancient Cache of Technologies: Extra Defines and Changes
31–40/42 bejegyzés mutatása
< 1  2  3  4  5 >
Frissítés: 2021. jún. 5. @ 8:28

- Now with a more reasonable fleetpower calc.

- GWRR GURAAA

Frissítés: 2021. jún. 5. @ 7:44

Frissítés: 2021. jún. 3. @ 21:49

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

Frissítés: 2021. máj. 7. @ 6:02

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

Frissítés: 2021. ápr. 17. @ 12:08

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

Frissítés: 2021. ápr. 17. @ 3:15

Frissítés: 2020. dec. 17. @ 22:24

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

Frissítés: 2020. nov. 18. @ 6:07

Frissítés: 2020. nov. 18. @ 5:06

- Fixes Localisation Problems.

Frissítés: 2020. nov. 16. @ 16:08

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.