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H11DN-D4NG3R 22 Jun, 2024 @ 3:08pm
@Oxy The leader cap is still a thing.
Primary issue with it is that there's nearly No mods out there that actually increases the base Cap.
(Base is 10, max limit being 20).
Nothing has really changed from the first mod set until now where it was working. I reinstalled the game a few times, verified files. Rearranged a few mods, but still none of that should matter if I tested this mod by itself and the vanilla values were present.
For reference: vanilla values being shown with this mod and without this mod (at game start with the same empire both times, United Nations of Man):
First fleet: 161 power (vanilla will sometimes show 159 or 164)
First station: 663 power
But nothing else seems to be wrong
Care to explain what you dont like being in this.
I did try to do a little digging within the tech research files and localisation files for the new shipclass_military_hull_mult equivalent, but i couldn't find it, either because im looking in the wrong place or they simply faded it out all together
Thanks for the quick reply!
Primary issue with it is that there's nearly No mods out there that actually increases the base Cap.
(Base is 10, max limit being 20).
Thanks again for a superb collection - I never play without acot these days :)
No mod can actually "fix" the overflows, only slow it down, i dont think acot defines adds That much of changes(other then helpful ones)
but did not add any tech/effects to increase the Leader cap from its default amount
Base cap is 10, you would need other mods that add "Increase leader max level"