Stellaris
Ancient Cache of Technologies: Extra Defines and Changes
Εμφάνιση 31-40 από 42 καταχωρίσεις
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Ενημέρωση: 5 Ιουν 2021 στις 8:28

- Now with a more reasonable fleetpower calc.

- GWRR GURAAA

Ενημέρωση: 5 Ιουν 2021 στις 7:44

Ενημέρωση: 3 Ιουν 2021 στις 21:49

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

Ενημέρωση: 7 Μαϊ 2021 στις 6:02

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

Ενημέρωση: 17 Απρ 2021 στις 12:08

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

Ενημέρωση: 17 Απρ 2021 στις 3:15

Ενημέρωση: 17 Δεκ 2020 στις 22:24

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

Ενημέρωση: 18 Νοε 2020 στις 6:07

Ενημέρωση: 18 Νοε 2020 στις 5:06

- Fixes Localisation Problems.

Ενημέρωση: 16 Νοε 2020 στις 16:08

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.