DayZ
RevGuns
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Update: Apr 4, 2022 @ 5:58am

Version 3.7

- Fixed script error of the cdx50.
[WeaponParticlesOnFire::OnActivate] :: [ERROR] :: No valid particle found for: 'CfgWeapons Rev_CDX50 Particles OnFire MuzzleFlash'

Update: Mar 22, 2022 @ 9:34am

Version 3.6

Added two new weapons, sponsored by KoolAidMan#6666

Rev_CDX50
Rev_Mag_CDX50_5rnd

Rev_Ammo_50BMG

Rev_M2010_Tan
Rev_M2010_Blue
Rev_Mag_M2010_10rnd

Update: Feb 15, 2022 @ 5:09am

Version 3.5

- 1.16 compatibility updated.

Update: Feb 6, 2022 @ 3:32am

Version 3.4

Prepartions for 1.16

Changelog:
- Scripts cleanup.

Update: Feb 5, 2022 @ 3:48am

Version 3.3

Changelog:
- Added 'color' sections to M134 to enabled reskins of this weapon.

Update: Feb 1, 2022 @ 7:07am

Update: Jan 29, 2022 @ 5:06am

Version 3.2

Changelog:
- Updated VSSK and MBR animations
- Added MDRX (308 version of MBR)
- Added 10, 20, 30, and 40rnd mags for MDRX

Update: Jan 20, 2022 @ 5:24pm

Version 3.1

Changelog:
- Added gold versions of Kriss Vector, MBR, and STG.
- Added rubber bullet variants for .45ACP, 5.45x39mm, and .45-70 Gov.
- Vector and GoldenFang now both accept rubber bullet variants.
- Created AKS74U variant which only fires rubber bullets.
- Created 30rnd/45rnd rubber bullet mag variant for AKS74U which only accepts rubber bullets.
- Created rubber bullet mag variant for Vector which only accepts rubber bullets.

Update: Dec 21, 2021 @ 3:52pm

Version 3.0 fixed vssk

Update: Dec 5, 2021 @ 4:04am

Version 2.9
- Some weapons caused client lag in PvP due to their rate of fire being to fast.
This is now solved by using the correct 'reloadtime' in the full auto config.

Note:
The M134 (Minigun) can still cause lag, we recommend you not to spawn to many of these in your servers.
Game isnt made for weapons which shoots 6000 rnds per min, lol.

Happy Holidays!
- Sfmplayer & TheFallenVI Staff Team