DayZ
RevGuns
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Opdatering: 4. apr. 2022 kl. 5:58

Version 3.7

- Fixed script error of the cdx50.
[WeaponParticlesOnFire::OnActivate] :: [ERROR] :: No valid particle found for: 'CfgWeapons Rev_CDX50 Particles OnFire MuzzleFlash'

Opdatering: 22. mar. 2022 kl. 9:34

Version 3.6

Added two new weapons, sponsored by KoolAidMan#6666

Rev_CDX50
Rev_Mag_CDX50_5rnd

Rev_Ammo_50BMG

Rev_M2010_Tan
Rev_M2010_Blue
Rev_Mag_M2010_10rnd

Opdatering: 15. feb. 2022 kl. 5:09

Version 3.5

- 1.16 compatibility updated.

Opdatering: 6. feb. 2022 kl. 3:32

Version 3.4

Prepartions for 1.16

Changelog:
- Scripts cleanup.

Opdatering: 5. feb. 2022 kl. 3:48

Version 3.3

Changelog:
- Added 'color' sections to M134 to enabled reskins of this weapon.

Opdatering: 1. feb. 2022 kl. 7:07

Opdatering: 29. jan. 2022 kl. 5:06

Version 3.2

Changelog:
- Updated VSSK and MBR animations
- Added MDRX (308 version of MBR)
- Added 10, 20, 30, and 40rnd mags for MDRX

Opdatering: 20. jan. 2022 kl. 17:24

Version 3.1

Changelog:
- Added gold versions of Kriss Vector, MBR, and STG.
- Added rubber bullet variants for .45ACP, 5.45x39mm, and .45-70 Gov.
- Vector and GoldenFang now both accept rubber bullet variants.
- Created AKS74U variant which only fires rubber bullets.
- Created 30rnd/45rnd rubber bullet mag variant for AKS74U which only accepts rubber bullets.
- Created rubber bullet mag variant for Vector which only accepts rubber bullets.

Opdatering: 21. dec. 2021 kl. 15:52

Version 3.0 fixed vssk

Opdatering: 5. dec. 2021 kl. 4:04

Version 2.9
- Some weapons caused client lag in PvP due to their rate of fire being to fast.
This is now solved by using the correct 'reloadtime' in the full auto config.

Note:
The M134 (Minigun) can still cause lag, we recommend you not to spawn to many of these in your servers.
Game isnt made for weapons which shoots 6000 rnds per min, lol.

Happy Holidays!
- Sfmplayer & TheFallenVI Staff Team