Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
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更新:2022 年 6 月 29 日 @ 上午 10:24

更新:2022 年 6 月 24 日 @ 上午 7:07

Updated to 3.4.4

- Fixed an issue that allowed other empires to have forerunner utility tech at the start of the game.

更新:2022 年 6 月 22 日 @ 下午 6:54

更新:2022 年 5 月 28 日 @ 上午 10:15

- Updated all Contender AI portraits and added the regulator sentinel portrait to the roster.
- Added new technology research for all Forerunner-type empires: Contender-class Ancilla which unlocks Contender AI Admirals with powerful fleet modifiers. Requires a synthetic admiral with the sentinel trait.
- Added two new system start initializers for shield worlds without the use of an origin.

更新:2022 年 5 月 22 日 @ 下午 9:49

Update:

- Updated the forerunner namelists up to the standards set from the recent Stellaris update.
- Altered the weight modifiers for the Halo Activation Index technology to more likely appear when controlling a halo ring.
- The Halo Ring Activation Index tech has been changed to physics tier V tech.

更新:2022 年 5 月 20 日 @ 下午 6:39

更新:2022 年 5 月 12 日 @ 下午 1:50

- Temporary fix to bring back the missing entities that were used in the Forerunner portraits.
- Future plans to integrate the new entities with the forerunner portrait set when applicable.

更新:2022 年 5 月 9 日 @ 下午 11:37

更新:2022 年 5 月 7 日 @ 下午 6:19

Bugfix:

- Fixed an issue with missing sentinel manufacturing districts on armored and conservation shield worlds.

更新:2022 年 4 月 20 日 @ 下午 8:14

Bugfix:

- The Halo Effect will not destroy orbital stations or ships if the target is a machine empire or synthetic.

If you have any further issues with this, let me know.