Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Frissítés: 2022. dec. 24. @ 11:36

-- Update 4.1.9 --

### Major Features
- Ho Ho Ho! Added two new seasonal Christmas trees! Return as Senator Clause of North Pole Expedition, or bring presents to the proletariat as the Polar Soviet!
- Added a newly revamped map for the Plaguelands! New provinces, new nations and new lore! (NOTE: No New Trees!)
- Map update! Added new provinces for future use by developers and submodders across the whole American south!
- Made various minor changes to tech, including adjustments for Chariots, Resources and Anti-Air. Full details can be found here: https://pastebin.com/9ZSbrz3p


### Added
- Added a new Winter Wonder Wasteland gamerule that encompasses both the old North Pole Enclave gamerule and the new Christmas event featuring the Polar Soviet
- Added a few new advisors for Super Mutant nations
- Added additional crossings to some of the rivers surrounding Rio Grande for better combat and easier frontline management
- Added new icons for a few of Lost Hills focuses
- Added preliminary supply buffs to Lost Hills to account for recent structural changes by Paradox in the way that landlocked volunteers work.
- Added custom AI scripting for Santa Anna to prepare better and sooner for war against Petro Chico and Alamo Chapter and to pursue Anti-Tank techs slightly more
- Added custom AI scripting telling nations guaranteed by Tlaloc to worry less about placing troops on their border with him
- Added custom AI scripting telling Texas Brotherhood to conserve Army XP until it has completed the focus “The Long Road”, “The Hard Road” or “The Alamo Was Right”
- Added triggers for Texas Brotherhood’s AI to prevent them from pursuing multiple of their early wargoals simultaneously
- Added custom AI scripting ensuring Shale’s Army, Ironmongers and Unity of Austin do not puppet one another in peace conferences
- Added custom AI scripting discouraging Los and Carbon from puppeting Shale should one of them defeat him
- Added several new ships including many heavy ships to Caesar’s Legion at gamestart
- Added the Civilian and Army intelligence upgrades to the Legion Agency at gamestart
- Added 5% War Support to Shale’s Army at gamestart
- Added the second tier of Melee Equipment to Shale’s Army at gamestart in exchange for their starting Agriculture and Naval Invasion techs
- Added another civilian factory to one state and a few more building slots as well as marginally more population to another state for Santa Anna at gamestart
- Added a new advisor for the Lone Star
- Added NCR puppet names for Arizona nations
- Added a new tooltip to one of Caesar’s Legion’s vassal related decisions

### Changed
- Changed Major Business Tulchinsky Engineering to give 5% Construction Speed bonuses instead of 7.5%
- Changed some organization opinion decisions to cost less opinion when taken
- Changed the strength of some Super Mutant advisors slightly
- Changed the NCR’s lower tier economy laws to also apply research speed maluses
- Changed the NCR’s starting Gun Runner spirit to also affect Fireteam Equipment IC cost
- Changed Hayes to give a slightly smaller Research Speed bonus as an advisor for the NCR
- Changed Major Business Navajo Silversmiths to instead be a national spirit, accessible to Caesar’s Legion through the same decision and to Navajo at gamestart
- Changed the puppet laws for Caesar’s Legion to grant slightly adjusted modifiers
- Changed the unique Legion slave-related Major Business to grant a higher construction speed bonus in exchange for being locked behind a previously effect-less focus in their center branch
- Changed the starting Cult of Mars spirit for Caesar and Lanius to grant slightly more coring cost reduction
- Changed the Legion Training spirit to grant 10% Division Experience Gain instead of 5% Recovery Rate
- Changed the effects of some focuses in the main Legion branches (including some of those which trigger events) to be slightly stronger or include new effects
- Changed the Navajo Skin Walkers tech earned in the Legion military branch to give 5% Soft Attack to Spec Ops in addition to the 15% Hard Attack
- Changed Tlaloc’s sons to now inherit tech from Tlaloc
- Changed Chained Choir’s solo path to now be available even if Maxson is still alive.
- Changes to the Nevada region, new impassable in the Sky Reavers
- Changed Santa Anna’s scripted focus path to go after Alamo Chapter sooner in the event he takes Zapata’s advice
- Changed the national spirits acquired from Santa Anna’s first event to be slightly stronger
- Changed some Santa Anna national focuses to be shorter in length
- Changed Santa Anna’s stages of grief focuses to all be available slightly sooner
- Changed Alamo Chapter’s “We Are Alone” spirit to give slightly reduced core attack and defense bonuses
- Changed Alamo Chapter’s “Emergency Production” idea to be slightly weaker
- Changed some 5 or 7 day Alamo Chapter focuses to instead take 15 days for consistency
- Changed Alamo Chapter focuses which added advanced power armor and gauss rifle equipment to do so in smaller quantities
- Changed Texan Brotherhood’s conscription laws to give smaller Reinforce Rate and slightly tweaked buffs/nerfs to Training Time
- Changed 10% of Texan Brotherhood’s starting Stability to be from their starting economy law, making it be lost when they finally upgrade said law
- Changed Texan Brotherhood’s starting economy law to give 5% less Consumer Goods penalty
- Changed the Texan Brotherhood Military Heritage national spirits to have more consistent values and better balance
- Changed some Texan Brotherhood focuses to be slightly shorter or have slightly adjusted strength
- Changed the Texas Brotherhood Lawkeeper Reward Techs to give slightly reduced bonuses
- Changed the starting idea for the Rapids to grant a slightly smaller core defense bonus
- Changed the costs of some peace options marginally, in part for better, more sensible options to be taken by the AI

### Fixed
- Fixed a bug causing scavenging decisions to sometimes not be accessible unless players reloaded their save
- Fixed an oversight which led AI to not by default prioritize advisors and laws over decisions for political power spending until several years into the game
- Fixed an oversight in values for peace conference AI desires that led to nations annexing the states of countries they have puppeted in the conference for themselves
- Fixed a bug in a scripted peace deal for Lanius and Iron Alliance that could allow for states of Robot City or Hangdogs to be forcibly annexed despite not being involved in said peace deal
- Fixed an oversight leading the AI for nations with Nightkin or Behemoths to sometimes instead build Spec Ops divisions or other human special forces
- Fixed a bug causing the custom christmas-themed portraits for Willem Clark and Mr. Entertainment to not appear with the christmas related gamerule as intended
- Fixed a bug leading Tanks and Support Companies to not be factored into caps expenses correctly
- Fixed many nations which started with Trireme naval tech not also starting with its prerequisite tech
- Fixed one Texas Brotherhood Chief of Navy mistakenly having the Silent Workhorse trait
- Fixed the second tier of the Caesar’s Legion Nation with a State spirit still having a research speed malus unintentionally
- Fixed some Caps currencies not displaying their effects accurately within their tooltips
- Fixed Shi being occasionally locked out from some of their focuses related to the NCR unintentionally
- Fixed a focus for Caesar’s Legion which added infrastructure to the wrong states
- Fixed a focus in the Legion Puppet Tree not adding the newest, correct variant of the Rejection of Automation national spirit
- Fixed the NCR Puppet Tree for the Rapids overlapping with their custom branch in the tree

- Check Discord or https://pastebin.com/33epQiUZ

Frissítés: 2022. dec. 12. @ 0:45

-- Hotfix 4.1.8a --

### Fixed
- Fixed a bug causing some focus trees to not be loaded properly

Frissítés: 2022. dec. 11. @ 18:07

-- Update 4.1.8 --

### Major Features
- Significant performance improvements, particularly to the early game, have been made. Testing indicates reductions of 12% or higher to CPU usage in 2275. Results will vary between different years, sessions and hardware

### Added
- Integrated OWB Shi rework by L Blanco
- Integrated The Jungles of Eden submod (new focus tree and content for Eden)
- Integrated changes and fixes from Aelfred’s OWB Tweaks
- Extended the Marrow Drinkers’ Focus tree! Mesmerelda now able to conquer (most of) Oregon.
- Added a unique puppet-system for the Marrow Drinkers’, with unique puppet names for the nations south of its final borders.
- Added a new gamerule for Gente Del Sol and whether the AI will choose to ally with Rio Grande or Caesar’s Legion
- Added and fixed custom logic for Gente Del Sol’s default AI weights for joining Caesar or Rio when no gamerule is in place. Gente will now favor the Legion 2 to 1 by default. If Guerra is president, it changes to a 50/50 chance. Gente will not make the decision earlier than 2277 and will automatically join the Legion if given Ultimo or the Rio Pact if Two Sun is given full control of Cowboy Country.
- Added 3 new sub-technologies to Behemoths which grant them stat upgrades and moved Behemoths to the Infantry Tech Tab to accommodate this. Note: Custom localisation for these techs cannot be displayed due to a vanilla HOI4 bug
- Added a new Chief of Airforce to Caesar’s Legion, Mojave Chapter and the Washington Brotherhood
- Added a new Research Advisor to New Canaan and MacArthur
- Added many new advisors to Guardians and The Cause
- Added a unique puppet leader and flag for Mojave Territories, if they get puppeted by the Legion
- Added new VPs to some states across the map
- Added South and North Wyoming as strategic regions. Braska has been removed temporarily
- Added 5% more Stability and War Support to Reservation at gamestart
- Added 1 additional Military Factory to Reservation at gamestart
- Added back Cypher Warband’s claims on Scrappers Compact and The Last Lodge
- Added scripting for AI Cypher Warband to not pursue its claims unless Chained Choir does not exist so as to not interfere with their focus tree
- Added scripting for AI Shale’s Army to better prepare for war with Carbon and Los and deploy more units early
- Added scripting for AI Caesar’s Legion to act more aggressively towards Rusty Hook and focus on ending the war more quickly
- Added AI triggers for Chained Choir evil path to stop AI from declaring multiple wars
- Added a formable nation for Carbon and Los if one of them defeats Shale
- Added straits for Channel Islands (Two Harbor)
- Added a leader to WEN (Wendover Republic)
- Added VLS and VTS for the vault-tec nations trigger block
- Added new Legion puppet names
- Added BoS puppet names for New Mexico, Colorado and Mexico nations from Puppets+ submod
- Added Todd Howitzer and Scarlet as possible leaders of the Provisional Republic of Texas (along with new leader paths for each)
- Added new options for the Provisional Republic’s capital
- Added a new portrait for JCK
- Added a new flag for the Rio Technate

### Changed
- Changed base output of dockyards to be (roughly) 8% higher
- Changed resistance activity to be slightly more frequent but deal slightly less damage to divisions and their manpower
- Changed peace conferences to now allocate double the score from before, but at the same rate, meaning additional score is gained from turns 6-10.
- Changed AI priorities for peace conferences to be slightly more sensible
- Changed the piercing of some support weapons to be marginally lower following the introduction of partial piercing in HOI4 1.12
- Changed the Strengthen Expansion Targets gamerule for Caesar’s Legion to now include Rusty Hooks, Las Granjas and Tohono Nation and no longer include Pecos Colony
- Changed the Strengthen Expansion Targets gamerule for the NCR to now include The Divide
- Made touch-ups to ARB, WBH, MLT, OLY, YAK, BTH, JCK, and MET (Changed/added OOB and characters)
- Changed Hangdogs Warden path focus “Mission Accomplished” to be unlocked in 2278 instead of 2279
- Changed some focuses for White Legs to be slightly stronger or have slightly different effects for quality of life purposes
- Changed the White Legs starting spirit to now grant 5% Breakthrough instead of 2.5%
- Changed the Caesar’s Legion national spirit A Legion with a State to no longer penalize Research Speed by 5% on its first tier
- Changed Troll Warren to now start in their faction
- Changed the modifiers from some puppet levels and puppet master ideas for balance
- Changed Lone Wolf unit leaders to now have a base capacity for 4 units instead of only 2
- Changed Rotpurgers to now change the name of the Capitol Hill province and gain a core on the state when Samson moves the capital to Seattle
- Changed Free Fighters advisors and Aaron Chapman for Three Rivers to now be unlocked, rather than appointed, upon the completion of their relevant focus
- Changed Broken Hearts to now spawn with 5 PA divisions
- Changed or fixed the map slightly in/around the following nations; MacArthur, Rotpurgers, Niitsitapi, Passkepers, Heaven's Gate, The Old Country. Partial work done in Yakama, High Chapel, Chemult Station, Shoshone Territory and Badland Buckaroos
- Changed pre-war state borders; Dakota-Manitoba border, Nevada-Utah, Idaho-Nevada-Oregon, Nebraska-Colorado-Kansas, California-Baja
- Changed mountains to now bear the mountain province tile
- Changed impassable radioactive regions to now bear the radioactive province tile
- Changed the names for some states around the map
- Changed any Medford loc references into Hornbrook
- Changed Navajo to start with the second tier of training law at gamestart
- Changed Two Sun state Agua Prieta to start with 3 more building slots, 1 more civilian factory and 10,000 more population to more accurately reflect the real life state
- Changed Los to start with 1 less military factory
- Changed Shale’s Army to start with 2 additional military factories
- Changed Shale’s Army to start with 3 additional units
- Changed Shale’s Army’s starting units and template to have more battalions
- Changed NCR’s starting unit count to be higher, mostly to help the AI complete early wars as well as a player would
- Changed the Washington Brotherhood Alaskan Expedition to give 5 fully Power Armor units instead of units that were partially Power Armor and partially Infantry
- Changed the decisions for NCR and Lost Hills which raise or lower tension to do so in large quantities
- Changed the decisions for NCR war plans on Lost Hills to be slightly cheaper
- Changed some focuses for Hayes’s path in the NCR tree to be slightly stronger
- Changed the NCR’s AI behavior to more appropriately handle some of the nations added in 4.0 and to both produce and allocate units slightly more intelligently
- Changed the population and factories of a handful of NCR states to be marginally lower and thus more accurate
- Changed some national spirits for New Vegas which gave bonuses to robot production to be marginally weaker
- Changed NCR focuses “The Department of External Affairs” and “The State Department” to no longer mistakenly have both their old and new effects at once
- Changed the AI’s formula for determining the best garrison divisions to be slightly better
- Changed the cannot join or call allies to war restriction from the Attis Army Remnants idea to Unity of Austin’s conscription law (this will allow Mutant nations aside from UOA to call allies/puppets into a war)
- Changed the duration of Austin’s “The Texan Integration Act” focus from 30 days to 7 days
- Changed 2 and 3 day focuses of the TAA to 7 days
- Changed the starting focuses of the Provisional Rrepublic of Texas to 21 days (to attempt to ensure all possible countries are integrated)

- Check Discord or https://pastebin.com/a75zk3jA for ful

Frissítés: 2022. nov. 14. @ 17:25

-- Update 4.1.7 --

### Added
- New starting leaders for the following nations: Iron Confederacy, Whitecourt, Bayou Motors, Las Granjas
- Added a new starting nation Rusty Hooks, who start at war with Caesar’s Legion
- Added a new portrait for Calhoun
- Updated Cascadia nations - starting unit leaders and admirals where they were needed, updated OOBs

### Changed
- Turned off Anbennar Halloween event (you can re-enable it in gamerules)
- Multiple flavour changes in the map; states has been renamed or moved, new VPs had been added to the map (Arizona-New Mexico, Dakotas)
- The Black Demesne decisions have had their time reduced to 30 as 60 was found to be a bit excessive

### Fixed
- Fixed crashes caused by AI or players trying to deploy scout plane wings
- Fixed Vault Nations lacking access to some generic decisions they should have had access to
- Decisions gained upon completing the focus for the Black Demesne does now not appear before you’ve done it
- Broken idea loc for the Undead Legion has also been fixed
- Fixed broken option text on event Word From The Maw
- Fixed Washington Brotherhood character John Forsyth’s name
- Lanius Cohort now gains a wargoal on the Chained Choir when going after Colorado
- Fixed broken effect for Eagle Rocks idea: Automated Systems
- General Shatterhand now becomes a unit leader for the Troll Warren after completing the focus a worthy foe
- Fixed duplicate focus loc for the Undead Legion Tree. Queen of The Dead and The Iron hand is no longer duplicate, Iron Hand has gotten unique loc
- Fixed wrong province id in the Undead Legion Tree focus: To create life out of nothing, now correctly targets Camp Sherman
- Focuses targeting the state of Washington would not always target The Old Country due to The Rot Purgers removing their cores, resolved by just handing out wargoals on both
- Fixed multiple broken railway lines
- Character loc has been re-written for the Passkeepers and recovered for The Cause
-Modified focuses for The Old Country, MacArthur, and Twin Mothers to account for impassable states changing to neighbors after peace deals. Please report any other instances so we can spot fix!

Frissítés: 2022. nov. 5. @ 14:52

-- Update 4.1.6a --

### Fixed
- Missing flags on the last part of the Varina tree to regain the necronomicon caused hidden focuses to not appear as you could not regain the necronomicon

Frissítés: 2022. nov. 5. @ 10:54

-- Update 4.1.6 --

### Major Features
- Added two new collab focus trees for The Troll Warren and Gimli activated by the game rule Anbennar Blues

### Added
- Added new starting oobs for BRA, BGS and DUK
- Added unique puppet icons for the Kingdom of Manitoba
- Added a new portrait for Fourways leader
- Added some unique recruitment laws for the aforementioned Troll Warren collab tree
- Integrated Legion of Hades Expanded submod
- Added missing traits to Baja state trigger

### Changed
- Changed interesting countries on the Texas bookmark
- Changed puppet status of Baja State to Protected State

### Fixed
- Fixed Twin Mothers becoming capitulated on their exile to Paradise
- Fixed the Republic of Texas not showing up properly after completing PRT last focus
- Fixed Montana Chapter’s Midwest tooltip not having localization
- Fixed Vegas’s “Burying the Hatchet” focus always being bypassed
- Fixed Twin Mothers’ “Robot Refugees” focus renaming the wrong province
- Fixed ultracite focus icon not being defined properly
- Fixed Lanius not becoming a country leader in the Legion (For real this time I hope, since this game keeps surprising me)
- Fixed NCR "Loaded for a Bear" focus not giving claims and wargoals properly
- Fixed Metis not having Power Armor for sentinels

Frissítés: 2022. okt. 26. @ 17:25

-- Update 4.1.5 --

### Major Features
- Changed many factors for war score and peace conferences in an effort to improve their functionality. Note that some issues players have found with them can only be fixed on Paradox’s end. Furthermore, keep in mind that these are relative to the current version of OWB which already had changes made compared to vanilla. The changes are listed in detail below.
- Lowered the cap for peace action costs
- Cut the rate at which the cost of contested bids increases in half
- Increased the total amount of war score distributed between the victors
- Dramatically increased the war score gained from casualties taken and enemy manpower killed from sinking ships to accommodate OWB’s much lower manpower values
- Increased the war score gained from strength damage inflicted upon the enemy
- Increased the war score gained from capturing provinces for the first time
- Increased the cost discount for taking core states
- Increased the cost discount for taking a puppet’s core states on their behalf
- Increased the cost discount for taking claimed states
- Increased the cost discount for taking states that you occupy
- Reduced the minor cost penalties on people nations for taking states and puppeting to be mostly negligible
- Slightly reduced the cost penalty for taking cores of another peace conference participant
- Added a cost penalty for taking states claimed by another peace conference participant
- Adjusted some cost modifiers relating to major status to grant a smaller increase or reduction
- Reduced the AI’s desires to annex exclave states considerably
- Slightly increased the AI’s desire to puppet exclave states
- Slightly increased the AI’s prioritization of nearby states
- Increased the likelihood for the AI to fold when contesting the bid of a player

### Added
- Added a new effect to the “Burying the Hatchet” focus for New Vegas so it is no longer blank following the removal of the Great Khans
- Added Heavy Lifter Robots, CnC robots and many industry and engineering techs to Tlaloc on gamestart
- Added more of Tlaloc’s factories onto their starting production lines for guns and robots
- Added 3% Attack and Defense and 0.5% more Conscription to the starting Attis Army remnants national spirit
- Added an unique luchador model for Culto al Sol
- Added a new focus for the Free Fighters, that gives one of four formables based on who your country leader is
- Added an AI weight for New Vegas under Mr. House to send volunteers to the Mojave Territories when on good terms with them provided the NCR treaty still exists

### Changed
- Changed the sizes of all air wings from 100 to 50. We will continue to monitor this and make further adjustments or targeted reductions to specific aircraft if needed.
- Changed the chance for divisional air attack to land a hit on enemy aircraft from 4% per engagement to 3% per engagement (Average of ~0.22 hits per day -> ~0.17 hits per day for each combat. Note that one hit can shoot down more than one aircraft)
- Changed Lone Star to now be unable to call allies into wars or join them of their own volition until removing the Fatigued Lawmen national spirit after their civil war
- Changed the effects of many focuses in the Hand Warband path of Lone Star’s tree, including buffs as well as some additional effects and polish to outdated effects
- Changed many of the advisors for Lone Star’s Hand Warband path to be stronger
- Changed many focuses in the New Vegas tree, primarily House’s path or shared paths, to be stronger, more varied or other quality of life improvements
- Changed many of the advisors for New Vegas to be stronger
- Changed New Vegas to have the Open to Traders law and 5% more stability on gamestart
- Changed the New Vegas Robotics Genius spirit to grant double the Energy Cell Capacity
- Changed the New Vegas Jewel of the Mojave Spirit to grant 5% less conscription penalty, 5% more caps gain, 5% less trade deal opinion, 3% less resources to market and 2% more consumer goods
- Changed two Rio Grande advisors to be slightly stronger
- Changed King Gunn I name to King Gunn II and his description
- Changed faction leadership takeovers to be harder to achieve and require a larger manpower difference

### Fixed
- Fixed a consistent crash caused by an event for Vault City
- Fixed the NCR event for Kimball which annexes New Reno from accidentally turning the NCR into a puppet of one of New Reno’s previous subjects under certain circumstances
- Fixed an exploit allowing multiple nation paths to be taken at once under certain circumstances for Old Country and Rotpurgers
- Fixed a malfunctioning event for Grozdan in Old Country meant to autocomplete one of two focuses
- Fixed an oversight causing most effects that added either level of Super Heavy Robot equipment to the national stockpile to not function correctly
- Fixed some achievement icons not showing when unavailable
- Fixed Flat China achievement not working
- Fixed Lanius not becoming a country leader if you pick his option upon Caesar's death

### Technical Changes
- Added a new AI template for pure support robot divisions, meaning nations without combat robots will make proper robot templates

Frissítés: 2022. okt. 22. @ 13:30

-- Update 4.1.4 --

### Major Features
- Compatibility with Hearts of Iron IV Patch 1.12
- Disabled the old achievement system and converted over to the new one provided by Paradox
- Setup division commander mechanic to function for owners of BBA (Notes: the division unit details menu portraits are not all configured yet. We will add more portraits over time)
- Setup functionality for Unit leader medals. (Notes: They currently use vanilla GFX, names, and stats but we will introduce Fallout themed medals over time)
- Significant optimizations made to some code to improve performance. Should see a rough 20% reduction to CPU usage in the early game, but results may vary between different sessions and hardware
- Expansive general balance changes to not only units and tech but also many of the game’s overall systems, in part to accommodate By Blood Alone. The full list can be found here:
https://pastebin.com/qYmfNWHw

### Added
- Added GUI elements for the new Career Profile and Friends menus
- Added a new flag and name for Suneater revolt in Gente Del Sol
- Added political party names for Arroyo and TAA
- Added Basic Ballistic Weaponry to Iron Alliance at gamestart, in part to fix related bugs.
- Added Basic Melee and Ohm’s Law techs to New Vegas at gamestart
- Added Radio Detection to Mojave Chapter at gamestart
- Added more custom NCR generic portraits
- Added extra weighting to certain peace conference actions for the AI based on factions or nation types, such as the Enclave and Brotherhood not puppeting or liberating one another
- Added some new focus icons for the Free Fighters (W.I.P.)
- Added event pictures to all Free Fighters events
- Added an unique Luchador model for Free Fighters
- Added unique advisors portraits for Free Fighters advisors
- Added a new flag for the Lanius Legion
- Added a new formable and a flag for Lucius’ Cult of Vulcan path
- Added a defender tactic for the Seize Bridge combat phase, which mistakenly lacked one
- Added unique dog cosmetic tech for supermutant nations
- Added a new national spirit combination for Lanius and Caesar at gamestart
- Added 2 Civilian Factories, more state population and 500 flat manpower to Lanius at gamestart
- Added unique unit icons for the behemoth units

### Changed
- Adjusted the proportions of some UI elements to accommodate 1.12’s new features and menus
- Changed Mr. Fantastic to now be available to the Mojave Territories also and not just the NCR, granted that Mojave Territories control Helios One
- Changed many advisors and modifiers which mistakenly used Occupation Cost Reductions to grant alternate effects related to resistance or compliance
- Changed the New Vegas Jewel of the Mojave National Spirit to give less of a conscription penalty alongside slight increases to some of its positive modifiers
- Changed Robot City’s starting modifier to give a slightly larger penalty and lowered the bonuses of some modifiers within the focus tree
- Changed Robot City’s starting units to have one less Support Robot Battalion
- Changed Robot City to have slightly less War Support at gamestart and 1 less civilian or military factory from the respective options of one of their starting events
- Changed NCR’s focus to peacefully annex New Reno to also transfer New Reno’s subjects, turning them into the NCR’s subjects instead
- Changed Far Son’s research advisor to grant a bonus to all doctrines instead of only Conventional Warfare
- Changed Cerberus’s AI to now prioritize annexing states far higher than other peace actions
- Changed some focuses for Navajo for balance and quality of life purposes
- Maxson Expedition is less suicidal now
- Each Legion Civil War member now creates his own faction
- Lupa isn’t dumb now, and sends volunteers only to Lanius enemies

### Fixed
- Various crashes from Avalanche Update
- Fixed the State View GUI, now all the buttons fits into the window and the whole window is visible
- Fixed two pre-existing crashes related to units loaded by Caesar’s Legion and Eighties respectively
- Fixed some instances of missing localisation and typos
- Fixed many bugs with older achievements which prevented them from triggering properly
- The Last Patrol ideas “All or Nothing” and “Together as One” now returned to research boosts for doctrines
- The Plaguelands shouldn’t be a M’lyeh claim
- State Funded Radio Programming now gives stability weekly, rather than improving any existing weekly gain of stability by a percentage
- Fixed a bug causing some custom AI behavior for Tlaloc, ChicoNet nations, the Cartels and some Utah countries to not apply properly
- Fixed many nations starting with incomplete ship variant designs and added some mistakenly missing techs as part of this fix
- Fixed the Learning Machine character for WARDEN not being available due to a faulty trigger
- Fixed the Shale’s Army advisors Battle-Masta and Thumbface not applying their modifiers properly
- Fixed Crusher not properly becoming the country leader of Crusher’s Army
- Fixed the tourism season reward event for New Reno and New Vegas not properly increasing economic node development
- Fixed an event for Port Maw not giving its reward properly
- Fixed the corresponding event for Bonedancers’ focus “Land for the Crusade” transferring the incorrect states
- Fixed Broken Hearts not starting with equipment in their stockpile upon spawning as intended
- Fixed the capitals for Northern Plains Reclamation Army Depot and The Sanitizers being set improperly
- Fixed Fireteam and Demolitions support companies not receiving bonuses to the broader Fireteam and Demolition unit categories used in some techs
- Fixed the Warden Remnants design company available to some nations in and around Cascadia not granting its reduction to enforcer equipment production cost properly
- Fixed an Eagle Rock focus to no longer display the same focus as a prerequisite twice
- Fixed Rogue Rangers not having Basic Power Armor tech despite having the Intermediate level at gamestart
- Fixed generals with the Lone Wolf trait being promotable to Field Marshals with a high enough maximum command power
- Fixed one Standing Rock Focus incorrectly being 7 days instead of the intended 45 days
- Fixed flags for Vulpes and Lucius Legions not showing up properly
- Fixed two focuses for Eureka which granted units of an invalid template to now work correctly
- Readded the missing Beatrice character for Troll Warren and fixed every mention of her
- Fixed incorrect state names all over the map, also added a couple new victory points here and there

### Removed
- Removed the Slaver law in the Undesirables category for all nations except Port Maw who start with it
- Removed Three Rivers’ starting core on the Neutral Zone as it is meant to be acquired in their tree
- Removed many old effects or modifiers related to the now deprecated Slavery system
- Removed Vault 27’s claims on Black Canyon’s land as it resulted in an early suicidal war

### Technical Changes
- Fixed many innocuous errors for the purpose of cleaning the error log
- Changed some old advisors that used variables and tooltips to grant coring cost reductions to now use the appropriate modifier instead
- Fixed Robot City’s history file trying to recruit a non-existent character
- Fixed Duchy of Landenburg receiving two of the same tech twice in their history file
- Fixed some nations not being considered Canadian nations, Brotherhood nations or Mutant nations properly for certain effects or triggers when they should be
- Changed New Reno’s AI strategy intended to temporarily prevent wargoal justification while joining the NCR to now work on all justifications rather than only targeting specific tags
- Fixed Baja State not having caps and other OWB functionality initialized for it properly when spawned

See the Discord or this link for rest of Patch Notes: https://pastebin.com/TXanFQVL

Frissítés: 2022. szept. 26. @ 19:46

-- Update 4.1.3 --

### Added
- Added two new decisions and one event for WARDEN

### Changed
- Rebuild Tibbets Prison Decision is now technically possible to complete thanks to one of the new decisions.
- Localization tweaked on several events and decisions to be more consistent with possible gameplay outcomes or just flow better.
- Rare Event for Diana to promote Colossus to be in charge of Hangdogs territory now uses the new dynamic tag, enabling the puppet to use some, but not all of the decisions.

### Fixed
- A lot of typos. I shouldn’t have copied “Colosssus” so many times.
- Colossus is now properly transferred so the decision to restore it correctly make them a leader, fixing bug reported earlier today

### Removed
- WARDEN Doesn’t ruin Twin Mothers forever now. That was just a little too dark and mean spirited for me, and doesn’t make sense with Doki’s focus tree.

Frissítés: 2022. szept. 25. @ 18:31

-- Update 4.1.2 --

### Added
- Added global news events about the results of the NCR elections
- Added Nordikon claims on subminds lands
- Added leader descriptions for Shale, Juggernaut and Keats
- Added Vault-Tec Calling decisions for Rotpurgers and The Old Country
- Added a new portrait for Goddard
- Added Paullus to Mexican nation, so he now can freely declare war on them
- A Whopping 26 new decisions and around 13 new events relating to WARDEN to explore its origins and start recruiting the people of Colorado
- Added new Ending event to Chained Choir focus “The Palace” to add a bit more of a proper ending.
- Added New Track that plays upon completion of Chained Choir focus “The Palace”
- Added a Dead Horses war goal in the Timekeepers tree
- Added quality of life changes to the Timekeepers

### Changed
- Reduced the cost of Redding focuses that remove Sheriff/Worket uprest from 150 pp to 50pp and made it free for AI
- Changed KLA and IMO starting leaders to be in charge of all parties, instead of generic leaders
- Adjusted Cult of Lupa volunteers (scream at Sentro, if it’s not working properly)
- Paullus Warband now uses generic legion portraits for unit leaders
- Changed Maxson chapter puppeting Lanius through a focus to puppeting Blue Rose Socitety instead
- WARDEN now inherits several advisors from the Hangdogs on peace deal if they win
- WARDEN’s starting units now have CNC robots, so their organization shouldn’t be quite as pathetic
- Added a little easter egg victory point to Colorado in its accurate geographic position
- Motorized implants now affect Motorized Enforcers as well, affecting all nations with Implant access
- Gaius Magnus now becomes a unit leader upon arriving to Paullus Warband, instead of later in the tree
- Edited descriptions of Chained Choir starting ideas to properly represent current lore.

### Fixed
- Fixed Hangdogs not annexing WARDEN properly
- Fixed Paullus not having caps
- Fixed missing icon in the shared vault branch
- Fixed missing loc and effects for Metis decisions
- Fixed a few issues with Robot City foci regarding WARDEN and Lanius. Hopefully. (ping Violet if you find anything else)
- Robot City can no longer join the Texan Economic Union if they are already in a faction
- Fixed Dead Horses Impassable Terrain bug