Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: Nov 1, 2021 @ 6:47pm

Update: Nov 1, 2021 @ 6:38pm

-- Update 3.3.14 --

### Added
- Added unique puppet names and puppet type for Viceroyalty.
- Added localisation for two tech categories: civilized_tech_category and scientific_tech_category.
- Added extra flag check to Ejército Mexicano focus ‘Davy Crockett's Return‘ so the Alamo Chapter has to have broken away from the Alamo Chapter first to take it.
- Added extra code to the focus ‘Mexico's Greatest Failure’ to warn Ejército Mexicano that the Republic of the Rio Grande is preparing for war against them.
- Added additional checks to the ‘To The West’ focus for the Legion so you must border the Hoover Dam to take it as well as be at peace.

### Changed
- Changed the Stoppen unique flavor event to only trigger when wild wasteland is enabled.
- Changed Caesar Legion focus ‘Legionary Utah’ to require someone in the Caesar’s Legion faction to own it rather than a puppet.
- Changed Caesar Legion Hoover Dam focuses so they can not be completed after the battle for the Hoover Dam.
- Changed Eighties focus ‘Ride True’ to give warnings to the White Legs and New Cannan that the Eighties will attack them.
- Changed Unity of Austin focus ‘The "Failure of the Union" Speech’ so if you are the leader of the Texas Economic Union and there are no other members you will leave the faction instead of being stuck in it.
- Changed localisation for a few categories to match up with how we revised the tech levels in 3.0.
- Changed Republic of the Rio Grande focus ‘A Brotherhood Detachment’ so it can’t be taken if you are at war with the Alamo Chapter.
- Changed the followers system idea from a dynamic modifier to a normal idea.
- Changed event ‘Debris Hits Our Shore!” to a country event due to how news events don’t show more than one option well.

### Fixed
- Fixed a minor issue of Truces sometimes not showing between nations on the diplomatic screen.
- Fixed nations being able to have ghoul manpower laws with other manpower laws.
- Fixed cartel subideology not being properly localised.
- Fixed several localisation issues with ideas/focuses/events.
- Fixed Gente del Sol Arms Production idea not working correctly.
- Fixed chariot icon being split in half temporarily till we get a more permanent icon.
- Fixed bug with map modes and states being just lines due to color issues.
- Fixed some bypass issues in the Legion focus tree.
- Fixed issues with the event ‘Santa Anna's Birthday’ not having the correct names for certain options also fixed it so his brothers can receive the event as well.
- Fixed issues with the event ‘Uncivil Civilian Unrest’ not saving the state target properly.
- Fixed ability to take Ejército Mexicano focus ‘Anna's Depression’ without taking ‘Desperate Bargaining’.
- Fixed Light Ship Hulls missing a description.
- Fixed issue when New Reno switches to Thradd’s legion some of its flags don’t change.
- Fixed issue with the New California Republic focuses ‘Military Industrial Complex’ and ‘The Hiring of James ‘Big Jim’ Marshal’ having their bypasses set up wrong so they bypassed unintentionally.
- Fixed issue with New Reno focus ‘Biomedical Experiments’ bypasses due to a strange bypass issue.

### Removed
- Removed events about Phoenix from the ‘Second Legate’ event.
- Removed additional nuke gui as it was unneeded.

### Technical Changes
- Updated the Map Mode to the latest version, 0.5.1, from ICode. See his gitlab for more info on the changes https://gitlab.com/ICodeMasster/custom_map_mode_util.
- Added 48 new generic idea icons for use in the base mod and submods. See the z_fallout_ideas.gfx file in the interface folder for the list of all idea icons.

Update: Oct 12, 2021 @ 1:54pm

-- Update 3.3.13 --

### Major Features
- Integrated @ICodemasters Custom Map Mode mod into base Old World Blues. Changed the Resistance map mode to a Caps Income map mode and added a Coring Map Mode and a Diplomatic Range map mode as well.

### Added
- Added Mojave Territories to the buff gamerule list.
- Added missing trait icon for the Reckless trait.
- Added missing trait icon for the Expert Excrement Expeditor trait.
- Added option to play as Crusher in Crusher’s Revolt against Keats. He has no real content.
- Added radioactive terrain tiles to Reservation, Glow and Troll Warren.
- Added bypass triggers for a large number of focuses that added wargoals on certain nations so that if you already own all their core land those focuses will bypass.
- Added a scripted peace deal to Navajo, so that they receive Reservation's land when they conquer it.

### Changed
- Changed shared Brotherhood focus ‘Reclaim a Flagship’ to be Heavy Hull instead of Super Heavy Hull as none of the brotherhoods have advanced ship tech level.
- Changed Gente del Sol decisions ‘Promise to Invite Contractors to a Party’ and ‘Study the Vault’ to disappear after you build the villa.
- Changed how the trigger for the Iron Knightdom/Kingdom works so you only see the states you need for the current stage instead of both stages' state requirements.
- Changed Ejército Mexicano focus ‘Davy Crockett's Return’ so it will warn the Alamo Chapter, if they exist, that Santa Anna is gaining wargoals on them.
- Changed downfall event for New Vegas so that if a civil war is triggered it doesn’t fire.
- Changed Lanius focus’ ‘Let Us Use the Roads’ and ‘Looking to the East’ so they give you Tribal vehicle tech if you don’t have it and Intermediate vehicle tech if you do.

### Fixed
- Fixed the Iron Alliance being able to form the Iron Kingdom infinite amounts of times for free infrastructure and Stability.
- Fixed some bypass issues with the Equestria gamerule.
- Fixed leaders getting Virus instead of Sick for real this time.
- Fixed missing localisation for tribal_tech_category_research.
- Fixed issue with Utah focus tree for Lord’s Anointed, High Chapel, and Murtaugh Reformers that if you puppeted them as Certain nations focuses overlapped due to bad allow_branch triggers.
- Fixed wrong tooltip in Two Sun's Standardize Spare Parts focus.
- Fixed issue where Generallismo’s Stress level wouldn’t show if the value hit certain breakpoints before increasing.
- Fixed Troll Warren focus ‘The Oregon Line’ referencing slaves instead of caps for it’s reward.
- Fixed the Shoshone formable and idea from it not having proper localisation.
- Fixed missing localisation for some Eighties focuses.
- Fixed misspelling and portrait issue of the Office of Louisiana affairs leader for the Texan Louisiana Territories.
- Fixed Mojave Brotherhood focus ‘Midnight Science Fiction Feature!’ missing a shine.
- Fixed the Navajo focus ‘The Reservation System’ having a duplicate trigger of needing the focus ‘The Fifth World’ completed.
- Fixed Two Sun’s scripted peace deal after they conquer Cowboy Country.
- Fixed a typo in White Legs event ‘Highway to Hell’.


### Removed
- Removed Twin Mothers, Twisted Hairs and Two Suns from the ‘Strengthen Legion Expansion Targets’ buff gamerule.
- Removed Scorpions and Mojave Raiders from ‘Strengthen NCR Expansion Targets’ buff gamerule.
- Removed the Brotherhood wage law from Texas if they had it upon formation.

### Technical Changes
- Fixed issue of a missing C font color causing error spam if you were searching in the focus tree.
- Changed the coring triggers to be modular due to the requirement of checking them individually rather than as a whole. Check the common/scripted_triggers/coring_button_scripted_triggers.txt for more information.
- Changed trigger for the tech checks in the 00_circuitry_generator and 00_electricity_generator scripted triggers so it doesn’t throw a wrong scope error.

Update: Oct 2, 2021 @ 12:10pm

-- Update 3.3.12 --

### Added
- Added unique equipment icons for the Zetans.
- Added several new formables:
- Long Tree
- Colorado Chapter of the Brotherhood of Steel
- The Iron Knightdom and Iron Kingdom

### Changed
- Changed Chico-Net coring so it doesn’t count imported energy towards the coring cost.
- Changed Chico-Net coring cost to 40 energy base for all nations excluding Rio Technate which will have it be 50 base.
- Changed unit map icons to new versions.

### Fixed
- Fixed issue where human generals were getting the virus instead of the sick trait.
- Fixed the ‘Horrors of the Old World’ idea being removed.
- Fixed several missing localisation strings.

Update: Oct 1, 2021 @ 12:28pm

-- Update 3.3.11 --

### Added
- Added Director Cole as a general for the Blue Rose Society.
- Added the ability for the Republic of the Rio Grande to give some nations a puppet focus tree when puppeting them. It existed in the files but had no Localisation and wasn’t hooked up properly.
- Added a is_canadian_nation country trigger that identifies a nation that exists in the former region of canada.
- Added national ideas to Maxson Chapter and Robot City to reflect the harsh Wasteland we all live in.

### Changed
- Changed Umbra to be a Tribal nation instead of being half settler half not.
- Changed coring system ‘Connect to Chico-Net’ for specific nations so it is no longer an exponential function and is just a linear function, e.g. it is N = N + 10 instead of N = N x 2 + 10.
- Changed Twin Mothers ‘Moonlight Schools’ decisions to be owned and controlled states instead of just controlled states.
- Changed Twin Mothers generals so their two starting human generals will get sick instead of viruses.
- Changed starting tribal events so if the tribe is in canada it can’t choose the Sun Gods option.
- Changed Mojave Territory focus ‘An Offer…’ so New Vegas has to have established Benny as the Chairmen and not The King.
- Changed trigger names for the is_mexican country triggers to better match the current established naming trend.
- Changed the achievement ‘The Canadian Royalty’ to include Haida.
- Changed volume of the Laser Rifle sounds from 25% to 8%.
- Changed Special Forces cap bonus from Might Of The Cults to 1 instead of 40.
- Changed the Legion national spirits ‘Legionary Glory’ by reducing the Moral and Org buffs, ‘Primus Glory’ by a reduction in Morale and Org buffs and removal of the Infantry attack bonus, ‘Decanus Glory’ by reduction of the infantry attack bonus, ‘Integrated Auxiliaries’ by removal of the infantry attack and defense bonus, ‘Lessons of Hashkeh’ by reduction of the infantry attack and defence bonuses, ‘The Princeps’ by removal of the army attack bonus, and ‘Triplex’ by removal of the army attack bonus.

### Fixed
- Fixed conquering the Divide removing the leader of your intellectual ideology party instead of removing Ulysses from the Divide.
- Fixed Kaiser’s Legion not having recruitment laws.
- Fixed Super Mutant nations having Normie portraits for their operatives. Note this won’t change New Reno if they go Thradd as that isn’t how portraits work.
- Fixed Bonedancers having both settler and Raider manpower laws.
- Fixed Super Mutant nations generals getting sick due to a backwards trigger.
- Fixed Freedom Fighters idea ffi_legend_monster_idea not having localisation.
- Fixed a crash if you finished the ‘Running the Fuerte’ focus of the Cartels if you don’t have medium ships researched.
- Fixed several typos.
- Fixed multiple issues with the Troll Warren puppet focus tree including: Missing localisation for their events and a research idea missing a modifier.
- Fixed being able to send out a second scavenging party if the first one went missing.
- Fixed being able to include nations that were already in your faction to your faction.
- Fixed Area 51 decision Open the hangars using the wrong flag.
- Fixed oversight when New Vegas conquers the Mojave Territories and they completed the ‘A Secret Most Profound’ focus but House didn’t lead New Vegas it completed the chip focuses for them.
- Fixed Hangdogs Warhound unit breaking onmap icon due to not being assigned properly.
- Fixed an old bug where adding Plant Support as Mojave Brotherhood to any units overwrote their icons with the plant ones.
- Fixed AI Two Suns bypassing the ‘The Sonora Cohort’ when it should bypass the ‘Oval Tithe’ focus.
- Fixed the event Economic Resurgence not properly referencing the right trade node in the event localisation.
- Fixed issue of caps going negative when annexing Lanius as the Legion due to a variable overflowing into the next effect called.
- Fixed White Legs focus ‘Strong Arms for the White Legs’ giving ruler support instead of Elites support.

### Removed
- Removed the Continuous focus for Air production.

Update: Sep 8, 2021 @ 5:22pm

-- Update 3.3.10 --

### Fixed
- Fixed localisation for requested equipment/reinforcement not being there.
- Fixed the Invest in Trade Node decision adding 200 caps instead of removing it.
- Fixed an error of a state having too few building slots on startup.

Update: Sep 6, 2021 @ 10:29am

-- Update 3.3.9 --

### Added
- Added support equipment technology to Maxson Chapter as they start with Anti-Tank support technology.
- Added two new Exodus scripted effects for submod/main mod usage: exodus_add_refugees, adds a given amount to that nation's unassimilated refugee pool, exodus_send_refugees_to_THIS, sends unassimilated refugees from one tag to another.
- Added a new gamerule to allow you to have the audio holotape backstory decisions hidden from the start instead of having to click a decision to hide them.
- Added Special Forces technology to the Navajo on start.
- Added some factories to Eastern Oklahoma states on start.

### Changed
- Changed how the Washington Brotherhood gets Midwest Power armor from the Alaskan Expedition event to the ‘Dark Foundries’ focus also fixed the technology missing proper localisation.
- Changed production costs of Laser Muskets up by 0.5 and Slashing Melee weapons down by 0.5.
- Changed terrain penalties for Demolition and Fireteam battalions giving them a buff in most terrains from their previous stats also Increased their organization by 20.
- Changed the effect of the ‘Clans Farmsteads’ Focus of Choctaw, Chickasaw-Muscogee Coalition and Cherokee Nation to give monthly population instead of recruitable population.
- Changed code that sets all main nations as majors in a war so any that weren’t majors before the war lose their forced major status.
- Changed the game rule to enable the vanilla faction system to allow every nation to also join any faction instead of only being able to create them.
- Changed base reduction of defense from air superiority from -0.40 to -0.35 and reduced the buff to air superiority from the ‘Airborne Assaults’ and ‘Shock and Awe’ technologies from 0.20 to 0.10.
- Changed a large amount of values for the Exodus system:
- Doubled the time it takes for passive assimilation.
- Slight decrease to the stability penalty required to expel refugees.
- Made the force assimilation/expel decisions take time instead of being instant.
- Caped stability penalty of refugees to 60%.
- Increased base assimilation percentage to 17.5% from 15%.
- Slightly decreased the cost for force assimilation/expel decisions.
- Added the 'always_exodus_target' flag, allowing a TAG to be made always an Exodus target.
- Update to several tooltips.
- Lightly tie Exodus into the difficulty settings.
- Changed AI templates so they should build more 20-width divisions with fewer support companies.
- Buffed Lanius’ revolter path and made it so Twin Mothers will join in on their war with Caesar as well as giving Oroborous a chance to declare on Caesar at the same time.
- Nerfed Texas again, includes focus time increases, no free cores, and larger debuff on unification.
- Changed Texas Arms Association so they don’t become Demilitarized if they are the Texas Economic Development Zone.
- Changed a few add_manpower tooltips so they look nicer and make it more clear that it’s population added to the state and not to your nation’s manpower pool.
- Changed the North Pole Enclave gamerule so the Kongo Bongo stuff for New Victoria/Broken Coast is separated into a different gamerule.
- Changed faction diplomacy effects/triggers for performance improvements.
- Changed the Brotherhood of Steels outsider laws exodus factor to not be negative when they talk about letting in outsiders.

### Fixed
- Fixed pipe guns having higher stats then they were supposed to.
- Fixed issue of certain nations using vanilla Hearts of Iron 4 names for equipment.
- Fixed issue of WARDEN having both Settler and Tribal manpower laws from a bad trigger.
- Fixed WARDEN having generic advisors.
- Fixed Plasma and Gauss infantry equipment not being the correct production cost.
- Fixed Twin Mothers ttm_control_facility_dynamic_modifier not being properly localised.
- Fixed several event typos.
- Fixed Gente del Sol giving out free money.
- Fixed the Invest in a node decision not taking 200k caps.

### Removed
- Removed forced major status for Lanius, Choctaw, Cheroke, and Chicasaw since it was a fix till we had something in place to make them not auto capitulate.
- Removed the vanilla ‘Ask to join Faction’ button if you don’t have the game rule enabled for it.
- Removed array calls in two ideas for arrays that don’t exist.
- Removed War Tension causing AI to not trade with certain nations.

Update: Jul 30, 2021 @ 10:10am

-- Update 3.3.8 --

### Added
- Added new scripted triggers to check states having valid slots for all shared slot buildings.
- Added category implant_tech to all implant techs to fix a minor bug in the Vault City focus tree.
- Added missing allowed block triggers for brotherhood nation, brotherhood nation proper, Vault Tec, and Chinese nation country triggers.
- Added an advisor tooltip for ‘The Great Game’ Two Sun’s focus.
- Added naval bunkers as a reward to the Legion’s 'River Patrol' focus.
- Added tooltips to the Legion’s 'The Rubicon' focus telling you what decisions are unlocked.
- Added Advanced Technical Armour, midwest pa, to the Washington Brotherhood in the ‘The Great Alaskan Expedition’ event.

### Changed
- Changed the values for buildings being destroyed and amount of refugees that move in the Exodus system so less buildings are destroyed and slightly more movement for refugees.
- Changed 'Rebuild Fort Willamette' Troll Warren focus to 'Rebuild Skull Fortress', since at this point Fort Willamette is under control of The Cause or Washington BoS.
- Changed the terrain speed penalties for fireteam units from 30% to 10%.
- Changed Navajo 'Subdue the Foragers' focus localisation, to underline that Foragers are not directly connected to NCR.
- Changed Territorial Disputes decisions so they are ALWAYS at the top of the list.
- Changed Two Sun focuses ‘Integrating the Rangers’ and ‘Crucify the Rangers’ to be mutually exclusive.
- Changed convoy amount sent in 'Send Convoys to Phoenix' decision to 50.
- Changed Gente’s 'The New Port' focus to give 6 dockyards and 12 building slots.
- Changed the research debuff for Two Sun’s decision 'Test New Prototypes' from 30% to 15%.
- Changed the time gate for 'To the West' Legion’s focus to June of 2279.
- Changed capitalization for a couple recruitment law names.
- Changed several random_owned_state calls to random_owned_controlled_state as they checked for you controlling the state in the limit.
- Changed the resource generator building triggers to check for being able to build any of the generic shared slot buildings to make sure you have enough slots.
- Changed Two Sun focuses and events localisations with readability and grammar fixes from Theranis.

### Fixed
- Fixed a typo in the ‘Bribe Leadership’ operation title.
- Fixed a portrait of the starting general of The Executives.
- Fixed a 'Develop node' decision taking 200 caps instead of the defined price.
- Fixed Lanius attacking his wargoals in an suboptimal way when he goes with 'Res Publica' AI game rule is on.
- Fixed several of Rio Grande’s focus lengths being wrong.
- Fixed issue of some focuses/effects not adding generators if you don’t have the tech to build them yourself.
- Fixed Umbra not having any advisors.
- Fixed issue caused by how certain effects added buildings to random states.
- Fixed time on one of the swaying the Legion decisions for Gente del Sol and Two Sun.
- Fixed players being able to research 'Finish Line' Two Sun’s focus before the end of the race.
- Fixed localisation bug in one of the Free Fighters rumble decisions.
- Fixed New Canaan having spec ops as their garrison template.
- Fixed Legion taking Cowboy’s and Tohono’s states from Two Sun.
- Fixed WARDEN not having the correct color on the map.
- Fixed issue with industrial factory trigger calling itself causing a form of infinite loop.
- Fixed the event for failing a raid not having the correct stability and war support values.
- Fixed Gente Del Sol as Free Fighter’s puppet not being recognized as Gente Del Sol by several other countries.
- Fixed a typo in one of the Free Fighter’s events.

### Removed
- Removed the political power cost from swaying the Legion decisions for Gente del Sol and Two Sun.
- Removed wrong state from 'Hordes of the North' New Reno focus.
- Removed Houston Rockets from interesting countries tab.

Update: Jul 9, 2021 @ 10:34am

-- Update 3.3.7a --

### Fixed
- Fixed issue of Mexican nations laws still disappearing due to a missed trigger.

Update: Jul 8, 2021 @ 6:42pm

-- Update 3.3.7 --

### Added
- Added extra country flags to WARDEN to stop generic advisors appearing.
- Added a scripted trigger to check for dynamic tags.

### Changed
- Changed Two Sun idea group 'Settler Automation' to provide more bonuses and be more consistent.
- Changed country triggers to have a trigger to check for the flag and one that checks country tags for allowed blocks due to how the game handles those.

### Fixed
- Fixed several ideas not having images properly assigned to them.
- Fixed issue of Chariots not appearing for certain nations.
- Fixed issue of WARDEN not having manpower laws.
- Fixed typo in focus 'Host the Baja Exiles'.
- Fixed issues with nations not having certain laws after reloading a save or some nations not having them on spawn.
- Fixed the State of Utobitha spawning without a manpower law.

### Removed
- Removed the do_no_exodus flag from WARDEN’s states if he wins the civil war.