Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Opdatering: 7. mar. 2024 kl. 10:24

-- Hotfix 5.0.2a --

### Changed
- Changed air modifiers targeting attack, defense, or agility for specific air missions to have new effects due to the removal of these modifiers with the release of HOI4 update 1.14.1.

### Fixed
- Fixed major graphical issues on the map following 1.14.1's release.

Opdatering: 6. mar. 2024 kl. 19:38

-- Update 5.0.2 --

### Major Features
- Made minor changes to the Conventional and Asymmetric Warfare doctrines, the details of which can be found here: https://pastebin.com/nySnNf0J

### Added
- Added new animated portraits for Jordan Dae, Kathrine Torni, 40011, Paladin Hayman and Willem Clark.
- Added 16 new generic portraits. 4 for the Kingdom of Manitoba, 4 for the CPF, 8 for the generic Canada/Northern US pool.
- Added portrait for Melissa Lewis in the Northern Khans.
- Added localization for Khan Medicine technologies.
- Added bypasses to Khans focuses to avoid being locked out in case you manually core Eyrie’s states.
- Added a new event to Shi when allied with the NCR which allows intervention in the NCR Civil War.
- Added Power Armor to the divisions spawned by Pioneer Company focus “The Best And Brightest”.
- Added additional starting technologies to the Cab Vultures.
- Added Bookmark text for the Passkeepers.
- Added a new flag for Middlemark if the Miscounts take over.
- Added new cosmetic tag for the Stoon Dandies Lettermen path.
- Added a new option to the Utah path in Eighties focus tree for going alone without any allies at all!
- Added new generals for General Freedom.
- Added techs for Supply and Bike equipment to Three Rivers at gamestart.
- Added an additional starting Naval Base to Tohono nation.
- Added an additional starting Dockyard to Paz Bandits.

### Changed
- Changed Jackals and Vipers in Nevada to have a new state layout! Several trees around them have had their focus trees adjusted slightly to account for the new layout.
- Changed localisation and flavor for the Eighties “New Canaan Alliance”.
- Changed some army national spirits and officer corps spirits for Caesar’s Legion to be slightly weaker- particularly sources of organisation- or altered.
- Changed Khan Field Medics tech to have a distinct namespace.
- Changed Passkeepers Field Marshals and Commanders to better reflect ranks.
- Changed MacArthur Wanamingo decisions so they can no longer affect nations with whom they have Non-Aggression Pacts.
- Changed Middlemark Tickets, reduced ticket gain in the tree and Anti-Theft Devices now gives Advanced Firearms instead of Elite.
- Changed the Gateway DNA Sequencing focuses from 45 days to 30 days.
- Changed the Gateway military paths, reduced demolition/infantry boosts in Milo’s path, and added Special Forces capacity and Marshall Training to August.
- Changed Montana Chapter focus “Bleeding Hearts” requirements to avoid being locked out of the MacArthur wargoal by puppets.
- Changed the S’lanter focus “Safety/Protection” to use a tooltip explaining what Divisions it gives.
- Changed Strathcommune’s starting Militia division template to no longer be locked.
- Changed the Great Stampede wargoals on the Rad Hazards and the CPF nations to no longer be available if they are puppeted.
- Changed second Dragon Valley Victory Point to a unique name.
- Changed the Pioneer Company second background event option rewards to be less similar
- Changed Yakuza Territories to now display as “Yakuza” on the map.
- Changed Yakuza’s wargoals on Vipers and Jackals through Vault City’s tree to use decisions rather than events and provide more warning for Vipers and Jackals.
- Changed the railway and supply setup for Vipers.
- Changed 215th’s starting units to be slightly stronger.
- Changed Arborg’s volunteer spirit to allow them to send volunteers with fewer divisions
- Changed Langenburg’s spirit “Last Will and Testament” to only give 5% attack and defence against the Kingdom of Manitoba.
- Changed Langenburg to now only core outer Three Rivers states from the focus “Return to Winnipeg”, and made coring the city itself require completion of “We’re Home”.
- Changed Langenburg to now receive Integrating Manitoban Armies when you move off “Small Professional Army” after conquering the Kingdom of Manitoba.
- Changed the Pariah Hawkmoon decisions to no longer add 500 advanced plasma weapons for Dundurn.
- Changed some miscellaneous focuses and national spirits for Three Rivers to be slightly stronger.
- Changed the Three Rivers focus unlocking APA and Sophisticated Power Armor to require 250k less caps.
- Changed the effects of the spirits provided by one starting Metis Congress event.

### Fixed
- Fixed Oregon not being included on the Cascadia bookmark overlay.
- Fixed the likely cause of a possible crash related to Arroyo.
- Fixed a bug that let Ekaterina be shot repeatedly, causing a civil war to start every 90 days.
- Fixed three officer corps spirits not having icons.
- Fixed the “updating history” text using the wrong font.
- Fixed “Ate The Hand That Feeds” achievement firing when Arborg allies Manitoba.
- Fixed Joyful Division being the leader of the wrong party in Highland Watch.
- Fixed California Way and Redding being the wrong map color.
- Fixed the Followers repeatedly asking the Khans to reduce conscription.
- Fixed Passkeeper focus “Cave Facilities” requiring mutually exclusive focuses.
- Fixed Pioneer Company being able to get the “American Autocracy” spirit after getting “Enclave Territorial Administration” and being stuck with it.
- Fixed being able to take the Pioneer Company focus “The Burning Star” without starting the Gallagher path or after taking “Local Governance”.
- Fixed being unable to take Marshall Republic focus “The Baron and All His Men” after the war between Khans and Baron’s Eyrie ends.
- Fixed Strathcommune being able to start the “The Commune is Calling” branch at the wrong time.
- Fixed Marrowdrinkers renaming both Arroyo and Temple of Trials VPs to “The Acropolis”.
- Fixed AI preferring Advanced Kit Spec Ops equipment to HERMES Armour.
- Fixed Sylvia not being removed as a Passkeepers commander if you take William’s path.
- Fixed being unable to draw a Frontline on the crossing between Prince Albert and Wakaw.
- Fixed Bill Calhoun being called Guarez in some localisation.
- Fixed typos in the Passkeepers, Robot City, Unbound, Strathcommune and Pioneer Company including the “Sixth Brigade Commission”.
- The Rogue Rangers will now more quickly complete their focuses to ally the NCR if they decided to go that path.
- Minor Localization Fixes for Eighties & The Den’s focus tree.
- Fixed the wrong events firing for Arborg border wars.
- Fixed an unused tooltip showing up in the Unbound focus tree, and another tooltip not showing up correctly.
- Fixed NCR not taking a decision relating to the Fourways crisis.
- Fixed MacArthur being able to tell Chicago they’ve sent enough resources immediately.
- Fixed missing bypass for Langenburgs focus: “The Land of Good Wine and Love”, if the Stampede is owned by you, you will now bypass it.
- Fixed Sparkblade divisions spawning outside the map.
- Fixed the Manitoban Directive giving no rewards.
- Fixed a few spelling mistakes for Langenburg and added a missing loc string.
- Fixed compression for various Stoon and Langenburg icons.
- Fixed the Strasbourg Knightblades not being released as a puppet for the Lettermen.
- Fixed the Khans Field Medics tech mistakenly lowering experience loss reduction from chem companies rather than raising it.

### Removed
- Removed code that hid the entire Arroyo tree from view at gamestart.
- Removed the font colour change toggle in the pip-boy plus.
- Removed the second tier of Naval Invasion tech from Caesar’s Legion at gamestart.

### Technical Changes
- Updated the commonly used pip-boy fonts to be more legible.
- Updated the frontend UI to mesh better with the updated pip-boy font.
- Altered the bookmark description font to be amber instead of green.
- Improved the animated logo to loop better and be slightly easier on the eyes.
- Maintenance work on some older focus trees to use modern wargoal effects.
- Added additional AI strategy encouraging safe naval invasions and better ship management for the NCR against Caesar.

Opdatering: 29. feb. 2024 kl. 7:13

-- Update 5.0.1 --

### Added
- Added flavor events to Rad Hazards and enabled their Balance of Power mechanic.
- Added 2 new event pictures for Safehaven.
- Added 2 new events for the Kingdom Of Manitoba.
- Added 2 new events for the Passkeepers.
- Added a new flag for Passkeepers.

### Changed
- Updated Queen Katherine’s portrait.
- Changed King Gunn’s portrait.
- Changed focus icons and spirit GFX dealing with Queen Katherine.
- Changed the reward spirits for The Dammed’s formable to be slightly weaker.

### Fixed
- Fixed Pioneer Company's second focus needing “a coastal state in Europe”. No more Sunset Invasion!
- Fixed issues preventing the Rad Hazards Balance of Power mechanic from being available.
- Fixed a Pioneer Company event that had missing code preventing its triggering.
- Fixed the Strathcommune’s check for the CPF Civil War starting not functioning properly.
- Fixed several new achievement icons for when you are not eligible for them.
- Fixed some small font-related issues with the officer corp gui.
- Fixed missing localization for Hayman’s augmented paladin unit leader.
- Fixed available trigger for Hayman’s Marshall Republic wargoal focus.
- Fixed triggers for Arborg focuses “O’Brien’s Greatest Failure” and “War Has Come”.
- Fixed an error from a Chichen Itza focus loading units badly.
- Fixed typos for Pleasantdale and Strathcommune.
- Fixed an event option for Cult of Liberty which spanned units without an appropriate tooltip.

### Technical Changes
- Improved the Cascadia region select overlay to match the other regions.
- Improved the look of the empty slot tech “glow” in the technology gui.

Opdatering: 28. feb. 2024 kl. 8:27

-- Update 5.0 --

### Major Features
- Added new focus trees for 26 nations in Canada and the Northern U.S.:
- Arborg Junta
- Baron’s Eyrie (Shared Wyoming tree)
- Cab Vultures (Spawned via Great Stampede)
- Cult of Liberty (Shared Montana tree)
- Dundurn
- The Gateway Gang
- The Great Stampede
- Iron Confederacy
- Jacksons (Shared Wyoming tree)
- Kingdom of Manitoba
- Duchy of Langenburg
- Loid’s Ministry
- Marshall Republic (Shared Wyoming tree)
- Metal Mouths (Shared Montana tree)
- Middlemark
- Niitsitapi (Shared Montana tree)
- Northern Khans
- Passkeepers (Shared Cascadia tree)
- Pioneer Company
- Pleasantdale
- Ruminators
- Safehaven (Shared Vault tree)
- Stoon Dandies
- Strathcommune
- Swords of Hayman (Spawned via Montana Chapter)
- Unbound
- Added reworked focus trees for 2 nations:
- Métis Congress
- Vault 37 (Shared Vault tree)
- Added additional focus content for 2 nations:
- Highland Watch (Shared Wyoming tree)
- Montana Chapter
- Reworked and expanded the previous Shared Wyoming focus tree.
- Added over 32 new original music pieces by developers Lusa, MotherfuckinG, and Hammer, former developer Skip and one piece commissioned from Harald Allacher.
- Added OWB’s unique implementation of the Officer Corps spirits from the No Step Back DLC! This includes roughly 118 new spirits. Many unique spirits exist depending on a nation's ideology or chosen doctrines, and many nations also have unique spirits.
- Major AI Overhaul. Tags will now use varied templates depending on their doctrine and industrial capacity, build and use Close Air Support and Strategic Bombers, utilize tanks, and build and use Fat Men and Artillery cannons.
- Various tech balance changes, the summary of which can be found here: https://pastebin.com/0tz3r1Fh


### Added
- Added a PipBoy PLUS menu entry for the Organizations Marketplace mechanic.
- Added a major business that specializes in Fireteams.
- Added a new negative starting spirit to Eureka targeting APA Power Armor which is removable via focus.
- Added another Infantry division, military factory, and building slot to Arroyo at gamestart.
- Added AI focus scripting for Standing Rock.
- Added Pre-Recycling tech to MacArthur at gamestart.

### Changed
- Changed various aspects of starting situations for countries in 5.0’s regions. This includes Stability and War Support, starting units, starting factories, starting population, starting resources, and other similar areas.
- Changed some outlying conscription modifiers to be slightly lower. This includes certain autonomy laws, Eighties, Elko Posse, Gente Del Sol, Heaven’s Gate, Highland Watch, Iron Alliance, Mojave Territories, the NCR Puppet Tree, Santa Anna, Sundogs, and Troll Warren.
- Changed default province Combat Width from 60 to 80.
- Changed the base output of all Civlian and Military factories to be 0.5 lower (about 8.3% less).
- Changed general and field marshal combat skills to be worth more per level with a reduced cap from 15 to 10 for each skill.
- Changed the reduction to enemy Planning from Intel Networks to be percentual rather than flat, generally reducing the impact of weak Intel Networks on Planning greatly.
- Changed many generic advisor traits to be slightly stronger.
- Changed some generic military theorists to provide higher research bonuses.
- Changed around river crossings between Rio Grande Republic and Pecos Colony to produce smoother frontlines.
- Changed the shared Attis Army conscription modifier from 3% flat to 20% percentual.
- Changed Alamo Chapter’s starting spirit to also grant 5% Core Attack.
- Changed many focuses and spirits for Standing Rock to be stronger.
- Changed Standing Rock to receive Intermediate Exploitation tech via their focus tree and Intermediate Construction tech at gamestart.
- Changed some MacArthur advisors to be slightly stronger.
- Changed MacArthur’s conscription laws to grant slightly higher conscription.
- Changed The Hub starting population to 40000 from 25000, changed starting infrastructure from 3 to 5.
- Changed NCR AI focus plan so that if the Legion fails to attack the NCR, NCR will now attack the Legion once it has completed its focus tree.
- Changed a Vault City focus to give a war goal for TV-Town.
- Changed the NCR to be able to take decisions to declare war on the Brotherhood of Steel while at war.
- Changed the default Cavalry unit model from the vanilla one to a more fitting one made by NuclearForest.
- Changed all HP buffs to be increased 10x because they are flat, not percentual.
- Changed the Lanius gamerule to allow you to force him to be loyal.
- Changed the modifiers for the Demolitions major business slightly for balance.
- Changed Max Sec’s starting divisions to be slightly weaker.
- Changed Fourways and Max Sec to have 5% less starting War Support
- Changed scavenging to no longer reward Gauss, Plasma, or Vertibird schematics prior to 2280.

### Fixed
- Fixed AI building unbuildable roads and clogging up its construction queue.
- Fixed Oliver not resigning if the Mojave Territories take the Hanlon Route.
- Fixed the Mojave Territories being unable to build the Western Boatlift on the Hoover Dam
- Fixed NCR Focus “Reno, Our State” breaking in certain circumstances if New Reno gets annexed by another country.
- Fixed Rio Grande Republic being unable to puppet and annex Las Granjas and Pecos Colony if at war.
- Fixed several ideas which were an incorrect trade value modifier.
- Fixed special NCR ability “Deploy the Cannons” having broken GFX.
- Fixed Lanius not being able to continue his tree under very specific circumstances.
- Fixed Lost Hills not getting the proper leader when they appoint a foreign High Elder.
- Fixed the Aurelius option not giving the intended reward for the Phoenix uprising.
- Fixed Shi being able to take the truce with the NCR while fighting them together with Lost Hills as BoS.
- Fixed the New Canaan naval advisor not functioning properly.
- Fixed Lucius not transferring over to Lucius's Legion and instead replacing Vulpes in Vulpes's Legion in the Legion Civil War.
- Fixed Caius not receiving a portion of the Legion's units in some instances of his malpais replacement spawn condition in the Legion Civil War.
- Fixed a duplicate occurrence of a focus in the Standing Rock tree which was hidden under another focus.

### Technical Changes
- Changed some AI frontline behavior to have slightly more aggression when executing strong plans.
- Minor optimization improvements to code involved in backend country triggers and La Resistance recruitment

Opdatering: 28. feb. 2024 kl. 7:59

Opdatering: 17. jan. 2024 kl. 21:46

-- Hotfix 4.2.13a --

### Fixed
- Fixed a bug causing the economic law for NCR to not progress for Allgood properly.

Opdatering: 17. jan. 2024 kl. 9:47

-- Update 4.2.13 --

### Major Features
- Disabled the Winter Wonderland gamerule by default.

### Added
- Added a new economy law stage for Kimball’s path following the Vote of No Confidence in the NCR and rebalanced some of the other laws slightly in tandem.
- Added 4 additional focuses for Kimball’s path following the Vote of No Confidence.
- Added several new decisions to the NCR in conjunction with Kimball’s new foci.
- Added a new reward technology granted via Kimball’s new foci for the NCR.
- Added a new decision category--intended for further use in the future--and several associated decisions to Caesar’s Legion’s “Uniting the Wastes” focus.
- Added an economic node to O’Brien in Fourways at gamestart.
- Added the leader trait “Old-Worldist” to Hayes in the NCR.
- Added more resources, building slots and infrastructure to O’Brien in Fourways at gamestart.
- Added Dynamite tech to Arroyo at gamestart.
- Added the “Hill Fighter” unit leader terrain trait to Nagor and the Chosen One in Arroyo.

### Changed
- Changed several focuses of Kimball’s path following the Vote of No Confidence to be slightly stronger or altered and to progress his economic law sooner.
- Changed the NCR’s Power Armor subpath in the shared army branch to be slightly stronger.
- Changed the NCR’s focus “Begin Waking the Slumbering Giant” to now come after “The Baja Republic” and to require that the Rural Revitalisation economic law has been in effect for at least a year.
- Changed the NCR’s focus “Propose the Rural Revitalization Act” to no longer grant flat penalties given its associated law’s changes.
- Changed the NCR’s focus “Reorganization of the Rangers” to also grant a research bonus.
- Changed the NCR’s focus “Van Graff Corruption” to require and deplete 50 political power.
- Changed the NCR’s foci “Our Friends in the Stockmen’s Association” and “The Commercial Economy” for Kimball to grant slightly different or weaker modifiers following his adjustments.
- Changed a national spirit for Gente Del Sol to give 1% less Conscription.
- Changed a Max Sec decision to require them to own the land before coring it now.
- Changed the MacArthur Enclave economy law to no longer have tension limits to justifications and other diplomatic actions.
- Changed the Apostles to get a research bonus for outsider warfare instead of asymmetrical.
- Changed Beltran-Leyva to have basic PA tech at start.

### Fixed
- Fixed issues resulting from an incorrectly defined country flag for Polar Soviet.
- Fixed miscellaneous spelling issues for NCR.
- Fixed New Reno’s new temporary starting spirit being omitted from the bookmark and using the wrong caps modifier.
- Fixed minor errors in CAS localisation.
- Fixed a Robot City advisor having the wrong description.
- Fixed the Wanamingo decision for MacArthur to actually cost caps.
- Fixed a Vault City idea that gave the wrong resource bonus to purification stations.
- Fixed “Hire Additional Merc Companies” for Lonestar to bypass for the Hand Warband.
- Fixed Navajo being able to ask the Legion for land they do not control.
- Fixed a New Reno focus to require the right leader to be in charge of Vegas.
- Fixed an Old Country focus being completable by joining Washington's faction instead of owning their land.
- Fixed a New Hammond focus not bypassing if you already own Eastport.
- Fixed Troll Warren renaming the wrong state when you destroy the temple.
- Fixed a Troll Warren focus that gave infrastructure in the wrong state.
- Fixed a MacArthur event having the wrong localisation.

### Technical Changes
- Added localisation to training and combat xp modifiers on air units for future development use.
- Added localisation for the Riot Gear technology itself in case it is added via effect.
- Changed Arroyo’s AI research priorities to be slightly improved.

Opdatering: 24. dec. 2023 kl. 19:02

-- Update 4.2.12 --

### Major Features
- The Winter Wonder Wasteland gamerule has been enabled by default. Happy Holidays!
- Added an all new unit: Combined Arms Platoons. More information can be found in the tech balance changelog below.
- Made significant changes to smooth out the rough parts of tech and unit balance. This includes Piercing and Armor changes accompanying the Combined Arms unit, tweaks to default values for Entrenchment and some air missions, substantial improvements to Dogs and Blimps, faster research and other improvements for Implants, buffs to Trooper Warfare,, and many other changes. The full details can be found here: https://pastebin.com/ZfsnU7Lt

### Added
- Added Cavalry bonuses to the Animal Friend trait.
- Added new events for Caesar’s Legion sent by Gente Del Sol and Two Sun as they earn the favor of your advisors in their bids for Ultimo.
- Added new events to Kimball’s uppermost New Reno diplomacy focuses for the NCR, improving the narrative and providing a new option to lease the Sierra Army Depot without annexation.
- Added 4 additional Arizona victory points in Elephant Hill, Hubbell, Malpais, and Sedona.
- Added a new spirit to 215th’s "Honorary Powder Gangers!" focus.
- Added localisation for the NCR election button.
- Added 5% more starting Stability and War Support to Jackals and Vipers.
- Added Dog Support to the starting units of Jackals and Vipers.
- Added Dog technology to Jackals at gamestart.
- Added 500 more starting manpower to Vipers.
- Added focus filters to Mojave Territories and Mirelurk Tribe.

### Changed
- Changed the focus Treaty Ports for the River League for Standing Rock to build a highway connecting the new Port to the existing supply network.
- Changed Lanius’s Mustering Cohort spirit to penalize caps income more
- Changed Lanius’s Beast of the East spirt to also grant -10% Trade Opinion.
- Changed Lanius to no longer start with Army Training tech or basic tools and industry techs.
- Changed Lanius to start one level lower on his trade law.
- Changed Caesar’s Legion’s "The New Generation" and "The River Wars" foci to both be available regardless of how the Legate is dealt with.
- Changed Caesar’s Legion’s “The Great Exchange” focus to grant slightly less caps.
- Changed some advisors for NCR to be slightly stronger.
- Changed NCR’s early New Reno diplomacy focuses and "Free Market Contracts" focus for Kimball to be slightly stronger.
- Changed some advisors for Hangdogs and Warden to be slightly stronger.
- Changed some foci in the right branch for Hangdogs and Warden to be slightly stronger.
Changed the focus following the civil war for Hangdogs and Warden to also grant 5% War Support.
- Changed the starting units of Warden to be slightly stronger.
- Changed the starting generals of Jackals and Vipers to be slightly stronger.
- Changed Jackals and Vipers to start with a higher conscription law.
- Changed the starting spirit for Vipers to grant 5% less of a Stability penalty.
- Changed the spirit granted to Eighties and Thunderbirds upon their split to last longer and also grant -50% Training Time.
- Changed some wargoal focuses for Thunderbirds to have a minimum deployed manpower requirement.
- Changed Eighties’s Road Builders unique tech to also grant +10% Army Supply.
- Changed Ironmongers’s "Heavy Duty Weapons" spirit to be slightly stronger.

### Fixed
- Fixed an issue with focus AI weights for Eighties not enabling properly under some circumstances.
- Fixed an issue preventing the NCR AI from taking its border war against New Reno following their refusal to give up Sierra Army Depot.
- Fixed a minor spelling mistake in the focus Gente Customs Union.
- Fixed minor spelling and grammar mistakes in various bookmark descriptions.
- Fixed several non-functional air advisors which targeted an invalid equipment category.
- Fixed a minor spelling mistake in the Rusty Hooks’ Raiders of the Lost Space Center idea.
- Fixed typos in several technology descriptions.

### Technical Changes
- Added AI scripting forcing Eighties and Thunderbirds to deploy above a minimum division count following their split.
- Changed AI for Ironmongers to prioritize vehicle units more consistently.
- Changed the autonomy decision category to appear slightly lower in the decisions tab.
- Changed the victory point of the Greater Dayglow state to just Dayglow.

Opdatering: 13. nov. 2023 kl. 13:38

-- Update 4.2.11 --

### Major Features
- Made a round of tech balance changes focused on uplifting counters or competition for stronger strategies and adjusting how stats differ between stages for some types of equipment. This includes buffs to some Power Armor techs, overall buffs to Motorized defense and breakthrough, small buffs to Tanks and another minor nerf to Demolitions and Fireteams, among other things. The full list of changes can be found here: https://pastebin.com/TJYK8bzQ


### Added
- Added 6 new achievements: 2 for Lost Hills, 1 for Robot City, 1 for Caesar’s Legion, 1 for The Reservation, and 1 for Protectron Security Hub
- Added “Raider Conscripts” undesirables law to the 215th at game start
- Added a 3 day delay and new events between the Battle of Hoover Dam and the Battle of Boulder City to prevent bugs related to the conflict
- Added new Supermutant Portraits by Herckeim to nations that use generic supermutant portraits.
- Added a small number of additional victory points to Shi and NCR

### Changed
- Changed Warhound Platoons to now count as standard infantry and have a higher base organization and recovery rate
- Changed the “K-9 Integration” to now increase the supply use of affected units slightly more
- Changed the Animal Friend general trait to now boost Warhound Platoons in addition to its previous effects
- Changed the modifier on the Fringe spirit “Stateless Society” to improve the Surrender Limit rather than weaken it
- Changed the Legion Civil War so that Willem Clark will no longer side with a faction since he is attempting to cleanse the wasteland
- Changed the Legion and Lanius’s Cult of Mars spirit to grant 5% less Army Experience Factor
- Changed the Legion Wave Tactics tech from -0.3 Combat Width to -0.2
- Changed Lanius’s later leader traits to no longer grant +0.01 compliance gain
- Changed NCR’s River Patrols national spirit to also grant +20% Naval Range
- Changed NCR’s Speartip Tactics national spirit to grant 2.5% more Tank Attack
- Changed NCR’s Lame Duck Address focus to change its icon based on the current president
- Changed the Mojave Territories California in Chaos event’s text
- Changed the news event following the Eighties and Thunderbirds split to also fire for Elko Posse and NCR
- Changed the majority of Eden’s provinces to Jungle
- Changed the MacArthur Enclave path to better suit the updated map
- Changed the “A star is born” decisions for 215th to be worthwhile to take
- Changed the focus that annexes Uintah for Eagle rock to give a wargoal instead if Uintah is a player
- Changed the trading with Hawai’i and the southern empires events to have more of a caps cost

### Fixed
- Fixed the CAPITALZIER! Red vs. Blue event for Big Grass not giving proper claims.
- Fixed the alerts being off center due to not telling the game how many frames exist in the image file.
- Fixed Far Son leaders not having portraits.
- Fixed the typo in the national spirit The Sound of Music
- Fixed Paladins counting as Special Forces for the Lost Hills Brotherhood.
- Fixed the Unit Training Technology Decisions giving technologies in the same advancement level instead of the next tier as they should be.
- Fixed the New California Republic focus 'Good Old 51st' not giving Tlaloc's lands for Moore's new Government.
- Fixed typos in Lone Star's Bookmark, Mojave Chapter focus 'Assigning Power', and MacArthur event 'The Bizarre' description.
- Fixed Eureka, MacArthur and the Republic of the Rio Grande not having medals
- Fixed the Marrow Drinkers brainwashing Klamath early in the focus for the Bone Dancers
- Fixed several instances where MacArthur referred to Ellen Santiago instead of Martha
- Fixed the loc for a New Canaan event referencing the Great Khans instead of the Sky Reavers
- Fixed achievements “Mexico Restored” and “Nullify the Treaty of Guadalupe”
- Fixed Alamo Chapter focuses from not considering Tlaloc states allied territories if Rosada released Tlaloc’s children as puppets
- Fixed the event California in Chaos not switching leaders properly.
- Fixed a Navajo focus to require owning the land you core with it
- Fixed a marrow drinker focus to require you to own the apostles so you can core them

### Technical Changes
- Changed some names in the MacArthur character file to localisation strings.
- Changed the Continent of many provinces while fixing Mexican achievements

Opdatering: 14. okt. 2023 kl. 17:36

-- Update 4.2.10 --

### Changed
- Changed the loc for consumer goods back to pre AAT

### Fixed
- Fixed the McArthur AI removing all it's resources in the 'Ask What You Can Do For Your Country' event by adding more trigger checks so the AI can't choose certain options after giving the correct amount of resources away.
- Fixed the Montana Enclave not being able to obtain a wargoal against the Great Stampede
- Fixed the Montana Enclave getting two favors from one campaign
- Fixed the Washington Enclave receiving a generic puppet tree instead of the enclave one
- Fixed Vault-Tec Calling events' localization not correctly appearing
- Fixed Omma not being removed from the Chained Choir as an advisor upon dying
- Fixed one of Dundurn's division templates starting with overlayed infantry battalions
- Fixed one of Eureka's events having an invalid namespace
- Fixed global alerts not displaying correctly
- Fixed volunteers not being able to be sent
- Fixed a bug in the MOT tree
- Fixed Crusher not having a wage or officer law

### Technical Changes
- Fixed supply use modifier tooltip being only 1 decimal place.
- Optimized state target decisions for Eagle Rock
- Fixed an issue brought up by someone using a translation of certain triggers ONLY checking for the english names and not just the characters in general. Applied a fix to these triggers so they check for the character Id itself instead of the name of the leader.