Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Aktualizace: 7. dub. 2023 v 13.19

-- Update 4.2 --

### Major Features
- Added the complete expanded MacArthur focus tree
- Added Stormmongers focus tree
- Added The Reservation focus tree
- Added new overhauled focuses based on country leader to the NCR Roaring Economy branch, including new focuses for Kimball, Allgood, Hayes, Moore and Calhoun
- Added new focus tree branches to the Mojave Territories focusing on the NCR Civil War and its aftermath
- Added Free State of Mojave nation and tree which can be formed by Mojave Territories
- Added a new additional focus tree branch to the Eureka Navarro Enclave path following the conquest of the NCR
- Added 3 brand-new Air Doctrines focusing on the many challenges involved in building an airforce in the wasteland and encompassing themes of speed and aggression, self-preservation and safety or disruption and asymmetric engagement respectively
- Significant changes to the Naval Designer in order to fix its many GUI bugs or issues, bringing with it reconfigurations to naval module slots and designing ships
- Various minor quality of life changes to technologies, including Naval tech adjustments, minor Spec Ops and Support Company tweaks, small Enforcer tweaks and more. The full changelog for these can be found here: https://pastebin.com/9De5q1DS

### Added
- Added some new loading screens and restored the Lanius Planning art from 3.0 as a loading screen
- Added Anti-Tank Rifles to the Gun Runners caps organization market
- Added a leader description for Cho Bang in Lone Star
- Added two cosmetic techs for Metal Mouths in Enforcer gear
- Added tooltips to Vault City Gordan path foci needing specific country flags
- Added Industry Planning technology to Dam Busters at gamestart
- Added Recon tech, Logistics tech and the first Asymmetric Warfare tech to Standing Rock at gamestart
- Added one offmap Military Factory and the second Anti-Tank technology to Santa Anna at gamestart
- Added one offmap Military Factory to Vault 37 at gamestart
- Added a single outpost to the Dam Busters capital at gamestart
- Added slightly more demolitions equipment to 215th’s starting stockpile
- Added 5% War Support to Rio Grande at gamestart
- Added various improvements to Texan Brotherhood’s AI behavior
- Added scripting disincentivizing, decreasing or under the right conditions removing the likelihood of hostile interactions between Rio Grande and Texan Brotherhood should Rio have elected Guerra or Rosado
- Added AI scripting incentivizing Rio Grande and Texas/Texan Brotherhood to assist one another with lend lease, volunteers or other resources should Guerra or Rosado establish diplomatic ties with them
- Added AI scripting improving Texan Brotherhood’s focus choices and handling of their early wars
- Added AI scripting incentivizing Mojave Territories to assist the NCR in their wars against Rapids and The Divide if Operation Sunburst is over and other conditions are correct
- Added adjusted AI scripting to the southern Nevada nations to accelerate their wars slightly
- Added a victory point, Puerto Libertad, to the Suneater uprising to help give them a fighting chance
- Added an additional +50k caps to the Money is Power focus for Lanius

### Changed
- Changed the penalty for low War Support to grant slightly less of a non-core attack and defense malus
- Changed TV Town’s starting infantry units to have 4 battalions, up from 3
- Changed some augments to be slightly stronger
- Changed TV Town’s starting Out of Supply penalty reduction reduce Supply Consumption directly instead
- Changed some early TV Town focuses to be marginally stronger and slightly adjusted Runner support bonuses to come earlier overall
- Changed a small amount of Santa Anna focuses to be marginally stronger or take less time
- Changed Santa Anna’s starting templates to be slightly better
- Changed the Spymaster settler advisor trait to grant other bonuses in place of the additional operative slot following the previously added caps decision as a means for every nation to gain another operative slot
- Changed various bonuses to motorized equipment which granted soft attack to grant different modifiers instead now that motorized equipment lacks a soft attack stat
- Changed the modifiers or cost of some advisors for the NCR, Eureka, and brotherhood nations slightly
- Changed the Legion’s Rejection of Automation spirit to also penalize Electronics Research slightly
- Changed the Legion’s modifiers from Legion with a State and their top right Army branch slightly
- Changed the Vault City event “Whistling the Rule of Change” to now grant a wargoal on New Reno if the Van Graffs are in charge
- Changed the NCR focus for The Divide to also work if its core land is owned by puppet or ally
- Changed several NCR puppet tree focus effects for balance
- Changed some Standing Rock focuses and Shappa Wagner’s Kit Fox Warrior leader trait to be stronger or have altered focus times
- Changed some Free Fighters focuses to be stronger or have reduced focus lengths
- Changed some miscellaneous Rio Grande focuses to be slightly stronger
- Changed Paullus’s raiding events on Rio Grande to start slightly later
- Changed the Roach King’s starting trait to give marginally more Recovery Rate
- Changed Reclamation Army Depot’s starting leader trait and spirits to be slightly weaker
- Changed Reclamation Army Depot’s starting Stability and War Support to be 8% less
- Changed the generic settler Bringer of Civilization trait to also grant +5% Planning Speed
- Changed the generic tribal nation spirit Sacred Lands to give slightly smaller bonuses
- Changed Santa Anna’s starting leader trait to grant +10% War Stability, up from +5%
- Changed 215th’s starting leader trait to grant an attack bonus and an organization malus
- Changed the Cartel Nation spirit to grant larger buffs to intel
- Changed the Dam Busters starting spirits to grant more conscription and less energy capacity
- Changed the TAA to start with one less Military and Civilian factory in their capital and one more starting offmap Civilian factory
- Changed Lone Star’s Establish Dominance over the I-10 focus to not be available until 2278
- Changed Hayes’s New Necropolis focus and Allgood’s Northern Shield, Brotherhood Diplomacy and Followers in Government focuses to be slightly stronger
- Changed the Guardians focus Outer Sanctum to be slightly stronger
- Changed some focuses for Texas Brotherhood and the Provisional Republic of Texas to be stronger, or on rare occasions weaker, and have reduced, or on rare occasions increased, focus times
- Changed the Texan Brotherhood’s restoration decision to grant smaller penalties and have a reduced time to complete and remove said penalties in exchange for an upfront caps cost

### Fixed
- Fixed the Ultra Luxe focus in the New Vegas tree was missing its shine
- Fixed the Lost Hills event about Navarro to no longer imply it fought a war with itself
- Fixed advisor localisation for Adonai of the Hangdogs
- Fixed Big Grass missing general portraits
- Fixed the Final Feast not having a name when that gamerule is activated
- Fixed Chained Choir’s music titles not being localized
- Fixed Robot City’s Child events having no names
- Fixed a couple Eagle Rock market decisions
- Fixed a custom tooltip for a Rio focus
- Fixed Packers to have tribal country flag
- Fixed some typos for Rio Grande, Texas and Eureka


### Removed
- Removed Implant technology from Eagle Rock

### Technical Changes
- Changed Standing Rock ai to pursue the left side of Asymmetric Warfare instead of Trooper Warfare
- Changed some NCR AI scripting to function better
- Changed the AI’s handling of robot templates to function better
- Changed some aspects of frontline AI to be more intelligent
- Changed the AI to prioritize certain engineering and support technologies slightly better

Check Discord or https://pastebin.com/yk7t2RQD for the full changelog

Aktualizace: 2. dub. 2023 v 16.39

-- Update 4.1.20 --

### Major Features
- Reverted all UI changes from the April Fools patch (4.1.19) and other related sound effects or functions
- Changed all April Fools related gamerules to be disabled by default again. See you all next year!

### Technical Changes
- Fixed Skate Equipment lacking a scipted enum definition

Aktualizace: 1. dub. 2023 v 11.12

-- Update 4.1.19 --

### Major Features
- Added several major graphical and user interface improvements. We look forward to your feedback!
- Added trees in New Victoria and Port Maw to let two mortal enemies finally scrap it out (highly requested)
- Another round of minor tech and system balance changes mostly focused on targeted adjustments. The full details can be found here: https://pastebin.com/GLGnsf5m

### Added
- Added additional scavenging results for a new timed national spirit and new tech bonuses, as well as replacing some existing broad tech bonuses with two more specific bonus options
- Added additional crossings and ports in some southeastern Texas provinces
- Added a new unique leader trait and advisor role to Cho Bang for Lone Star and Provisional Republic of Texas
- Added leader trait Stout Defender to Cho Bang at gamestart
- Added Basic Ballistic Weaponry and 5% Stability to Lone Star at gamestart
- Added a new idea to one of Lanius’s first events which is removed after the first five New Mexico wars
- Added the first tier of Enforcer tech to Lanius at gamestart
- Added Basic Ballistic Weaponry, Bike tech, Logistics tech, 10% Stability and 5% War Support to Santa Anna at gamestart
- Added 10% Stability and 5% War Support to Rio Grande at gamestart in exchange for the Rio in Flames focus now granting -5% Stability instead of +5% Stability
- Added 15% War Support to Tlaloc at gamestart
- Added 5% War Support to Navarro Territories at gamestart
- Added Support Equipment and CnC Scrapbots to Arroyo at gamestart
- Added 200 additional manpower to Navarro Territories at gamestart
- Added the first tech from Asymmetric Warfare to Painted Rock at gamestart

### Changed
- Changed Default Stability and War Support modifiers to now be oriented around 50% correctly, meaning debuffs start below 50% and buffs start above 50%
- Changed the modifiers for low or high Stability and War Support to accommodate the above
- Changed the max World Tension War Support impact from 20% to 15%
- Changed tension generation from state annexation and war goal generation to be lower
- Changed Consumer Goods reductions from generic Subject/Master decisions to instead provide flat amounts of caps
- Changed the Followers of the Apocalypse to grant 5% less Monthly Population now that their old decisions are restored
- Changed the modifiers of some design companies for balance
- Changed the values of economic law node income modifiers somewhat
- Changed the node caps income multiplier from node value to be reduced by roughly 17%
- Changed many miscellaneous starting spirits for nations to be weaker or slightly adjusted
- Changed starting leader traits for Santa Anna, Ouroboros and Big Grass to be slightly stronger
- Changed some focuses, modifiers or events for Alamo Chapter to be slightly weaker or altered
- Changed the EPA focus from Allgood’s first branch to grant a stronger overall effect
- Changed some focuses in the NCR’s Mojave and Vote of No Confidence branches to be adjusted for balance
- Changed the effect values and focus lengths for some NCR focuses in the first Allgood and Kimball branches
- Changed some NCR focuses for Hayes to take different times with a net focus time reduction
- Changed some NCR focuses for Hayes to be slightly stronger or adjusted in their effects
- Changed the Hayes focus requiring an ally with Sophisticated Air to also accept owning the land of the Shi as a condition
- Changed Lanius’s early conquest focuses to now require small amounts of command power to take
- Changed many early Lanius focuses to be slightly stronger or altered
- Changed some advisor traits for Lanius to be slightly stronger
- Changed the requirements for the Towards Dog City focus bypassing to be more specific to slightly reduce the frequency of locking oneself out of focuses due to the automatic bypass
- Changed some focuses and modifiers for TAA to be slightly weaker or altered
- Changed the TAA’s starting additional stockpile to be slightly smaller
- Changed starting resources for some Alamo, Ironmongers and The Persuant states to be marginally lower
- Changed one of the two starting modifiers for The Persuant to grant slightly more speed in exchange for a percentual entrenchment penalty
- Changed the Economic Knowhow character trait to be stronger
- Changed many focuses in Lone Star to have improved balance or effect changes for quality of life
- Changed many focuses for Lone Star and Hand Warband to be shorter and adjusted some Hand Warband focus effects to compensate
- Changed the starting production lines for Lone Star to be expanded
- Changed some Lone Star states to start with more building slots
- Changed the Field Medic generic advisor trait to be stronger
- Changed the New Reno Christopher Wright advisor trait, the Macarthur Markham advisor trait and the Vault Nation Vault Defender advisor trait to be marginally weaker
- Changed the Ranger unit leader trait to grant smaller Spec Ops bonuses
- Changed the Texas Economic Union bonuses to also benefit building slots
- Changed the Legion Office of Slavery business to cost 150 instead of 100 political power
- Changed the starting modifiers of Cypher Warband and the First Peoples nations to be stronger
- Changed some modifiers as well as the robot focuses for Ouroboros to be stronger
- Changed some Montana Chapter focuses in the top left branch and leader specific branches to be slightly weaker or stronger
- Changed the Supply Consumption reductions from Roach King’s modifiers to be greater
- Changed some focuses and modifiers for Rio Grande’s Guerra Path to be slightly stronger
- Changed some focuses in the shared Lynette/Maier Vault City branch to have altered, stronger effects including better buffs or incentives for Enforcers
- Changed the Vault City lynette focus unlocking implants to also grant 3 25% research bonuses for the technology
- Changed some specific country Justify Wargoal Time reductions to be smaller
- Changed two focuses in the central branch and several focuses in the rightmost branch for Hangdogs to be adjusted for balance, mostly including buffs
- Changed WARDEN’s capstones to grant slight additional effects
- Changed an option in one of Santa Anna’s starting events to be marginally stronger
- Changed Santa Anna’s unit terrain bonuses to also benefit defense somewhat
- Changed the starting units for Desert Rangers to have marginally less experience
- Changed the starting templates for Navarro Territories to be larger

### Fixed
- Fixed the Texan Economic Union accidentally starting with +2% to political power instead of -2%
- Fixed two MacArthur advisors mistakenly costing 10 instead of 100
- Fixed Desert Rangers starting with more Support Equipment than intended due to a coding error
- Fixed the Vault-Tec medical training advisor role penalizing monthly population rather than improving it
- Fixed the starting Four Fathers national spirit accidentally increasing stability instead of decreasing it
- Fixed some missing or erroneously assigned technology categories


### Removed
- Removed 5% Stability from Texan Brotherhood and Montana Chapter at gamestart
- Removed 10% War Support from MacArthur at gamestart
- Removed 3% War Support from Caesar’s Legion and Big Grass at gamestart
- Removed 5% War Support from Ironmongers at gamestart
- Removed Tool Procurement tech from Desert Rangers at gamestart
- Removed 1 starting Civilian Factory from a TAA state at gamestart
- Removed 300 of the 500 additional starting manpower from Lanius at gamestart

### Technical Changes
- Fixed minor oversights in the prior patch’s adjustments to AI behavior and made additional improvements, particularly to research and political power spending
- Changed some aspects of nation specific AI for Lone Star, Texas Brotherhood, Gente Del Sol, Tlaloc and Troll Warren to be improved

Check Discord or https://pastebin.com/7TedsnEF for the full changelog

Aktualizace: 21. bře. 2023 v 10.05

-- Update 4.1.18 --

### Major Features
- A round of balance passes have been done on many background parts of the game and unique units given the current health of tech and unit balance overall. Changes include quality of life for many unique units, minor adjustments for robots and changes for many background defines or values pertaining to industry or armies. Full details can be found here: https://pastebin.com/iu9S4UiD

### Added
- Added an event for Wild Wasteland allowing the Legion to acquire a certain, especially talented general after taking the Mojave
- Added a Melee Weapon Manufacturer and two new Air Designers for Fighters and Bombers
- Added a different trait for New Vegas’s Benny advisor for players without La Resistance
- Added Combat Language and the first Encryption tech to Navajo at gamestart
- Added the second tier of Naval Invasion tech to Last Patrol at gamestart
- Added an additional Augment slot to TV Town at gamestart
- Added supply caravans and recon company tech to TV Town at gamestart
- Added 5% more War Support to the NCR at gamestart
- Added 1% consumer goods and -5% caps income to the NCR at gamestart via their economy modifier
- Added +5 Maximum Command and +5% caps expenses to the NCR at gamestart via their army modifier
- Added additional scripting to the AI for NCR and Last Patrol to help with the handling of their early wars somewhat
- Added additional scripting encouraging a Vargas-aligned Desert Rangers to pursue joining the NCR much more quickly as AI
- Added an additional province to the railway in Sons of Kaga to remedy it being disjointed
- Added tribal visibility tech to the starting focuses of Legion paths that receive technologies from the tree, alongside explanatory tooltips and slight focus prerequisite adjustments
- Added a militia template to Far Son so they’re not managing the garrison with Spec Ops
- Added a tooltip for WARDEN to explain the Processing Power requirement for their final decision.
- Added basic vehicle techs to 39 nations.

### Changed
- Changed the “Cities: Skylines” achievement to instead require a finite amount of development decisions
- Changed Compliance Gain bonuses from occupation laws and a majority of country modifiers or advisors to be smaller or changed from flat to percentual bonuses
- Changed Compliance Gain to receive small flat increases both for being at peace and for having claims on the state
- Changed Resistance Target reductions from most occupation laws to be 5% less
- Changed the Resistance Target reduction for a state having a claim to be 5% greater
- Changed Resistance to demand slightly less suppression per percent
- Changed a majority of nations to start with slightly (or in the case of some outliers, significantly) less war support or stability depending
- Changed World Tension generation to be 20% less from all sources
- Changed unit Caps Expenses to be 8% higher
- Changed War Support to change Stability by up to -20% when at war rather than up to -15%
- Changed War Support to grant up to +40% Justify War Goal time when below 50%
- Changed the base value for production efficiency growth to be 10% lower
- Changed Army Leader XP gain to be marginally slower
- Changed Radiation Storms and Extreme Heat to penalize Supply Consumption less
- Changed many generic decisions, primarily stability or war support related decisions, to be slightly weaker, have higher cooldowns or be otherwise altered
- Changed volunteer capacity bonuses for some nations to be smaller
- Changed some miscellaneous focuses or events to grant off-map factories rather than factories in a state
- Changed AI Vault City to pursue the Lynette path slightly more often by default
- Changed some TV Town augments to grant slightly stronger or altered effects
- Changed some early TV Town focuses to have adjusted lengths or slightly stronger effects
- Changed TV Town to no longer start with advisors granting organization opinion
- Changed TV Town to start with flat maluses to organization opinion
- Changed the modifiers for TV Town’s starting spirit and Sandman spirit somewhat
- Changed the starting Power Armor units for Eureka to start with slightly worse equipment
- Changed the Research Site P-1 spirit for Washington Brotherhood to be slightly weaker
- Changed some advisors, focuses and national spirits for Maxson Chapter to be slightly weaker or otherwise altered
- Changed some focuses for the Malpais, Lanius and Cult of Vulcan Legion paths to be stronger or altered
- Changed some focuses for the Kings path in New Vegas to be stronger or have additional effects
- Changed some focuses for Navajo to be stronger or have additional effects
- Changed the NCR Dollar currency to grant 5% less of a bonus to Trade Tariffs
- Changed some focuses for the NCR’s Redding and California Way paths to be stronger or slightly altered
- Changed some states for the NCR to have less resources as well as less or more victory points in order to shift more VP’s from the southern parts of the nation to the northern parts
- Changed the first Shi focus for the NCR to give a slightly stronger effect
- Changed a handful of NCR focuses for Kimball, Allgood and Hayes to be marginally stronger to compensate for separate nerfs or marginally weaker as part of said nerfs
- Changed the NCR’s Roaring Economy focus to also grant 10% surrender limit
- Changed the NCR’s Mama Van Graff advisor to grant an additional -5% Caps Income on both her potential traits
- Changed some early news events for the NCR to grant small effects
- Changed the Hub crisis event for the NCR to also reduce the development of the state’s node
- Changed the Army Reform decision for Allgood’s NCR path to grant slightly more significant debuffs
- Changed some election decisions for the NCR to have slightly increased costs
- Changed the Maxson Chapter final Vault 0 event to grant less resources and building slots
- Changed Mojave Chapter’s starting “Elijah’s Determination” spirit to be slightly weaker
- Changed many aspects of WARDEN to be weaker and no longer have an overabundance of modifiers or techs. Changes are comprehensive.
- Changed K-9 Army to also apply to robots, allowing WARDEN to focus on its actual strong suit
- Changed Heavy Infantry bonuses for WARDEN to boost suppression and defense
- Changed WARDEN’s Processing Power research speed modifier to be weaker
- Changed K-9 army to now increase unit supply use, army training time and Dog equipment cost. Feed your dogs.
- Changed WARDEN to no longer have access to Cybernetics
- Changed WARDEN’s Robocop decision reworked for NEW man made horrors beyond your comprehension
- Changed WARDEN to no longer receive Power Armor beyond tribal or Vault-Tec variants
- Changed the rewards from WARDENS initial brotherhood decision to be split so infiltration rewards something different.
- Changed Colossus changes nations on the WARDEN civil war event now so people who cheat can still get it in charge, cheaters.
- Changed WARDEN to have slightly less access to advanced motorized technology
- Changed the population and building slots from restoring Denver to be lower
- Changed the Last Patrol’s starting units and production to include demolitions instead of fireteams
- Changed some focuses for the Hardin path for Operation Sunburst in Mojave Chapter to be slightly stronger
- Changed some focuses for Robot City to be weaker or slightly altered
- Changed Robot City to start with additional modifiers to justify time and enemy justify time
- Changed some focuses from the Shared Cascadia tree to be slightly stronger or weaker
- Changed Santa Anna to start with 5% more Conscription Factor via his national spirit
- Changed some of Alamo Chapter’s starting and wartime emergency focuses to be slightly weaker
- Changed Alamo Chapter’s Hardliners spirit to grant 5% less factory output

Check Discord or https://pastebin.com/Q2pcDAQf for the full changelog

Aktualizace: 7. bře. 2023 v 16.57

-- Update 4.1.17 --

### Major Features
- Sizable performance improvements made. Measurements from early to mid game indicate a reduction to CPU usage of roughly 10%. Results will vary between sessions and hardware.
- Added 12 new achievements and tweaked or removed some achievements impossible without cheats or exploits for the benefit of completionists.
- Another set of background balance changes refining 4.1.16’s tweaks. This includes additional slight tweaks to robots and their doctrine, buffs to Asymmetric Warfare, adjustments to many unit leader traits and support company tweaks. The full list can be found here: https://pastebin.com/bkwMk3ER

### Added
- Added the mistakenly omitted Standing Rock event upon blowing up Mount Rushmore
- Added an additional minor technology for Enforcers following Riot Gear
- Added two new generic air design companies
- Added a new Portrait for Hecate of Ouroboros! Animated!
- Added a new flag and country color for Wright in Reno
- Added a new tech category, Combat Support Technology, for future use
- Added minor defense maluses to mud and extreme cold weathers
- Added two previously unfinished Followers decisions intended for unlock by focuses in the Allgood path for NCR
- Added Basic Vehicle Tech to Iron Alliance at gamestart
- Added Pre-Agricultural Tech to Standing Rock at gamestart
- Added a victory point to a Highland Watch state which lacked one
- Added 1 naval base to Maxson Expedition and Montana Chapter and 3 to Navarro Territories at gamestart

### Changed
- Changed the Greatdive trade node to now be located in Rosebud
- Changed trade opinion and influence to scale more gradually
- Changed the Air Volunteer cap to be somewhat more forgiving
- Changed many Standing Rock focuses to be slightly stronger or tweaked
- Changed many Hand Warband focuses to be slightly stronger or tweaked
- Changed the Cyamus Asina Army Chief for Hand Warband to use different gfx
- Changed Lone Star’s Research Advisors to be slightly stronger
- Changed the stats for Caesar’s Legion’s starting generals slightly for balance
- Added economic and research advisor roles to Aurelius for Caesar’s Legion
- Changed some volunteer bonuses for Free Fighters, Caesar’s Legion and the NCR to be slightly weaker
- Changed some focuses in the first Allgood branch and right portion of the Bear Roars branch to have marginally adjusted effects
- Changed many Mirelurk Tribe doctrine bonuses to be for Outsider Warfare
- Changed the length of several The Cause focuses to be shorter
- Changed The Cause’s ATA focus to be accessible earlier
- Changed The Cause’s starting spirit to grant less Recruitable Population
- Change Olympus Tribe’s starting temporary debuff to be slightly higher
- Changed some focus effects for Broken Coast to be slightly stronger or altered
- Changed the modifier for one Itza advisor trait for balance
- Changed a Montana Chapter focus which gave Plasma Weapons tech to instead grant the schematics and a research bonus
- Changed Far Son and Highland Watch to both have slightly more units at gamestart
- Changed the modifiers for one Maxson Expedition spirit
- Changed Santa Anna’s focus requiring ownership of Armaggeddon to be available if you ally with Rio
- Changed Navarro Territories’ starting units to be slightly stronger
- Changed some focuses for Old Country focuses to be slightly stronger or altered
- Changed Texas Brotherhood’s AI to time its wars on Gator Maws and Desperados better so as to not be stalled as frequently
- Changed Strathcommune to receive slightly less justify wargoal time reductions
- Changed generic tribal focus tree icons
- Changed Attrition from Radiation Storms to be lower
- Changed AI Logic for Advisor and Idea choices to place far less extreme emphasis on high flat values
- Changed some AI Templates to use support companies more properly

### Fixed
- Fixed a crashed related to the OOB loaded by the New Reno focus “The Queen of Reno”
- Fixed the California, Arizona, and Colorado unifiers not receiving the Unifier Spirit at gamestart
- Fixed non removable advisors being removable due to changes from vanilla 1.12.8
- Fixed some opinion modifiers for government and ideology being out of sync
- Fixed an oversight causing Lost Hills to not retain any Special Forces Capacity modifiers across its wage laws by moving some of said modifiers to Lost Hills Logistics
- Fixed Akigahai not becoming a corps commander during the “Falling Star” event (if Ruler path) by removing her promotion from “The United Front” focus.
- Fixed a Strathcommune focus that did not properly give core cost reduction
- Fixed a Strathcommune focus that didnt work without a tech
- Fixed a Arroyo focus adding Plasma Equipment to stockpile rather than Ballistic Weapons as intended
- Fixed Santa Anna not receiving Zapata’s Alamo Chapter event properly
- Fixed a bug for Caesar’s Legion that blocked the main tree after the civil war
- Fixed Old Country mistakenly starting with portrait-less generic advisors
- Fixed AI for nations with cavalry not prioritizing those units over other special forces properly


### Technical Changes
- Changed effects granting wargoals and claims on another nation's core states to no longer give claims on impassable states. This should help prevent unintended consequences from impassable changing hands to third party nations automatically

Aktualizace: 22. úno. 2023 v 12.31

-- Update 4.1.16 --

### Major Features
- Another round of various balance adjustments. Highlights include significant nerfs and buffs to some doctrines, improvements to light motorized. The full details can be found here: https://pastebin.com/0Ujg3b3m

### Added
- Re-added the previously removed decisions from the Followers mechanic
- Added many new economic and cultural advisors to New Reno all based on character or cut characters from Fallout 2
- Added a description and economic advisor role to Vault City’s Guard Captain Wallace general
- Added unique Samurai Enforcer armor for the Yakuza
- Re-added Chained Choir’s ability GFX with tweaks to allow it to work better on varying screen resolutions
- Added Animated Leader Portraits to V for Chained Choir.
- Added additional river crossings along the eastern section of the Snake River
- Added AI scripting to make Lost Hills prioritize focuses more intelligently
- Added AI scripting to make Lost Hills pursue chapter interaction focuses more heavily, adding additional weights for the focus if the nation in question has a human player
- Added an opinion modifier between Lost Hills and its chapters acquired via the Communique events sent to each chapter
- Added a starting agency and several upgrades to Lost Hills at gamestart
- Added Counter Intelligence and Cryptology to the Lost Hills Logistics national spirit
- Added Ohm’s Law tech and the first two Special Forces perks to Lost Hills at gamestart
- Added 5% Factory Output to the Lost Hills and Alamo Chapter unique trade law
- Added 10% Division Experience Gain to the Lost Hills and Alamo Chapter unique outsider law
- Added percentual Army Experience Gain modifiers to some national spirits acquired by Lost Hills in their starting events
- Added additional Special Forces capacity to the starting Lost Hills army wage law
- Added small amounts of various equipment to Lost Hills’s stockpile at gamestart
- Added fireteam equipment to New Reno at gamestart
- Added techs Resource Production, Tyre Profile and the first two Maintenance techs to Two Sun at gamestart
- Added 5% more War Support to Two Sun at gamestart
- Added 5% more War Support to Guardians at gamestart
- Added 5% more War Support and 250 Ballistic Equipment to Arroyo at gamestart
- Added slightly more state population for Umbra and Arroyo at gamestart
- Added -15% Max Entrenchment to the Rogue Ranger’s unique leader trait
- Added defense maluses to the modifiers from the Nevada stockpile events to help accelerate the conflicts
- Added a new Air Advisor for WARDEN
- Added new decision for WARDEN to invite Reclamation Army Depot to the Defense network if they share a border, completing the buffer zone for now.
- Added a description to the Mojave Territories “...We Can Refuse” focus

### Changed
- Changed the costs or effects for some caps and organization decisions for improved balance
- Changed the Unifier national spirits to last slightly longer and generally stronger/adjusted
- Changed all Lost Hills chapter interaction focuses to be faster
- Changed various early or miscellaneous Lost Hills focuses to be faster
- Changed many Lost Hills advisors to be stronger or slightly altered
- Changed the Lost Hills Bunker state modifier to grant additional flat and percentual conscription increases
- Changed Lost Hills Paladin deployment to correctly cost 200 manpower rather than 100
- Changed Lost Hills’ Dig Deeper decision to cost 50 less Political Power
- Changed Lost Hills to start with the Knightly Armaments Power Armor design company appointed for free at gamestart
- Changed the Lost Hills Communique and Supply Package events sent to other chapters to be stronger
- Changed Lost Hills’s starting generals to be slightly stronger
- Changed some miscellaneous Lost Hills focuses to be marginally stronger
- Changed the NCR’s Hayes path to give marginally weaker economy bonuses
- Changed some New Reno advisors and some focuses in the Expansionism and Thradd trees to be slightly stronger or altered
- Changed New Reno to start with 5% less Stability and 5% more War Support
- Changed White Legs to start with the first Asymmetric Warfare tech in place of pre-agriculture tech
- Changed various White Legs focuses to be somewhat stronger
- Changed some Two Sun advisors and focuses to be stronger or altered
- Changed Two Sun’s starting national spirit to grant political power gain
- Changed the Two Sun and Navajo conscription laws to be slightly stronger
- Changed various Legion decision categories to appear higher in the list
- Changed the Legion decision to subsidize Navajo to raise Navajo’s loyalty
- Changed some focuses in the Lanius path for the Legion to be stronger
- Changed some Southwest Arizona states to have more population and building slots
- Changed the Sons of Kaga starting spirit to grant +5% Attack again alongside -5% Defense
- Changed the Mad Trains starting spirit to give more recovery rate
- Changed Umbra to have less conscription from their starting spirit
- Changed the NCR Dollar Currency to give less stability with its modifier
- Changed the Legion Denarius currency to give slightly more flat caps with its modifier
- Changed Vault City’s NCR spirits aside from the starting one to have small additional modifiers
- Changed one Big Grass army chief to give slightly less max planning
- Changed the Gun Runner Contracts national spirit from NCR’s Allgood path to be stronger
- Changed Rex to be a 50% gooder boy (now gives .15 pp per day)
- Changed Hangdogs/WARDEN advisors to be color coordinated based on whether the advisor is for Hangdogs, WARDEN or shared
- Changed Maxson Chapter to no longer be able to form their Occupied New Mexico puppet while a subject themselves
- Changed WARDEN’s OOB to include increased starting equipment
- Changed the penalties for Marsh and Radiation terrains slightly

### Fixed
- Fixed a crash from an Arroyo event loading an OOB when feuding with Eureka
- Fixed a bug causing the tutorial video buttons to pop up on top of alerts and be unremovable
- Fixed a bug related to AI production of Radio equipment that caused some instability
- Fixed an issue related to a base-game peace conference trigger bug that could break some AI behavior or lead to game stability issues when peace conferences including AI occurred
- Fixed Tlaloc and NCR/Lost Hills being able to revoke their starting non-aggression pacts
- Fixed Hangdogs’ advisor descriptions no longer showing up
- Fixed Hangdogs’ Settler Physician advisor not transferring to WARDEN like other neutral advisors
- Fixed Eureka’s “Drill Granite Company” decision costing 25 command power instead of 75 as listed
- Fixed Strathcommune focus “Gulag Mines” often having no effect.
- Fixed the NCR focus Rapid Settlement targeting the wrong provinces to rename cities
- Fixed some Two Sun focuses adding national spirits they already started with
- Fixed New Reno focus “Sorting Out Reno” giving claims just about everywhere in the NCR except Redding
- Fixed New Reno’s starting Infantry template being smaller than intended due to an error
- Fixed some previously missed effects related to the old slavery system still being present
- Fixed Alamo focus ”Alamo to the Skies” giving Intermediate Air instead of Sophisticated
- Fixed Kaga not getting a core on Navarro when making it a capital
- Fixed missing localisation for the Vault City infrastructure company
- Fixed the names for some states and strategic regions

### Technical Changes
- Removed duplicate focus icons from the Khans
- Updated the Pip-Boy Credits

Aktualizace: 5. úno. 2023 v 15.03

-- Hotfix 4.1.15a --

### Fixed
- Fixed a doctrine tech in Automated Warfare which incorrectly gave a far larger Hardness modifier than intended

Aktualizace: 5. úno. 2023 v 9.04

-- Update 4.1.15 --

### Major Features
- Integrated the majority of Holypotato’s Alamo Polish submod, making various changes, additions and improvements to the focus tree and nation as a whole.
- Made several adjustments to tech balance. Summary includes buffs to Enforcers, many minor adjustments to Robots, buffs and nerfs to some unique units, small targeted reductions to research time and more. The full details can be found here: https://pastebin.com/Q1gnVfUC

### Added
- Added White Leg infantry model
- Added Generic Canadian infantry model
- Added Canadian Mountie infantry model
- Added Rebel Canadian infantry model
- Added Mercenary infantry model
- Added unique model to Nightkin unit type
- Added one or more new Unifier choices for each existing region
- Added additional crossings to the South Saskatchewan River
- Added 3 new Unifier regions: California, Arizona, Colorado-New Mexico
- Added new generic Brotherhood portraits
- Added AI scripting to make the NCR AI pursue the civil war focuses immediately should the election result in a deadlock
- Added custom peace AI scripting for Free Fighters, Metis Congress, Snowmads, Mad Trains, The Cause and Washington Brotherhood
- Added Elko Posse to the nations Ai Lynette seeks to puppet during peace conferences

### Changed
- Changed the Mexico Unifier to no longer contain Gente and Las Granjas
- Changed Caps Expenses exponential scaling to be slightly more aggressive
- Changed development decisions to no longer require manpower to be visible
- Changed some first or second tiers for Conscription Laws to grant slightly more conscription
- Changed the Passive Caps bonuses from Trade Laws to be lower as the law is increased rather than higher
- Changed the Stimulus Caps Decision to grant half the development in exchange for a slightly lower price and partial caps refund based on how low the node’s development was when bought
- Changed the modifiers of some major or pre-war businesses slightly for balance
- Changed many focuses and events for Kimball to be slightly stronger or slightly altered
- Changed Allgood’s Rangers Revitalized focus for the NCR to grant additional effects
- Changed the starting industry in some states across Canada to be slightly lower
- Changed some starting national spirits buffing Robots to be slightly reduced
- Changed Kaga’s leader traits to grant slightly more Enforcer Speed again
- Changed Kaga’s starting units to have marginally more equipment
- Changed Lanius to start with slightly less stockpiled chariots and slightly more population in his
starting states
- Changed Shale and his general Masticator to have appropriately high starting stats
- Changed Troll Warren’s starting units to have slightly less experience
- Changed a focus for Troll Warren’s top right path to grant slightly more infantry equipment
- Changed the values of the modifier for the NCR advisor Oscar Stone slightly
- Changed the NCR AI to prioritize its choice of advisors and where to use its industry more intelligently
- Changed many aspects of general peace AI to make peace deals more sensible
- Changed peace AI to be slightly more optimized for performance in peace deals
- Changed AI to much more aggressively spend caps on decisions
- Changed AI to prioritize research of techs for Encryption, Decryption and Habitation less
- Changed AI production priorities to better handle infantry equipment demand
- Changed AI production priorities to more effectively prioritize planes above Gliders when available

### Fixed
- Fixed Wardens of the White recruitment and training laws for The Old Country
- Fixed the Wendover and Robot City trade nodes lacking trade routes when spawned
- Fixed many crossings intended to be present on the Snake River being improperly set
- Fixed Robot City being able to start certain foci before Warden defeats the Hangdogs
- Fixed Caesar’s Legion occasionally starting the game with -35 political power
- Fixed various instances of “the the” in localization
- Fixed Eagle Rock divisions instantly disappearing once time starts
- Fixed a typo in the NCR event “A United Front”
- Fixed Robot tech not using the properly assigned models
- Fixed the Laser Rifle model specular map making them appear too bright
- Fixed Basic Weaponry not using the custom Varmint Rifle model appropriately
- Fixed Lost Hills Paladin name list not functioning correctly
- Fixed Rogue Rangers and Guardians not properly receiving a full NCR puppet tree
- Fixed a Shared Attis Army tree focus mistakenly being 20 days instead of 30
- Fixed missing localisation for a Stoon national spirit

### Technical Changes
- Changed leader triggers in the Legion tree
- Minor changes to AI battle planning

Aktualizace: 25. led. 2023 v 20.14

-- Update 4.1.14 --

### Major Features
- Fixed some effects which could lead to a crash for players on Mac or other Unix systems. This is in accordance with the 1.12.9 Hotfix by Paradox. Mac Players: Please let us know if issues persist

### Added
- Added a crossing for Stoon to fix their starting states being disconnected

### Changed
- Changed the Hangdogs decision to break into Boulder Dome to have less extreme requirements
- Changed some focuses in the Hangdogs tree to have shorter completion times and adjusted some modifiers and effects in the tree slightly to accommodate the change
- Changed one starting Military Factory for Hangdogs to a Civilian Factory
- Changed Troll Warren’s conscription laws to only remove the research speed penalty rather than grant a bonus
- Changed Troll Warren’s conscription laws to grant bonuses to Breakthrough and Outsider Warfare research speed
- Changed Khans AI to never reject the Followers once they spread there
- Changed the AI for many Utah and Idaho nations to prioritize their unique focuses slightly more

### Fixed
- Fixed Twin Mothers not teleporting units properly after losing to Lanius
- Fixed the Chosen One to no longer can be swapped for another leader after his glorious return
- Fixed AI White Legs to now annex Tar Walkers in the peace conference
- Fixed Shale being sent on vacation by CALIX
- Fixed the Hangdogs decision for breaking into Boulder Dome not firing the intended event

### Technical Changes
- Changed NCR triggers for some leader related focuses

Aktualizace: 21. led. 2023 v 19.30

-- Update 4.1.13 --

### Major Features
- Adjustments to many aspects of tech in combat. This includes scaling back last patch’s temporary fuel increase, changes to the innate strength of some combat modifiers, nerfs to reinforce rate and air attack, significant Wasteland Tactics doctrine tweaks, changes to many different types of equipment or units and more. The full details of the changes can be found here: https://pastebin.com/KWkFrzrC

### Added
- Added 2 new advisors to the Last Redoubt
- Added 1 new decision in the Last Redoubt for Annabella
- Added cores of Jicarilla to the Maxson’s Chapter territory to prevent them starting with cores on Fort Lyon’s and New Syracuse, which was rendering two foci useless.
- Added 13 events and 16 decisions to Hangdogs including effects related to Lanius or the Legion, the chance to recruit Lupa, acquiring certain tech and a new/returning formable
- Added the ability to unlock the Tribal tech tree to the Riches of the Box focus for Hangdogs
- Added single decision to WARDEN to invite the Last Patrol to the Defense Network if they share a border
- Added the Scout Kit and PA Support Frame techs to Heaven’s Gate at gamestart
- Added 3% more stability to 215th at gamestart
- Added the first tier of Agriculture tech to Arroyo at gamestart
- Added AI weighting discouraging Free Fighters from sending volunteers to certain targets

### Changed
- Changed the effects of some Settler, Raider and Tribal advisors for balance
- Changed certain focuses in the Settler, Raider and Tribal trees to be slightly weaker or altered
- Changed many national spirits that reduced production cost of Robots or added flat entrenchment speed across many nations to be weaker
- Changed the ai weights for researching most Naval Technologies to be lower
- Changed Naval Bases to be constructable on allied terrain
- Changed the maximum number of Coastal Forts per tile from 10 to 8
- Changed Outposts and Coastal Forts to have slightly less base cost but higher cost scaling
- Changed Deadline’s general portraits to improved versions
- Changed Site Y’s ideas, names, and flag to differentiate them from the Brotherhood
- Changed Hangdogs to no longer start with doctrine tech
- Changed some Hangdogs focuses for parity between the WARDEN/Hangdogs paths
- Changed WARDEN to inherit technology from Hangdogs again to encourage players to make proper research decisions.
- Changed Caesar’s +5% Organization from Conqueror of Tribes to +5% Recovery Rate
- Changed the modifiers of the Legion’s national spirit Legion Training slightly
- Changed some modifiers or effects in the New Reno tree to be slightly stronger
- Changed starting spirits for Santa Anna, the Flawed Parish and Reclamation Army Depot to give smaller fuel consumption reductions and fuel capacity increases
- Changed Arroyo’s starting spirit to grant 5% more political power
- Changed the NCR Dollars modifier slightly
- Changed Reclamation Army Depot to start with 20% less stability and war support, slightly less equipment in their divisions and 1 less civilian factory
- Changed 80% Compliance to give less non-core manpower
- Changed the Chems and Mutant Recruitment laws to give slightly lower conscription penalties
- Changed the modifiers of Brotherhood Outsider laws slightly for balance and consistency
- Changed the Outpost Builder design company Outpost Construction Speed from 20% to 15%
- Changed the Basic Hygiene Education decision to have a slightly longer cooldown
- Changed the Followers’ research decision to last longer and have a shorter cooldown

### Fixed
- Fixed a new occasional crash related to the Legion Navy which a previous one covered up
- Fixed many Air units not bearing all applicable unit categories
- Fixed Patrolmen having no generic decisions
- Fixed the event for conquering Sun Dogs being fireable multiple times
- Fixed a focus for Twin Mothers that allowed for Hecate to be removed as a country leader and general for Ouroboros despite Ouroboros being independent
- Fixed S’lanter not having access to the generic advisors.
- Fixed the second and third starting events of the Bank End Bandits malfunctioning
- Fixed Santa Anna not becoming a naval commander when taking the focus “Appointing the Almirante”
- Fixed an Ouroboros focus which sometimes granted no effect
- Fixed players being able to delete their units to exploit and ignore the Hangdogs civil war
- Fixed a New Canaan advisor which lacked a properly localized name
- Fixed some minor development project typos

### Technical Changes
- Adjusted the position of Lanius’s branches for symmetry
- Fixed a mostly innocuous missing bracket in a Robot City file