Hearts of Iron IV

Hearts of Iron IV

Eorzea Mod
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Update: Aug 20, 2024 @ 4:09pm

Fixed a bug in the (currently incomplete) Gridania focus tree, and was reminded that I should probably work on expanding it soon.

Update: May 1, 2024 @ 2:42pm

>Works with the most recent expansion

>Missing localization from the previous expansion has been fixed, but some graphics might still be missing

>Gridania update in a couple weeks IDK

Update: Jan 21, 2024 @ 4:29pm

Fixed Gridania having cores on 2 Ethiopian states.

Update: Jan 20, 2024 @ 4:31pm

Gridania, no longer never!

Added Gridania:
Very unfinished, but it's playable and I won't be doing any more work on the mod for a while so check it out and tell me what you want to see added to their focus tree, or that I've missed some very important character. I tend to avoid Gridania in FFXIV so I don't know nearly as much about its lore as Limsa or Ul'dah.
(My twitter and Discord @s are both "DeleteTheNats" and my DMs are open)

Gridania has 1 spy, Krile. The actual Scions assigned there in ARR were Papalimo(RIP), and Yda(Not actually Yda, currently in Ala Mhigo), so I just gave them the only Scion-adjacent character who wasn't already a spy.

Gridania has a weak industry but is extremely powerful inside their own borders because of their country bonus and the fact that every single one of their generals has the ranger trait.(Every Gridanian province except the two cities is forest)

Ishgard:
Fiddled with Balance of Power effects to try and improve balance

Ul'dah:
Fixed a typo in the focus tree
Gave them more building slots in the "Invest in Central Thanalan" focus since they have 1 fewer state now.

Limsa:
Focuses that add Ul'dah to Limsa's faction now also add Gridania

Update: Oct 20, 2023 @ 7:19pm

Mod now works with AAT.

Added a focus for Limsa after the war with Britain focus to ask Japan to join your faction. They can accept even if they already have a faction, as long as they aren't at war with you. The AI will always accept.

Eorzean military industrial companies have been created. Each nation has at least one but all of them have access to each other's companies. Graphics are placeholders.

Coming next:
More content for Ishgard(No really this time I will give them content I swear!)

Something for Ul'dah to give them buffs to buying and selling on the market. Global trade is their thing, after all.

Maybe something more for Ala Mhigo IDK.

Update: Oct 20, 2023 @ 7:02pm

Update: Sep 29, 2023 @ 5:54pm

Someone reminded me that you can give nations equipment stockpiles, so I did that.

Limsa:
Just over 2k WW1 era British rifles(Surplus purchased during their brief cooperation with the UK in the 1920s)
A few dozen Rolling Tankards
A few dozen Light Tankards

Ul'dah:
Between 1-2k WW1 Era German rifles(Purchased on the cheap during Germany's disarmament after WW1)
A little over 50 Rolling Tankards

Ishgard:
Between 1-2k WW1 Era German rifles(Purchased from Ul'dah after Ul'dah imported them in the 1920s)
Around 40 Skysteel Mobile Howitzers
A dozen Gobroller II Heavy Tanks

Ala Mhigo:
A little over 1k WW1 Era British rifles(Captured from the British after the Ala Mhigan Independence War of 1916-1926)

Mor Dhona:
400 WW1 era British rifles(Provided by Limsa Lominsa)

Update: Sep 24, 2023 @ 9:06am

Update: Sep 22, 2023 @ 5:12pm

More small tweaks pre-AAT:

India:
>India now has access to their democractic reformer advisor if they go down the Eorzea path, not just the loyalty path

>India's AI will now (hopefully) do the civil war focus sometime before the heat death of the universe

Ethiopia:
>Ethiopia now has 2 Eorzean volunteer divisions
I thought it would be kind of weird for Eorzea to not help in any way with their war, so Ethiopia now has a pair of 10-width Chocobo divisions in their capital. They can't be edited(Ethiopia doesn't have access to Chocobos, after all!), and their names indicate the countries that sent them are Ala Mhigo and Limsa Lomina.(Ul'dah ain't helping for free and Ishgard has too many issues going on to send volunteer forces)

GFX:
Fixed Chocobo division map icon which was broken

Update: Aug 1, 2023 @ 5:09pm

Just some small changes to buff Limsa Lominsa, since they're kind of weak now compared to Ul'dah.

>Chocobo Cavalry no longer use artillery
They use extra infantry equipment instead. I also gave them a defense bonus in addition to their small attack bonus on rough terrain. They should now have +5% atk/def on all tiles except plains(no atk/def bonus but +15% speed), river(-5% attack), and urban(+5% def but no attack bonus). Other than the terrain bonuses they now also have a slightly higher max HP and max organization compared to normal cavalry. They're still inferior to motorized in terms of stats but they are extremely cost effective given the limited resources of the Eorzean states.

>Hullbreaker Isle now has some resources
What it says on the tin. Considering that the island is your fallback point, I put a small amount of steel, tungsten, and oil there. Both to relieve Limsa's shortages and so that you aren't left with absolutely nothing if you get ejected from the mainland.

>Limsa Lominsa has its own tank design
In addition to still having access to Ul'dah's "Rolling Tankard" medium tank, Limsa now has it's own "Light Tankard", a tier 2 light tank with a basic light cannon and the same accessories(smoke launcher, basic radio) as its medium cousin. Limsa now also starts with a single mobile division, which contains 1 light tank brigade, 4 chocobo cavalry brigades, engineers, and cavalry scouts.

>Limsa Lominsa has its own unique infantry unit
Pirate Militia, which now for the infantry of the Pirate Militia divisions, are a watered down version of marines that do not count towards your special forces limit. They receive no penalty for naval invasions and have half the bonuses that marines get in water.(15% on rivers instead of 30%, 25% on landings instead of 50%) They have the same weaknesses as marines(lower HP cap and breakthrough value compared to infantry)