Cities: Skylines

Cities: Skylines

Realistic Population 2 TESTING
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Update: Feb 11, 2021 @ 7:17pm

2.0 BETA 3; fix crime rate multiplier not saving

Update: Feb 11, 2021 @ 3:55am

2.0 BETA 2; add check for buildings with invalid levels

Update: Feb 9, 2021 @ 3:21am

2.0 BETA 1; production savegame serialization; namespace update; add population override messages to volumetrric panel; restore filter before selecting building in details panel restoration; fix scrolling in floors list; code cleanups; update translation framework; update bundled CitiesHarmony to 1.0.6

Update: Jan 27, 2021 @ 10:12pm

ALPHA 14; add 2.0 update notification; code cleanups; remove obsolete legacy files; fix several bugs in mod calculations display relating to multipliers

Update: Jan 18, 2021 @ 3:14pm

Alpha savegame serialization fix.

Update: Jan 18, 2021 @ 2:47pm

Implement savegame tag serialization for Alpha release.

Update: Jan 18, 2021 @ 2:34pm

The big one! 'Use legacy by default' option implemented, automatic savegame detection and tagging, replace legacy HandleCrime code with Harmony transpiler, deprecate legacy EnsureCitizenUnits patch and use game method via Harmony reverse redirect instead, move population overrides into new data format, add Harmony error detection and notification, overhaul mod conflict detection and notification, overhaul logging, many code cleanups and UI tweaks, now only write to legacy file if explicitly editing legacy values

Update: Jan 9, 2021 @ 2:37pm

Add selectable school property scaling for employment and costs, and customisable capacity multipliers

Update: Dec 20, 2020 @ 9:35pm

Add floor calculation overrides

Update: Dec 14, 2020 @ 5:04pm

Major revision; separate population and floor calculation packs; overhaul preset packs; allow preview of calculated floors in building preview