Cities: Skylines

Cities: Skylines

Realistic Population 2 TESTING
Showing 61-70 of 97 entries
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Update: May 2, 2021 @ 7:02pm

Version 2.0 BETA18; change default commercial visitor multiplier to 0.5 (doesn't affect existing settings); replace legacy CitizenUnit allocation code and ensure refresh of CitizenUnit allocations on employment and visitor count changes; add VisitPlace scaling effects to limit the impact of buildings with large VisitPlace calculation results

Update: Apr 14, 2021 @ 3:56am

Update ru

Update: Apr 13, 2021 @ 5:08pm

2.0 BETA 17; combine industrial and extractor calculation panels; covert percentage sliders to multipliers

Update: Apr 8, 2021 @ 4:20pm

Version 2.0 BETA 16; options calculation panel overhaul; add adjustable commercial inventory demand caps; restructure legacy AI utils

Update: Apr 1, 2021 @ 12:24am

Version 2.0 BETA 15; add configurable production defaults

Update: Mar 22, 2021 @ 3:00am

Version 2.0 BETA 14; add configurable commercial goods consumption

Update: Mar 20, 2021 @ 12:20am

Version 2.0 BETA 13; change commercial customer multipliers to percentages; fix game bug with incoming commercial goods buffer (uint16 overflow); limit commercial building incoming demand limits

Update: Mar 17, 2021 @ 3:13am

Version 2.0 BETA 12; commercial visit calculation modes and multipliers can now be set seperately for each commercial sub-service; improve MessageBox code

Update: Mar 13, 2021 @ 4:45pm

Version 2.0 BETA 11.2; fix commercial visit calculation menu being set to default setting instead of active setting

Update: Mar 13, 2021 @ 2:03am

Version 2.0 BETA 11.1; fix school floor pack default changes not saving unless population pack default has also changed