Conan Exiles

Conan Exiles

The_Isle_of_Tir-na-nOg
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Update: Sep 6, 2021 @ 10:15am

2.4.0

Lots of under the hood fixes to adjust to Conan 2.5. I have to move about 600 npc's to 'non-funcom' levels to avoid being screwed over again when they 'tweak' the NPC-camps. This is about the first 150.
several cosmetic changes as tagged on the discord.

what is NOT in here: a fix for the 'blue purge message' box. It is still unclear what is causing it to me. Even unclear what it exactly is. Most likely a Funcom developers error message that it seems they forgot to remove. But why does it hit only this mod, and only in some circumstances? (there are servers that don't have the issue).

and something new:
ITN had its birth as server mod for 'From Ashes Risen II' which was a RP server, where people could get up to level 300 even. In other words, almost nobody was playing with stone or iron equipment on lower levels. Yet in Conan, wolves are 8 times stronger than hyenas, because you know, you start at a weak zone and will gradually progress.
No more!

The weaker mobs have been brought to Jungle level of danger (which was setup to be challenging for level 40 characters). Yes you got it right, Crocodiles are now somewhat dangerous, as are hyenas and Darfari. And those poor rocknoses are now demonic. Imagine this, living stone and you hitting it with a sword. It would blunt quickly if not break.

You think this is too harsh? In the original ITN concept ALL levels would be equal to the North (but bosses nerfed as everyone hates damage sponges). I decided to not push it too far. I am a softie inside I guess...

Update: Aug 29, 2021 @ 8:13pm

2.3.1
loads of 2.5 caused bugs fixed - see discord.
I know, there are a lot of them left...

Update: Aug 26, 2021 @ 8:25pm

2.3.0
The Final Dungeon added: The Lord of Bommelstein.
and more work on the Conan 2.5 release related issues

Update: Aug 24, 2021 @ 9:20am

2.2.7 the landscape texture issues addressed.
I have decided to take the risk and to keep the 'classical' textures (how the landscape was 'painted' before 2.5) because I find the new optimized textures outright ugly, basically killing a lot of the magic of Tir-Na-nOg. (not only there, the landscape in the Mounds of the Dead is a lot less dreary after 2.5. - a drearyness that was the essence of that area's feel if you ask me).
However, to remove the grey checkerboard textures that everywhere appeared, I do need to use the new 2.5 version of 'landscape hole' textures, which is causing an ugly transition. I will have to manually fix / mask those in the next release.

Update: Aug 20, 2021 @ 4:55pm

2.2.6 attempt to fix Conan 2.5 'lets move some files around and delete some others' by Funcom-release.
Since I know people are waiting I am going to risk it and push this update after only testing it in Single Player.

Update: Aug 19, 2021 @ 4:39am

2.2.5 Update due to Conan Exiles updating to 2.5
small cosmetic fixes
added some mobs

Update: Aug 10, 2021 @ 1:18pm

2.2.4
re-added collission to the viking boats, lowered the path of the Ushkey (smaller viking boat)
fixed some cosmetic issues
added several small caves with resources - some of them are quite hard to find!
as requested by someone: sticks on the southern beach at the starting swamp and a bit more pop

Update: Aug 5, 2021 @ 2:10pm

2.2.3
with the boats finally replicating, this release focuses on cleaning them up. Like not having them go underwater or flying, fixing the funcom grey textures and for two boats I rebuilt the collission as people fell throught them. I hope that will be enough?

continuing my test of fixing the northern sticks turning white funcom bug.

I promise that once the boats work, the frequency of updates to this mod will become much lower.

Update: Aug 3, 2021 @ 6:10pm

2.2.2
next attempt to get the boats moving - I got the same blueprint to work in a test mod following a tip from the amazing Fluxmaster.
But I have had high hopes before. Yet because that blueprint worked in a real enviroment, I will take the risk to bother you with another update. We will see...

besides the boats:
disabled the weather in a couple more caves (at the crater and the world tree) - that is a tricky fix as well, time will tell. The Lethe caves have weather disabled though!

lastly, I am testing a fix the weird funcom 'northern wooden sticks turn white' in a small area.

Update: Jul 31, 2021 @ 11:41am

2.2.1

trying to have the boats move, server version

the solution direction of the current code attempt will sadly mean that in single player the ships will not work.

some other visual bug fixes