Conan Exiles

Conan Exiles

The_Isle_of_Tir-na-nOg
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Update: Feb 7, 2022 @ 11:53am

2.8.1
minor cosmetic fixes
+
This should include the final landscape tweaks to allow for seamless AoC-ITN expansion mod

that mod is about 80% ready to be released for beta testing and will include a significant expansion of the ITN map...
It will be usable with AoC (it is intended for that) but also without AoC, in the latter case admins will have to populate the empty areas - as the AoC spawns will mostly be in the new areas. This way the ITN experience for level 60 characters will remain (for example, half the north is not suddenly unlivable due to scourge wolves like in AoC, as the AoC mobs will reside in confined areas).

Update: Jan 27, 2022 @ 10:24pm

2.8.0
Up to CE 2.8
changes: more landscape tweaks to allow for seamless AoC integration mod

Update: Dec 15, 2021 @ 8:51am

2.7.2
fixed another of the grey landscape textures that appeared at C.E. 2.7, and a reported visual glitch or two

Update: Dec 13, 2021 @ 2:04pm

2.7.1
fixed the grey textures

Update: Dec 12, 2021 @ 6:21am

2.7.0
to upgrade to CE 2.7
also removed some double spawns in the shattered bridge area

Update: Nov 13, 2021 @ 8:20am

2.6.2

In this version:
- more tweaks to the map to support AoC without havings its monsters flood the isle.
- removed the blocking volume at Jhill's cave top

Update: Nov 9, 2021 @ 4:42pm

2.6.1

In this version:
more cosmetic fixes
attempt to give the long distance traveling boats colission again
and more stuf to prepare for the AoC integration mod. Check out one of the islands south of the southern mountains!

Update: Nov 6, 2021 @ 11:20am

2.6
Total coincidence that 2.6 also happens to be the CE version.

In this version:
lots of cosmetic fixes
and lots of stuff to prepare for the AoC integration mod
I have tried to avoid popular building spots, but no guarantees.
okay, if you find new caves where you can swear those were not there before... you are probably correct. If you intent to use AoC, they will get stuff in the integration mod. If you don't, congratulations, you found another hidey hole to do stuff with.

Update: Oct 30, 2021 @ 4:43pm

2.5.8
Fixed the double spawns just north of the former black galleon
cosmetic fixes
made two of the sepermeru bridges functional. I mean these things lead from nowhere to nothing. Now it at leasts connects a few houses and a street to nowhere. The many doors leading to rock ledges are slowly getting some stairs. You think the Relichunters have mountain goat blood or something.
tweaked rocknose HP down a bit
the stolen sarcofagi from Bommelstein have been found and returned
and small changes to the landscape to prepare for the coming AoC addon, including meteors spawning at Raraku (will become plague ones when AoC is run). Don't worry, that will be a separate, but integrated mod for AoC, ITN and the Underdark.

Update: Oct 26, 2021 @ 6:27pm

2.5.7
Fixed the double spawns around the Tower of the Bats
added purge table for the areas outside the former curse wall since the purge seems to function again.
cosmetic fixes in the Tanglewood area
cosmetic fixes at Lorelei's home
the Watcher of the North has been put back (no clue why it had disappeared)
Reverted the names away from Celtic lore to From Ashes Risen (so you have Sepermeru and New Asagarth again)
and stuff under the hood to prepare for the coming AoC addon. Don't worry, that will be a separate, but integrated mod for AoC, ITN and the Underdark.