Divinity: Original Sin 2

Divinity: Original Sin 2

The Musketeer Mod
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Update: Oct 16, 2020 @ 11:26am

1.2.0.0 - Partial WeaponEx Compatibility

This patch aims to fix some compatibility issues with WeaponEx, most notably how Musketeer Weapons count towards crossbow masteries instead of firearm masteries.

NOTE: There will be additional patches to further increase compatibility and fix additional bugs. Some bugs will be patched together with the v53 release of the Extender, this includes projectile trajectories from inserted runes and some other stuff.

Bugfixes
- Musketeer Rifle WeaponType is now actually Rifle
- Completely reworked Item Tooltip Logic

Update: Oct 2, 2020 @ 4:07pm

1.1.5.0 Fix for Deadlock/Freeze during Combat

Bugfixes
- [Experimental] Fixed a bug that caused Deadlocks/Freezes during combat when control altering Statuses are active (Charms, Taunts, Madness)

Update: Oct 1, 2020 @ 3:52pm

1.1.4.0

Bugfixes
- Updated required minimum Extender Version to correct value
- Experimental Fixed a bug that caused Rifle rarities to change to Unique after loading a Savegame

NOTE: Rifle's that were set to Unique will not be restored, but it should hopefully fix it for any rifle that was generated after this patch was applied. Was sadly not able to fully test this because of time constraints.

Update: Sep 30, 2020 @ 2:29pm

1.1.3.0 - Skill-Range Fix (Again)

Bugfixes
- Fixed a bug that could possibly cause Skill-Ranges not to update due to stale Database entries.

Update: Sep 30, 2020 @ 5:48am

1.1.2.0 - GM Support, Skill-Range Fix

Bugfixes
- Fixed a bug that caused Rifle-Skill Ranges to be set to 4m
- AmmoBar is no longer visible when returning to GM-Mode after possessing a character

Update: Sep 29, 2020 @ 12:29pm

1.1.1.0 - Minor Hotfix

- Temporarily removed developer-mode only feature.

Update: Sep 29, 2020 @ 12:23pm

1.1.0.0 - Experimental Anti Freeze

As multiple Players have reported freezes when rifle wielding characters get hit control removing statuses such as Mad, I've attempted to implement a possible fix for this. Along with this, a similiar freeze that was reported to happen after using Reload should hopefully be fixed with this patch.

Bugfixes
- [Experimental] Game-Freeze caused by reapplying Statuses fixed
- Traders now correctly remove stale generated Rifles from their inventory
- Improved consistency of AmmoBar UI visibility between characters
- All Enhanced Reload cost 1 Memory Slot and should no longer be removed after respeccing
- GM (Game Master Mode) compatibility improved
- AmmoBar UI is no longer visible when a summoned character or a party follower is selected

Balance & Design
- All Blunderbuss variations base damage reduced, from 170 to 155 and from 180 to 165.
- All Blunderbuss variations critical damage reduced from 185 to 175

Update: Sep 25, 2020 @ 12:30pm

1.0.0.0 - Initial Release Build

The Musketeer Mod has finally reached V1.0 and is now released!

New Features
- Introduced a new Skill: Blitzkrieg! Dash a short distance and reload 1 Ammunition. Additionally grants Bonus Damage, a small amount of Physical Armor and Hasted for 1 turn.

Bugfixes
- Steadfast Skill stats updated

Balance & Design
- Musketeer and Headhunter Class Presets improved
- Increased Bleeding Status duration from Scattershot Skill from 1 to 2 turns