Divinity: Original Sin 2

Divinity: Original Sin 2

The Musketeer Mod
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Update: Jan 1, 2021 @ 8:20am

1.3.3.0 - AI Compatibility
This patch completely reworks Ai-Behaviour with Musketeer weapons and skills. Ai-controlled characters now work properly and are compatible with this mod.
There were quite a few crashes caused by incorrect Ai-Behaviour of Musketeer-Class characters that were fixed as well.

Bugfixes
- Fixed a bug that caused long lagspikes when a Ai-Controlled Character was calculating actions
- Fixed a softlock that occured when a Ai-Controlled Chracter used any Reload Skill
- Fixed a crash that occured when a Ai-Controlled tried to use the Blitzkrieg or Covering Fire Skill (Right now, those are simply disabled for Ai)
- Fixed a bug that caused special versions of Reload to break stealth

Update: Dec 30, 2020 @ 8:27am

1.3.2.0 - Bugfixes, Compatibility, Balancing

Bugfixes
-Covering Fire Skill can target characters and items again
-Rapidfire Skill no longer misses the target on the 2nd and 3rd shot on certain occasions
-Buckshot Skill now properly knocks down marked opponents for 1 turn
- Musketeer Skill Requirement tooltips in languages other than english are now visible (not translated, but appearantly were completely missing before)
- Musketeer Source Skillbooks are no longer available for purchase in Fort Joy
-Treasure Tables are no longer overwritten and instead merged. (Improves compatibility with other mods that change the same Treasure Tables)
- Fixed bad code that could possibly be causing freezes/softlocks when characters with Rifles equipped were Mad/Taunted/Polymorphed

Balance & Design
I think the balance changes introduced in 1.3.0.0 worked out pretty well and brought the damage values of Weapons and Skills more in line with the vanilla classes. Matchlocks are still a bit too strong and are basically just better Muskets in nearly every aspect. Matchlocks have the highest Ammunition capacity of all 3 Firearms, that's why I'm reducing the damage values of Matchlocks to balance them and distinguish them more from Muskets

- Matchlock Damage decreased from 120 to 105 and Critical Damage decreased from 160 to 150

Update: Dec 30, 2020 @ 8:26am

See 1.3.2.0 Patchnotes above

Update: Dec 13, 2020 @ 1:59am

Hotfix

- Fixed all Skills becoming AOE skills

Update: Dec 12, 2020 @ 5:25pm

Hotfix

Thanks to RzR332Guyver for finding a lot of outdated tooltips and bugs

- Fixed Rend The Marked bonus effect not reverting correctly once applied

Update: Dec 12, 2020 @ 4:55pm

Hotfix

Thanks to RzR332Guyver for finding a lot of outdated tooltips and bugs

- Fixed Steadfast bonus effect being activated, even when the caster has no Blunderbuss equipped
- Fixed Hasted duration from Blunderbuss-Mastery Rank 2. (From 2 turns to 1)
- Removed incorrect Magic-Armor restoration amount from Blitzkrieg Mastery tooltip

Update: Dec 12, 2020 @ 3:59pm

Hotfix

Thanks to RzR332Guyver for finding a lot of outdated tooltips and bugs

- Fixed Grenade Assault being granted on Musket-Mastery Rank 2 instead of on Rank 3
- Removed wrong Vitality heal amount from First Aid Mastery Tooltip

Update: Dec 12, 2020 @ 2:46pm

Small bugfix

- Enabled Rune-Slots for Rifles.

Update: Dec 12, 2020 @ 2:05pm

1.3.0.0 - Musketer Reloaded: WeaponExpansion Masteries

Musketeer Masteries! Patch 1.3 adds advanced interactions with Laughing Leader's Weapon Mastery system, introducing a unique Mastery tree for each
Musketeer Firearms. Each Mastery has been designed to highlight their weapon's characteristics and offer you more profound ways to unleash destruction upon your foes.

Also, a big thank you to all players that have been so kind to take their time and write very detailed feedback and bugreports! You've been a huge help.

Weapon Expansion Masteries
- Requires Laughing Leader's Weapon Expansion Mod to be loaded *before* the Musketeer Mod!
- Muskets, Blunderbusses and Matchlocks count towards the Firearm Mastery
- New Mastery category for each Musketeer weapon type!

Musket Mastery
Control the battle and inspire your allies! Musket Mastery-Ranks grant your whole team an edge in combat by bolstering defensive and offensive options alike!

Blunderbuss Mastery
Up close and personal. Blunderbuss Mastery-Ranks enable a aggressive playstyle from close range by increasing your lethality and giving you more tools for positioning and closing the gap!

Matchlock Mastery
The hunter's choice. Obliterate your prey and shatter your enemies defenses with precise strikes and fire superiority.

Bugfixes

- Rewrote Covering Fire logic, no longer does nothing when using it would leave you at 0 AP.
Ammunition used by Covering Fire is no longer subtracted all at once, but instead whenever a shot is fired.
- Fixed inconsistent naming for Doom Ammunition
- Fixed Reload debuffs being removed at the end of the current turn, instead of at the beginning of the next turn.
- Runes inserted into Rifles no longer change the trajectory to an arc
- Rewrote bonus damage calculation from Marked interactions. Now takes critical hit damage, resistances and other variables that increase/decrease effective damage into account.
- Fixed a bug that caused issues when identifying if a character is wielding a Rifle or not
- [Experimental] Fixed a bug that caused softlocks when a character wielding a Rifle was charmed, taunted, mad or under similiar status influences

Balance & Design
NOTE: Damage and Critical Damage value changes can defer slightly from the listed changes, as multiple variations with different stat baselines exist.

From general observation, Muskets, Blunderbusses and Matchlocks appear to be overperforming quite a bit.
The balance changes in this patch aim to reduce the overall damage output of Musketeer Firearm's and skills, whilst increasing
bonus damage values from Marked interactions.

The intention of this rebalancement is to bring the Musketeer Mod in line with the game's original classes in terms of strength and increase
the importance of Marked interactions to encourage strategic decision making.


- Musket Damage decreased from 120 to 110 and Critical Damage decreased from 160 to 155
- Blunderbuss Damage decreased from 155 to 135 and Critical Damage decreased from 175 to 170
- Matchlock Damage decreased from 145 to 120 and Critical Damage decreased from 165 to 160
- Adjusted Blunderbuss and Matchlock price values to fit Musket price value stat
- Tracking Shot Damage decreased from 110 to 80
- Buckshot Damage decreased from 120 to 100
- Steady Shot Damage decreased from 110 to 105, Damage on Marked targets increased from 50% to 65%
- Final Act Damage decreased from 180 to 160, Damage on Marked targets increased from 60% to 75%
- All Reload Variations do no longer break stealth when cast.
(Additionally, all Reload bonus effects gained from masteries can be cast from stealth)

Update: Oct 16, 2020 @ 11:36am

1.2.1.0 - Vending Machine Inventory Deletion

Concerns WeaponEx Vending machine stock

Bugfixes
- Vending machine items should no longer get deleted