DayZ
LVOA-C
Showing 1-5 of 5 entries
Update: Nov 7, 2022 @ 1:45am

Change-Log Magazines:
Changed M4A1 magazines[] = --> magazines[] += (for mod compatability)
Changed M16 magazines[] = --> magazines[] += (for mod compatability)
Changed AUR-A1 magazines[] = --> magazines[] += (for mod compatability)
Changed AUR-AX magazines[] = --> magazines[] += (for mod compatability)

10Rnd Stanag inherits from Magazine_Base instead of 10Rnd Cmag
20Rnd Stanag inherits from Magazine_Base instead of 20Rnd CMag
100Rnd Stanag inherits from Magazine_Base instead of 60Rnd Stanag
60Rnd PMag inherits from Magazine_Base instead of 60Rnd Stanag

Update: Nov 6, 2022 @ 11:18pm

Change-Log LVOA-C:
Added magazine "Mag_STANAG_60Rnd"
Added barrelArmor = 2.5;
Added initSpeedMultiplier = 0.9;
Added swayModifier[] = {2,2,1.1};
Added spawnDamageRange[] = {0.0,0.6};
Added class NoiseShoot
Added class OnBulletCasingEject
Removed dexterity = 2.8; (depreciated)
Removed class ChamberSmokeRaise (depreciated)
Removed class SmokingBarrelBase (depreciated)
Changed repairableWithKits[] = {5, 1}; --> repairableWithKits[] = {1};
Changed repairCosts[] = {30,25}; --> repairCosts[] = {25.0};
Changed dispersion = 0.0015; --> dispersion = 0.002;
Changed shotsToStartOverheating = 7; --> shotsToStartOverheating = 25;

Change-Log Magazines:
10Rnd Stanag inherits from 10Rnd Cmag instead of MagazineBase (for mod compatability)
20Rnd Stanag inherits from 20Rnd CMag instead of MagazineBase (for mod compatability)
100Rnd Stanag inherits from 60Rnd Stanag instead of MagazineBase (for mod compatability)
60Rnd PMag inherits from 60Rnd Stanag instead of MagazineBase (for mod compatability)

Change-Log Telescopic Buttstock:
Changed swayModifier[] = {1,1,1}; --> swayModifier[] = {0.7,0.7,0.7};
Added soundImpactType = "plastic";

Change-Log Angled Foregrip
Changed swayModifier[] = {1,1,1}; --> swayModifier[] = {0.7,0.7,0.7};
Added soundImpactType = "plastic";

Change-Log LVOAC Suppressor:
barrelArmor = 3281.25; --> barrelArmor = 2250;
dispersionModifier = -0.0001; --> dispersionModifier = -0.0005;
Added dispersionCondition = "true";
recoilModifier[] = {0.8,0.8,0.8}; --> recoilModifier[] = {0.9,0.9,0.9};
swayModifier[] = {1,1,1}; --> swayModifier[] = {1.3,1.3,1.3};

Change-Log Hurricane Holo Sight:
Added debug_ItemCategory = 3;
Changed dispersionModifier = -0.009; --> dispersionModifier = -0.0005;
Changed distanceZoomMin = 200; --> distanceZoomMin = 25;
Changed discreteDistance[] = {200}; --> discreteDistance[] = {25,50,100,200};
Removed repairableWithKits[] = {7};
Removed repairCosts[] = {30.0,25.0};

Change-Log MIL-STD Scope:
Added debug_ItemCategory = 3;
Changed dispersionModifier = -0.00025; --> dispersionModifier = -0.001;


Changes to CE:
Chance of spawning with Buttstock decreased from 100% to 50%.
10Rnd Stanag Spawn Rate: Old 20/12, New 10/6 (Nominal/Min)
10Rnd Stanag Spawn Rate: Old 12/8, New 8/6 (Nominal/Min)
100Rnd Stanag Spawn Rate: Old 1/1, New 4/2 (Nominal/Min, deloot=1 ie heli/event spawn)
60Rnd PMag Spawn Rate: Old 3/1, new 4/2 (Nominal/Min)
MIL-STD Scope Spawn Rate: Old 4/2, New 6/4 (Nominal/Min)
Hurricane Holo Spawn Rate: Old 0/0, New 8/6 (Nominal/Min)

Update: Nov 21, 2020 @ 3:41pm

Name and class names changed from MCR to LVOA-C.
Mod name and folder changed - Apologies for any inconvenience to servers owners.
Fixed reflection on Hurricane Holographic optic.

Update: Sep 22, 2020 @ 11:36pm

Generate meta.cpp

Update: Sep 20, 2020 @ 7:04pm