Rivals of Aether

Rivals of Aether

Reckless Safety Notice Man
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Update: Apr 25 @ 9:40am

v2.5
i fixed the duplicate sprites thing (it made his jump into doublejump)

Update: Jun 12, 2021 @ 10:40pm

v2.4

Update: Jun 12, 2021 @ 10:13am

v2.3
additions
- recklessman will now call you out when you or the opponent throws the match.
- new down taunt, dedicated to you, the official ambassador of the unnofficial official reckless safety notice and health safety man committee, cabbage
- new alts, "bowser" "toad" and "prototype".
- "game boy" alt color now has an outline color change.
- new spike hitbox for dair!?
- new ustrong wii sprite!!

changes
- various alts have been changed to be more appealing, unique or more visible in dark stages.
- some visual effects are now affected by color alts, and is also recolored by default color.
- nair "gravity stall" thing now only applies twice per airtime, with the 2nd one having much less stall.
- uspecial now cannot be hitfalled.
- nspecial vertical stall has been removed.
- nspecial horizontal "stall" has been uh, reduced. (2 -> 3 max speed)
- fstrong "drop down" timings' bowling horizontal speed has been adjusted, maybe it has some niche uses now?
- wiimotes have unfortunately succumbed to clairen field. thankfully it respawns in his hand instantly
- fstrong bowling ball/wiimote have also succumbed to clairen field as well.
- ustrong too, oops
- in other words, strap off state wiimotes and fstrong bowling ball are now destroyed by clairen field.
- parrying a projectile that doesn't put the opponent in parry stun does not let you go into strap off state anymore.
- implemented a custom extended parry stun for fstrong - now it shouldn't be too short in close range!

fixes
- tv can now be destroyed in clairen field while it is falling. hitbox is properly removed as well.

balances
-- -- idk
- dstrong "1st jump" distance reduced.
- dstrong "fall hitbox"'s angle has been changed to straight down. this is to hopefully make it able to DI? (285 -> 270)
- dstrong "fall hitbox" base knockback and knockback growth has been adjusted. (base 9 -> 7, growth 0 -> 0.2)
-- -- beneficial
- as written in additions, dair has been added a new spike hitbox. maybe too much? don't worry, it has hit lockout so it won't hit the 2nd hit afterwards!
-- -- counterplay
- initial dash speed decreased. (7.8 -> 7.5)
- dash speed decreased. (7.2 -> 6.8)
- uspecial distance has been reduced.
- jab1's startup increased by 1 frame. (4 -> 5)
- ftilt's startup increased by 1 frame, now matching clairen's (6 -> 7)
- ftilt's whifflag has been altered - it's not as long as clairen's, but still slower than before
- utilt's startup increased by 1 frame (7 -> 8)
- utilt's endlag increased by 1 frame (13 -> 14)
- dtilt's startup increased by 1 frame, now matching clairen's (5 -> 6)
- uair's startup increased by 1 frame (8 -> 9)
- bair's endlag increased by 1 frame (not counting whifflag idk how to calculate those) (14 -> 15)
- dair's startup increased by 1 frame (8 -> 9)
- dair's endlag increased by 1 frame (not counting whifflag) (16 -> 17)
- dattack knockback growth reduced by like 0.02 (0.9 -> 0.88)
- dstrong startup increased by 2 frames. (20 -> 22)
- dstrong endlag increased by 4 frames !? (34 -> 38)

notes
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
- thanks to my friend ViviVinya for their wii impression!

Update: Oct 27, 2020 @ 3:08am

v2.2
fixes
- the TV now has a expiry timer when it is falling, now no longer relying on some stage-specific data (or to be specific, room_height) to disappear.
- fixed the issue where fspecial and dspecial jump cancel didn't check for being parried state. now it can be properly parried without you being able to jump out of it with no consequences

notes
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

Update: Oct 23, 2020 @ 6:30am

v2.1
hotfix or whatever it's called to fix bair no-wiimote sprite

Update: Oct 22, 2020 @ 9:17pm

v2.0
changes
- dstrong has OFF_LEDGE now. you can now slide off the ledge to throw the tv down the ledge. fear. experimental change, can revert anytime.
- both of bair's hitboxes' angles are lower by 3.

fixes
- the TV now disappears below blastzone.

balances
-- -- idk
- dair 1st hit does not have a knockback growth anymore
- dair 1st hit base knockback adjusted (10)
- dair 1st hit angle has been changed, angled a bit more in by 5 - this is to let the opponent have a better chance at wall-teching if you get spiked by this

-- -- counterplay
- uspecial final hit angle adjusted, lower by 10 (65 -> 55)
- uspecial final hit base knockback and knockback growth adjusted (8 -> 7, 0.7 -> 0.6)

notes
- it's 2.0 but nothing has drastically changed. back in the day, 2 digit minor version used to not work well online, and idk if it works now or not so i'm being safe.
- thanks to cabbage for writing a cool guide and giving me some balance inputs!
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

Update: Oct 14, 2020 @ 8:26am

v1.9
fixes
- fixed the issue dair final window was missing
- fixed the issue where ori bashing the fspecial bowling ball would crash the game.

balances
-- -- beneficial
- dair endlag reduced by 5 frames (not counting whifflag, 18 -> 13)

notes
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

Update: Sep 16, 2020 @ 11:11pm

v1.8
- what was it
- oh yeah

changes
- uspecial links much more reliably now, especially to final hit
- sound effects toned down

Update: Sep 16, 2020 @ 2:41am

v1.7?
additions
- forgot to do official abyss rune support conversion so here you go

Update: Sep 16, 2020 @ 2:19am

v1.6
additions
- abyss runes
- arena name
- meter to visualize how much time in strap off state is left.

fixes
- strap off state end sound doesn't play on death anymore.
- fixed the issue strap-off dair wasn't throwing anything.

changes
- strap off state is now lost upon getting parried.