Crusader Kings III

Crusader Kings III

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Update: Jan 23, 2024 @ 6:51am

Version 3.2.12 - Compatibility with North African Attire Content Creator Pack.

~ Added: a Berber helmet for high nobles (DLC owners).
~ Added: a silver variant of the Imperial Berber diadem (DLC owners).
~ Improved: CFP beards compatibility with long_beard special_gene.
~ Improved: standardized portrait_cfp_berber_clothing_trigger with North African Attire.
~ Changed: Bedouins headwraps are moved to MENA commoners gene and high nobility tagelmust will show on AI only if you don't own North African Attire.
~ Changed: Lybian double harness will now appear on AI only if you don't have North African Attire.
~ Fixed: CFP Berber tagelmust masks created lines on the model.
~ Fixed: Iranian helmets will be hidden if the character is disfigured in order to prevent clipping.
~ Fixed: clothing bug in "faith_conversion.1001" event.
~ Removed: deprecated portrait_cfp_bedouin_clothing_trigger.

Update: Nov 16, 2023 @ 2:34am

Version 3.2.11

~ Fixed: missing Legacy of Persia hairstyles in the barbershop.
~ Fixed: typo in Khud helmet set_tags led to visible beard clipping into the aventail.

Update: Nov 9, 2023 @ 10:03am

Version 3.2.10

~ Improved: added CFP iranian and turkic assets to Legacy of Persia genes.
~ Improved: Legacy of Persia genes compatibility.
~ Improved: Legacy of Persia royal courts compatibility.
~ Improved: portrait_cfp_turkic_clothing_trigger and portrait_cfp_iranian_clothing_trigger to match those in Legacy of Persia but with no DLC check.
~ Improved: barbershop compatibility with Legacy of Persia.
~ Improved: French localization. Thanks to don-vip!
~ Fixed: CFP Iranian and Turkic assets won't overwrite Legacy of Persia if you own it.
~ Fixed: parentanchor error in condensed barbershop GUI.
~ Fixed: prevented characters' noses to clip through a dozen of headgears.
~ Fixed: burmese low nobility used high nobility clothes.
~ Fixed: missing rule_cfp_baldtrait French translation.
~ Fixed: Use typographic apostrophe in French translation, like in the base game.
~ Fixed: missing "setting_default_cfp_fantasy_desc" translation in French.

Update: Aug 22, 2023 @ 8:41am

Version 3.2.9

~ Improved: compatibility with Wards and Wardens DLC.
~ Removed: CFP conditions for eyeglasses since they are now handled in Wards and Wardens DLC.
~ Removed: "cfp_trait_accessories" game rule since eyeglasses are now handled in BP2.

Update: Jun 15, 2023 @ 5:50am

Version 3.2.8

~ Improved: latin helmets are now compatible with armor eras.
~ Improved: better handling of european high nobility war headgear.
~ Improved: Russiant translation thanks to Kodeks.
~ Fixed: northern bishops had mismatched clothes.
~ Removed: dropped support for "ep2_western_war_legwear" as it is now part of vanilla portrait modifiers.

Update: Jun 6, 2023 @ 10:02am

Version 3.2.7

~ Improved: six more crowns are now compatible with additive veils (high nobility circlets and Iron Crown of Lombardy).
~ Improved: handling of CFP Norse helmets so they don't overwrite Northern Lords options when the DLC is active.
~ Improved: handling of CFP Iberian Christian assets so they don't overwrite Fate of Iberia options when the DLC is active.
~ Fixed: MENA characters had an african hat when they had a high court fashion.
~ Fixed: culture scope issue in "portrait_cfp_norman_sicily_clothing_trigger".
~ Fixed: a vanilla bug that allowed additive veils to spawn on characters wearing an armor or no headgear.
~ Fixed: log spam from "portrait_cfp_jewish_andalusian_clothing_trigger" when character has no host.
~ Fixed: a vanilla issue where veils are assigned to everyone by adding a junky portrait_modifiers that will prevent most problematic occurrences.
~ Fixed: typo in "ep2_western_era3_low_nobility_clothes" gene led to disabling a vanilla outfit.
~ Fixed: weight issue where eyes anims had an influence on Norse helmets aventails.

Update: May 30, 2023 @ 9:43am

Version 3.2.6

~ Updated: CFP female crowns are now all compatible with 1.9.1 additive veils. CFP crowns which had a veil also benefit from the new system.
~ Updated: Merged 1.9.1 changes to clothes and headgears genes.
~ Updated: Props 1.9.1 compatibility.
~ Updated: Clothing patterns 1.9.1 compatibility.
~ Updated: Barbershop GUI 1.9.1 compatibility.
~ Fixed: CFP clothes should not interfere with wedding clothes.
~ Fixed: A trigger error when Siculo-Norman characters had no host.
~ Fixed: Characters wearing eyeglasses when wearing a helmet.
~ Fixed: Clipping in slavic royal crown.
~ Fixed: Kettle hats showing up during era3.
~ Fixed: A typo in french localization led to one missing localization.
~ Improved: Optimized "Better Barbershop" mod compatibility.
~ Improved: Burmese clothing code refactored to vanilla standard.
~ Improved: Orthodox devoted clothing code refactored to vanilla standard.
~ Removed: Duplicated strings after they were added to vanilla files in 1.9.1.
~ Removed: Overwritten vanilla clothing triggers that are now fixed in 1.9.1.

Update: May 16, 2023 @ 12:31pm

Version 3.2.5

~ Added: new set of triggers to avoid CFP assets to override vanilla situational outfits.
~ Improved: Russian translation thanks to Kodeks.
~ Improved: optimized "portrait_cfp_berber_clothing_trigger".
~ Improved: in vanilla game, EP2 western late war legwear ("ep2_western_war_legwear") was not assigned to AI (DLC locked).
~ Fixed: Norman and Viking shields won't appear once era4 is reached.
~ Fixed: a vanilla bug where western late war legwear "ep2_western_war_legwear" was not assigned to AI (DLC locked).
~ Fixed: a vanilla issue where rulers would keep their crowns while wrestling.
~ Fixed: headwrap assignement for Berbers.
~ Fixed: excluded levantine culture and any of its children from "portrait_cfp_bedouin_clothing_contents_trigger".
~ Fixed: doublets showing up on theocracies rulers in era4.
~ Fixed: "cfp_oghuz_high_nobility" not showing up.
~ Fixed: duplicated code broke ermine necklace for theocracies.

Update: May 14, 2023 @ 3:31am

Version 3.2.4

~ Changed: Egyptian Zamt fur hat to spawn during era4 only.
~ Changed: MENA characters traveling with an armor won't have a cloak anymore.
~ Changed: cfp_slavic_commoners won't be assigned to southern slavics as it looks out of place.
~ Changed: doubled the skills required to wear eyeglasses (25 instead of 12).
~ Changed: engraved turban helmet to be assigned to MENA high nobility only.
~ Improved: simplified and unified ermine cloak portrait_modifiers.
~ Fixed: naked women during era4.
~ Fixed: a vanilla bug where knights would wear civilian clothes but keep their helmet when court fashion value was too high.
~ Fixed: characters wearing ermine necklace while no cloak.
~ Fixed: optimized eyeglasses portrait_modifier.

Update: May 13, 2023 @ 6:11am

Version 3.2.3

~ Improved: reworked vanilla barbershop UI to fit better on 1080p screens.
~ Improved: to dare wearing a laurel wreath, a character must also be an extrovert.
~ Improved: many CFP helmets are now era locked to match properly with armors evolution.
~ Changed: western Dukes won't use a pillbox anymore.
~ Fixed: prevented knights to wear a cloak during their travel if they're already wearing their armor during era3 or era4.
~ Fixed: Andalusian commoner helmets were improperly assigned.
~ Fixed: commoners wearing CFP war headgears with circlets.
~ Fixed: faulty trigger for Jewish hats.
~ Fixed: high nobility CFP helmets were assigned to HRE nobles ony.
~ Fixed: rewrote and optimized "portrait_cfp_norman_sicily_clothing_trigger".
~ Fixed: vanilla crusader helmets not showing up in the barbershop.
~ Fixed: various issues in assigning era3 helmets.
~ Fixed: women used men kettle hats.