XCOM 2
Buildable Units (LWOTC compatible)
Showing 51-60 of 64 entries
< 1  2  3  4  5  6  7 >
Update: Sep 7, 2020 @ 8:38am

A new image for the Drone related Proving Grounds projects, courtesy of NeIVIeSiS.

Update: Sep 7, 2020 @ 7:17am

Got rid of a garbage UnrealScript file that didn't actually do anything useful and may have been causing an isolated issue experienced by people who don't have Shen's Last Gift DLC.

Update: Sep 6, 2020 @ 8:11pm

More localization fixes, this time mostly getting rid of those rainbow IMG things when looking at the robots' ability trees (more like ability stumps but you get the idea).

Update: Sep 6, 2020 @ 5:21pm

Updated Mark Target's localization to reflect the recent new feature for it.

Update: Sep 6, 2020 @ 5:17pm

New feature for the Enigma Drone: it can now use Mark Target without breaking concealment. This feature can be toggled off in XComGame.ini if you want, as it changes the vanilla Mark Target ability (as far as I know though, no vanilla or mod-added enemy can both conceal AND use Mark Target, so this should not buff any enemies).

New naming system for the buildable units courtesy of RustyDios, that should make their names work like SPARKs' do.

Fixed the MEC Archer's Micro Missile Artillery Launcher not having its config options spelled out, which caused it to have no micro missiles in-mission.

Check your configs.

Update: Sep 5, 2020 @ 6:49pm

Added a new buildable unit, the Enigma Drone.

Added a new class icon for Junk SPARKs, courtesy of RustyDios.

Double check your configs.

Update: Sep 4, 2020 @ 5:18pm

Fixed a silly typo in XComLW_Overhaul.ini. Resistance MECs in LWOTC now properly don't have a pistol slot, just like the other bots.

Update: Sep 4, 2020 @ 4:45pm

Added new class icons for Drone and MEC variants, courtesy of RustyDios, as well as a Proving Grounds project image for Drones, courtesy of nelVlesis.

Fixed a number of issues in the configs. Resistance MECs now properly spawn at Automaton rank again, MEC Archers properly spawn with their weapons, and Hunter Drones now have proper build costs and build times.

Console commands have been changed, they are now the following:
GiveUnit_BU BU_HunterDrone
GiveUnit_BU BU_AdventDrone
GiveUnit_BU BU_ResistanceMec
GiveUnit_BU BU_MecArcher
GiveUnit_BU BU_JunkSpark

Note that spawning the units in this way will cause them to spawn without names. However, these codes have been tested and at least do what they're supposed to do.

Double check your config changes.

Update: Sep 3, 2020 @ 6:49pm

Added a new Proving Grounds project image for the MEC Archer and Resistance MEC courtesy of nelVlesis.

Update: Sep 3, 2020 @ 2:09pm

Added two new buildable units, the Hunter Drone and the MEC Archer. Check the new discussion thread for more about them: https://steamcommunity.com/workshop/filedetails/discussion/2210732936/2944746708979624042/

Added console commands for spawning the buildable units into your barracks without having to pay for or wait for them. Great for testing or cheating. The commands so far are:

(Redacted, old commands are gone, scroll up a bit in the change notes for new ones)

Double check your configs.