XCOM 2
Buildable Units (LWOTC compatible)
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Update: Jul 5, 2021 @ 11:06am

- Added the Frost MEC and the Frost Droid to the Buildable Units roster. Both of these require Frost Legion to work properly. Check the Discussion threads for more details about them.

Update: May 19, 2021 @ 12:12am

- Added missing SoldierClasses line for the Elerium SHIV's class.

The feature from Mod Jam which allows the mod to only create templates if certain other mods are present in the user's load order has been replicated for Buildable Units, and is being used in these ways:

  • The MEC Pyroclast's project and gear will no longer spawn without either Spark Arsenal OR Spark Flamethrowers active.

  • The Phase Drone's project and gear will no longer spawn without Advent Psi Ops active.

  • The Celatid Turrets' projects and gear will no longer spawn without Celatid Alien active.

  • The SHIVs' projects (including the two starting researches with Tygan) and gear will no longer spawn without one of the two SHIV mods from Steam (Alpha115's or GiuseppeIII's, either one will work, don't use both at once).

Update: May 11, 2021 @ 6:32am

- Added a CHDLCRunOrder config to make Buildable Units load before Long War of the Chosen and Rocket Launchers 2.0, in order to theoretically prevent a crash when running all 3 mods together and enabling all Rocket types.

Update: Apr 10, 2021 @ 8:04am

- Fixed some typos in the WSR config for the SHIV weapons.

Update: Mar 17, 2021 @ 6:48am

- Added entries for Plated and Powered faction soldier armors to Buildable Units' XComLW_Overhaul.ini. This was necessary due to a recent update of Alpha115's Shiv mod which contains faction soldier templates in its .u file for some reason (this had the side effect of making Plated and Powered faction soldier armors unobtainable in LWOTC, even with console commands). I'll remove these configs at a later time or date if they're no longer necessary.

Update: Mar 16, 2021 @ 7:14am

- Corrected a typo in the Elerium SHIV's weapon code.
- Swapped Demolition in the Elerium SHIV's skill repertoire for Collateral Damage (Mechatronic Warfare), partly to avoid conflict with the default values of Ability To Slot Reassignment, but also because Collateral Damage is more flexible. You can sub to either the original Mechatronic Warfare mod, or my Mechatronic Warfare Perk Pack to pick up that skill.

Update: Mar 15, 2021 @ 12:36pm

- The Elerium SHIV is now available! Check the Discussions for more details.
- The Alloy SHIV now has a Laser Gatling Gun. You'll need Iridar's Laser and Coil Weapons Assets mod for this to show up properly.
- The Elerium SHIV is armed with a Coil Gatling Gun. Ditto.
- All Buildable Units other than Celatid Turrets now have a Hack Defense value. This is in preparation for a Mod Jam update I'm working on.

Update: Feb 22, 2021 @ 10:13pm

- Phase Drones and both types of SHIVs can now be properly staffed in Engineering for repairs. (Celatid Turrets now also have this capability if you chose to add their character templates to the ExtraSparkSoldierTemplatesForSlot config list in XComGame.ini.)

Update: Feb 14, 2021 @ 11:52am

- Fixed typos in Celatid Turret classdata; all three tiers now properly gain the Turret Persistence ability. You'll need to respec any existing ones in your barracks with either respecselectedsoldier (LWOTC) or rebuildselectedsoldiersclass (shiremct's Additional Soldier Console Commands mod).
- Fixed typo in default archetype for MEC Pyroclast weapon.
- Fixed broken icons for MEC Pyroclast attack skills.

Update: Dec 6, 2020 @ 6:38am

- Possible fix for Phase Drone showing up in the Proving Grounds even without Advent Psi Ops installed.