Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Very hastily thrown together: Recycles the original mod icon, doesn't give the SPARK voices to any of the BUs, doesn't remove human voices from them either... I'll work on it some more later, but it'll do for tonight.
It is my (perhaps incorrect) understanding that Kiruka hasn't been doing much modding lately, so this might need to be fixed by a separate mod overriding her configs. I'll see if I can throw something together later...
A more correct definition might therefore have been:
+BodyPartTemplateConfig=(PartType="Voice", Language="english", Gender=eGender_None, TemplateName="BU_ResistanceMecCalm_English", ArchetypeName="SparkCVoice1_English.Voice_SparkCVoice1_English", CharacterTemplate="BU_ResistanceMec")
Kiruka copy-pasted the XComContent lines for the SPARK voicesets and changed their CharacterTemplate to point at a BU unit template instead of SparkSoldier, repeating this process for each consecutive BU template - for instance:
+BodyPartTemplateConfig=(PartType="Voice", Language="english", Gender=eGender_None, TemplateName="SparkCalmVoice1_English", ArchetypeName="SparkCVoice1_English.Voice_SparkCVoice1_English", CharacterTemplate="BU_ResistanceMec")
And it's because the XComContent.ini despite holding all of the base spark voices for whatever reason Locks it out for all types of sparks weather that be the base game or the LASER Spark classes
is this compatible like the other Shiv mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=2964444807
Can I use the [WOTC LW] Classes perk pack instead of the required one?
https://steamcommunity.com/sharedfiles/filedetails/?id=1790938526
Can I use the non LWOTC version of MEC Troopers for it to work?
Does A Better Advent give me the Advent/Medi drones as well?
is this safe to add mid campaign?
The most recent updates that added the researchable upgrades has in particular made a world of difference in their capabilities. You're one of the best modders on here, LWOTC wouldn't be the same without your content.
Changing this line to
;+ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=BU_AlloyShiv_WPN, DONOR_GAME_ARCHETYPE="XEU_SHIV.Archetypes.WP_SHIV_minigun", REPLACE_SOLDIER_ANIMSETS=True, REPLACE_WEAPON_ANIMSETS=False)
fixes the cannon problem. You find them in the wsr ini file of this mod.
new perks?
if you are NOT playing with LWotC, check this mods configs for solutions on how to change the model used for the MEC, to a non-LWotC model