Arma 3
Cryme's Gear Grabber - Virtual Arsenal Mod
Showing 1-8 of 8 entries
Update: Aug 31, 2020 @ 8:33pm

Changed customized messages that pop-up after selecting a unit.
Changed the way the mod detects between vanilla arsenal and ace arsenal.

Update: Aug 30, 2020 @ 12:30pm

Added ACE arsenal functionality. The mod works WITH or WITHOUT ACE installed, no need to subscribe to a seperate mod in order for Cryme's Gear Grabber to work with ACE.

Update: Aug 27, 2020 @ 8:52pm

Hope I'm not updating this too frequently..

This small update included some animation fixes so unarmed units wouldn't pose with an invisible weapon.
Code tweaks to be a little more streamline.

Update: Aug 26, 2020 @ 10:15pm

Update: Aug 26, 2020 @ 10:08am

Fixed: Players no longer have to close and reopen arsenal before adjusting their loadout. Bug has been fixed, users should no longer see the warning.

Update: Aug 24, 2020 @ 7:31pm

Still trying to work out a bug where if the arsenal is already open and player changes their loadout using CrymeGearGrabber, the arsenal tabs on the left don't recongize the changes. Clicking tabs to the left will reset player to what they originally had when they opened the arsenal.

Update: Aug 24, 2020 @ 5:33pm

Changed the way the dialog is called so it'll block out all arsenal logo's from showing through the dialog.

Also noticed a bug where I assume arsenal "saves" your loadout when originally opened, if a user selected a new unit through CGG and then clicked "Uniform","Weapon" or anything along the left side, it would give the user the weapon they originally opened arsenal with.
-Fixed by "Select" now closes arsenal and then reopens arsenal automatically.

Update: Aug 23, 2020 @ 10:52am