RimWorld

RimWorld

Apini Playable Race, Continued!
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Update: Feb 8, 2024 @ 6:57pm

Update: Sep 3, 2023 @ 10:41am

Recompile the the assembly to fix some reference errors with Harmony.
Remove harmony dll from the assemblies (already a dependancy, having a duplicate dll loaded is asking for trouble).
Moobee larvae no longer act like actual babies, making them move and eat on their own again.
This was due to moobees using the first few lifestages as Apini, an issue as old as moobees themselves (almost 10 years!).
This wasn't an issue until nighzmarquls's biotech patch included in #137 made the lifestages less generic.
So now moobees have their own lifestages.

Update: May 26, 2023 @ 1:27pm

Fix Drone and skin tone bugs
Add some compatibility for Biotech
A bunch of stats tweaks across all races.
Combat extended patch update.

Thanks to AluminumAlman and nighzmarquls!!

Update: May 12, 2023 @ 12:40pm

Includes some small cleanups and end of 1.3 support, legacy branch is created.

Also, I have been facing difficulty in figurine out a few issues with the mod.
please see https://github.com/Jack7D1/Rimworld-Apini/issues/135 and let me know if you have any helpful information.
Thanks

Update: Feb 28, 2023 @ 6:52pm

Problem is fixed, reverting previous update.
Thanks Erdelf!!

Update: Feb 6, 2023 @ 6:07am

DESYNCING HOTFIX:
This update is not from the repo.

Created new inverted settings for Apini trait restrictions and insect diplomacy features until a proper fix can be made.
These features are now opt in rather than opt out.
Should fix the issue of the mod interfering with other mods and even the core game relating to these features.
These settings will be removed and your original settings restored once a proper fix comes about.
You can choose to opt-in if you don't care about the effect of these functions outside of the mod.

Update: Dec 24, 2022 @ 5:08am

Hello!
This update adds mod options and lays the framework for easy additions, due to the fact they make modifications to the def database you will need to restart your game for a change in settings to take effect.

They are:
Disable Apparel Restrictions, apini can now wear all apparel.
Disable Building Restrictions, All races can build apini buildings.
Disable Planting Restrictions, All races can plant apini plants.
Disable Disallowed Traits, sexual traits and other lorewise disabled traits are no longer force disabled.
Disable Insect Diplomacy, makes insect relations the same as classic (always hostile).
Disable apini smokeleaf allergy, apini no longer suffer from asthma attacks when smoking (should also count tobacco in other mods but I'm not able to tell for sure).

Hopefully with these options you are able to better customize your experience to your liking!
Thanks, and have a merry christmas!

Update: Nov 28, 2022 @ 6:44am

Update: Nov 6, 2022 @ 6:36pm

Update: Nov 6, 2022 @ 4:39am

Fully tested and confirmed update to Apini to rimworld 1.4
Recommend staying with 1.3 for some time until wrinkles get worked out, full support for 1.3 maintained until April 28, 2023 at which point it will be retested, confirmed, and frozen in a branch on the github such as version 1.2 with legacy_1.2.
Again, to restate, old versions are not deleted! They are simply not available on the steam page since there are no more updates and the way the mod structure works would cause the mod size to grow rapidly.
You can download and install the mod by simply downloading the branch you want and putting it in your mods folder.
https://github.com/Jack7D1/Rimworld-Apini

It seems the preliminary didn't have too many issues though, which is a refreshing thought.
Please do report any bugs with the new update, especially ones involving compatibility with mods that are listed as compatible on the steam page as I often miss bugs there.
I'm looking into adding more content, "HeavyMetalClown" over at the discord has been working a bunch on a new class of animal. Additionally I'm looking into adding a Japanese translation to the mod, as there appears to be demand and a sizable chunk of the audience, so I'm getting into contact with folks who have already done so.
I know such people often monitor these updates, so please do get in touch as I seriously appreciate your hard work :)