Cultist Simulator

Cultist Simulator

Cultist Simulator Extended
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Update: Apr 14 @ 11:44am

v1.2.0
-Made small edits so some recipes ask for aspects instead of cards.
-Made some edits to the ghoul legacy recipes so they use the new aspects.
-Reverted rivals created by the Detective Legacy being all unnamed rivals introduced in v1.0.4. This function works like in vanilla again.
-Fixed Funerary Customs of the Rending Mountains missing the Codex aspect.
-Fixed the 'Return to the Fundamentals' recipe poping up when trying to read some new books when using Reason.
-Fixed requesting a new Detective case purging all trails and evidence. The purge now happens if they actually give you a new case.
-Fixed Hunters arresting a Rival dropping Tentative Evidence and Rival Notoriety of the already solved case.
-Fixed the 'Fresh Air and Exercise' action in the Study verb available when reading a book.

Update: May 5, 2024 @ 9:23am

v1.1.9
-Added the ability to pack and unpack book collections to save more space or to sell the collection for more money.
-Edited the tool repair interactions so the cracked tools turn into the repaired ones instead of deleting one and spawning the other.
-Memories or raw Influences can now be used to help fulfill commissions.
-Replaced the book covers of The Rose of Nuriel, The Rose of Hypatia and The Rose of Waznei.
-Studied books will now drop in the same spot they were instead of the drop zone.
-Fixed Books signed by Teresa Galmier resetting when studied, removing the signature aspect from them.
-Fixed Idealist and Grim hunter aspects still remaining after a Hunter turns into Resolute in some cases.
-Fixed Weary Priest not triggering the derange annoyance change.

Update: Apr 21, 2024 @ 12:09pm

v1.1.8
-Replaced the Zeboim formula/elixir cards with an actual lore fragment unique to this legacy. It has Winter and Grail aspects.
-The Ghoul unique lore fragment can now be further upgraded as The Ghoul consumes remnants with a magnitude five Memory aspect.
-Added the Tin Spintria coin from the BoH game and rebalanced some of the aspect in the other Spintriae.
-Some Patrons will sometimes pay more for fulfilled commissions while others will always pay the exact amount.
-Fulfilled commissions don't turn into Spintriae so the payment drops into your Spintriae stack, if any.
-Aramaic and Sanskrit tutoring now cost a Bronze Spintria or higher.
-Repairing the Noonstone now requires an Iron Spintria instead of Funds.
-Added one Forge aspect to Health cards.
-Removed some unnecessary interactions of Followers with Prisoners and edited the rest to make the requirements more precise.
-Seducing strangers with Grail followers now drop a missing case card instead of a Notoriety one.
-Defeated or Escaped NPCs no longer decay into into a character to avoid them retaining aspects. Instead, the cards have a longer timer.
-Fixed a deranged Weary Detective missing the Potential Rival aspect, making him unable to come back as a Rival.
-Fixed a mistake preventing a Season of Ambitions from properly respawning a defeated NPC as a Rival or Annoyance.
-Fixed 'Unlabelled Film [Watched]' missing the slots to be able to rewatch it.

Update: Apr 16, 2024 @ 10:41am

v1.1.7
-The Resolute aspect unique to The Stranger hunter can now be gained by any Hunter when having both Idealist and Grim, which get replaced by Resolute.
-Resolute Hunters cannot be demoralized or fascinated. Attempting to do so will always fail and give you Fear + Notoriety.
-Made it so specific aspects do not transfer when NPCs change. For instance, Hunters turning into corpses will not have their hunter skills.
-Reworked deranged characters a bit more. The cards now have aspects that will be grabbed by a season of Suspicion or Ambitions to respawn them.
-Weather cards are all grouped together so only one can exist in the table. A new one will replace the current one.
-Reduced Winter aspect in Decrepitude from four to two.
-Added one Grail aspect to Passion and one Winter aspect to Reason.
-Fifth Eye Curse now corrupts Passion instead of turning it into Fascination. Cursed Passion has 4 Moth aspect and will induce visions if used.
-Dry Soul Curse now corrupts Reason instead of turning it into Dread. Cursed Reason has 4 Winter aspect and will induce despair if used.
-Added a way to use rites to dispel curses from afflicted Passion or Reason.
-The prisoner instances of Robin decay into 'A Lunatic' instead of a corpse now.
-Fixed Weary Detective and Robin turning into the wrong instances when deranged.
-Fixed Agent Douglas Moore using the wrong element sprite.
-Fixed the 'A Tincture of Opium' Health recovery option not consuming funds.

Update: Apr 10, 2024 @ 6:42pm

v1.1.6
-Cults will now accept Influences in a separated slot. The Trappings slot no longer accepts Abilities. The Associate slot won't accept Annoyances.
-Added Secret Histories Influences into the game. These are only found in the Mansus. They use the unused images found in the vanilla game.
-Talking with a Follower and leaving the slot empty will now generate a memory card from conversation. This could be from aspect or weather related.
-Added six weather related memories that can only be obtained from talking with followers.
-The Ecdysis Club now requires Health, Passion or Reason to visit but it will also restore them if they are fatigued.
-Sulochana will now be unavailable for 60 seconds when you talk with her in the Ecdysis Club.
-Spent funds will turn into 'A Transaction' which can be used by Hunters to extend their investigation.
-Fixed a mistake in a previous update making it so Annoyances could not be interacted with in the Talk verb.
-Weary Detective might come back as Douglas Moore if deranged. This means The Suppression Bureau pulled him back into the table as a proper agent.
-Loud Priest might come back as Agent Clifton if deranged. This means The Suppression Bureau gets an interest in him and ends up recruiting him.
-Added a new start for Clifton, Loud Detective. An average constable at the disposal of the Suppression Bureau.
-Loud Detective might come back as Loud Priest if deranged. This means Clifton lost his position and decided to follow his beliefs.
-Edited Edvard to be Winter related instead of Edge. There are enough Edge followers in the base game.
-Edvard has higher chances to come back as either a Rival or a Hunter.
-Agent Stranger cannot be swayed and attempts to derange will kill him, force him into hiding or escape. He's very likely to come back and always as Agent Stranger.
-Made it so all NPCs and alternate starts that were missing blinking animations now have them.
-Renamed the 'Ability' slot in book study to 'Experience' and edited it so it also allows Scars in it.
-NPCs do not use the same scar aspect as the player anymore to avoid them working as player scars.
-The 'An Injury' card now has 2 Edge aspect so it's easier to deal with early Edge challenges in book study.
-Removed 'The Carmine Petal: Revised' book from Morland's Shop. It's only available in Oriflamme's Auction House now.
-Fixed 'The Locksmith's Dream: Incursus' still being an issue with reward spawning.
-Fixed studying the 'Seven Shards' book not removing the unread version while still giving you the read version.
-Fixed The final upgrade of the strength skill counting the 3 forge aspect from the previous upgrade towards a 'Matchless Physique'.

Update: Mar 31, 2024 @ 11:51am

v1.1.5
-Edited the books that give you the last fragment of each lore. They give you the previous fragment stage instead so now the last stage is only obtained by upgrading.
-Replaced the cover of the 'Apollo and Marsyas' and 'Chione at Abydos' books for the BoH versions.
-Added a new book, Funerary Customs of the Rending Mountains. It's only mentioned in the Ghoul legacy but it's now an actual item you get.
-Readables now require you to clear a lore aspect challenge to be researched. Players need to match the required lore mystery with lore aspect.
-Readables now give a memory along with the usual rewards. Readables that gave Erudition and Glimmering no longer do.
-Edited Restlessness so it has -1 of every lore aspect that it has.
-Edited Fascination so it also has 2 Lantern aspects to increase its uses.
-Added a new memory, A Revelation. It has 3 Lantern and 3 Secret Histories aspects. It decays into Fascination and burns into Fleeting Reminiscence.
-Edited Dread so it also has 2 Winter aspects to increase its uses.
-Added a new memory, Solace. It has 2 Heart and 2 Winter aspects.
-Added a new memory, Bittersweet Certainty. It has 2 Lantern and 2 Winter.
-Added a new memory, Fear. It has 2 Edge, 2 Moth and 2 Winter aspects. It decays into Dread and burns into Solace.
-Night Terrors verbs will give you Fear memory instead of Dread now.
-Added a new memory, Regret. It has 2 Forge, 2 Edge and 2 Winter aspects. It decays into Dread and burns into Solace.
-The Closed Case file generated by arrested followers will decay into Regret intead of Restlessness now.
-Added a new memory, An Impulse. It has 2 Forge and 2 Moth aspects.
-Added a new memory, Foresight. It has 2 Forge and 2 Lantern aspects.
-Added a new memory, Hindsight. It has 2 Forge and 2 Winter aspects.
-Added a new memory, A Contradiction. It has 2 Edge and 2 Moth aspects.
-Added a new memory, Confounding Parable. It has 2 Secret Histories and 2 Moth aspects.
-Added a new memory, An Intuition. It has 2 Heart and 2 Secret Histories aspects.
-Added a new memory, Curious Hunch. It has 2 Forge and 2 Heart aspects.
-Added a new memory, Satisfaction. It adds 2 Grail and 2 Heart aspects.
-Added a new memory, A Pattern. It has 2 Forge and 2 Knock aspects.
-Added a new memory, Secret Threshold. It has 2 Edge and 2 Knock aspects.
-Added a new memory, Gossip. It has 2 Moth and 2 Grail aspects.
-Added a new memory, Salt. It has 2 Winter and 2 Knock aspects.
-Added a new memory, Cheerful Ditty. It has 1 Grail and 3 Heart aspects.
-Added a new memory, Beguiling Melody. It has 1 Heart and 3 Grail aspects.
-Added a new memory, Wistful Air. It has 1 Heart and 3 Knock aspects.
-Added a new memory, A Storm. It has 2 Moth and 2 Heart aspects.
-Added a new memory, A Stolen Secret. It might appear when entering the Mansus with Way: The Wood. It has 2 Secret Histories and 2 Knock aspects.
-Edited Favour with Authority to be unique, have Memory, Influence, 2 Secret histories and 2 Winter aspects so they can be used in book challenges.
-Edited Peculiar Rumour to not have Ingredient, 2 Moth, and have the Memory, Influence, 2 Secret Histories and 2 Grail aspects.
-Edited Fleeting Vak so it now has Memory, Influence and 4 Secret Histories aspects.
-Edited Fleeting Reminiscence so it lasts 60 seconds instead of 120 seconds. It now has 1 moth but also 1 winter.
-Renamed 'A True and Accurate History of the Shadowless Kings' to 'Isaac of Karth's History of the Shadowless Kings' and replaced its sprite with the BoH one.
-Fixed Seven Shards giving an extra lore fragment of the same type.

Update: Mar 21, 2024 @ 9:06pm

v1.1.4
-Added compatibility so the mod works with Compact Translation. (Thanks to Xardis for all of the compatibility code changes)
-Added a new patron, Strauss. A contact that breaks Spintriae down into lesser coins. He doesn't leave after each exchange but he travels constantly.
-Edited the decay resaturate feature in Patrons. They start decolored and gain color towards being available.
-Edited 'On the White' and 'Those Indignities Perpetrated By the Deceitful Fraternity of Obliviates' so they use the BoH texts and images.
-Removed the copy of the 'Bancroft Diaries' added by the mod since this book was already in the game, under a different ID. Kept the image and label.
-All three Geminiad books can now be found as random loot in Continent Vault Rewards.
-Fixed The Geminiad III not spawning the ritual card that it was supposed to have in the previous update.
-Fixed 'Exercises in the Continuity of Self' and 'Operations of a Certain Finality' having a mistake in the study rewards.
-Fixed a mistake in 'The Instruments of the Heart'. It now gives Grail lore instead of just Heart.

Update: Mar 19, 2024 @ 11:27am

v1.1.3
-Added a new verb, Contact. The Time verb will have a small chance to spit this verb, which will grab specific cards for new interactions.
-Cards with the Annoyance aspect can be pulled by the Contact verb to annoy the player, especially when a more useful card could be pulled by it.
-Added a number of texts from the BoH game. Mostly Books. Avoided material written in languages or lore not in CS, or works from the Nocturnal period.
-Renamed the 'Text' aspect to 'Readable' and edited its description so it's more like the BoH one.
-Added three categories for Readables; Codex, Scroll, Film and Unorthodox Format.
-Replaced The Geminiad with the three ones from BoH. They all work as tools and The Geminiad III basically works like the original one.
-All books now remain after read, just like The Geminiad. Players can now collect or sell them.
-Enabled a lore text, The Locksmith's Dream: Incursus. It's a Lantern and Knock text now found in St Tentreto of the Deep Door. Study text from the BoH game.
-Edited De Horis (Book 1) and De Horis (Book 2) so they fit with the De Horis, Book III.
-Once you exhaust the list in Oriflamme's Auction House, you will gain reputation with them. They will reach you for special offers for a limited time.
-Icon of St Agnes is no longer unique so multiple could be found in expeditions.
-Fixed the Missing Agent card not doing anything.

Update: Feb 23, 2024 @ 1:42pm

v1.1.2
-Followers with the corresponding shaper aspect from gifted tools increase the chances to overcome obstacles in expeditions.
-Edited the color of hunter evidence against the player and the closed case one for arrested followers. It should be easier to tell apart from rival ones.
-Meteoric Bullet is no longer unique so multiple could be found in expeditions.
-Added ability to apply a single pigment to prisoners and give them the corresponding aspect to prepare them for a rite.
-Fixed the interactions with prisoners not appearing. This was due to the Dahlia update of the game which changed an ID and added interactions with prisoners.
-Edited some of the interactions with prisoners added by the Dahlia update and removed the ability to use restlessness to let them free.
-Fixed Devouring Risen not being able to be summoned due to a change in vanilla.
-Fixed learning languages from summoned spirits partially using the vanilla method and giving both a language card and the aspect.
-Fixed the Phrygian language aspect missing its icon.
-Fixed the wrong description given when someone dies from scars.
-Fixed Hunters taking the wrong evidence when investigating the player.
-Fixed a spelling error on Lucy's Disciple description.

Update: Feb 10, 2024 @ 9:10am

v1.1.1
-Added a new lore text, A Suppression Bureau File. It's a Lantern lore text that will also give you Fascination upon reading. Found randomly in Capital vaults.
-Added a new nitrate film. This one is unlabelled and can be studied in the same fashion as STUMM! for lore and an influence cards. Found in Capital vaults.
-Added a new nitrate film labelled with the name of your previous character. This one is only obtained in the Detective legacy for now and can be studied.
-Edited the STUMM! film. It now gives 'An Icy Atmosphere' influence instead of instant Dread.
-Edited the Sickness action. The timer has been split in half and the last 30 seconds will now attempt to grab Vitality to fight the illness earlier.
-A Rival's Ascension is now taken into cosideration when they decide to try to murder a Hunter. The higher, the more likely to succeed.
-Edited how the Tenacious and Mystic aspects in Hunters work in protecting them against a Rival.
-Rivals that fail to murder a hunter might give them a scar instead.
-Rivals getting arrested either by a Detective player or a Hunter will trigger a clues and evidence purge so they cannot be used against a new rival.
-Reduced the amount of scars on NPCs from seven to five. Seven scars make sense on someone with an extended lifespan, like the Exile but not on regular mortals.
-Hunters arresting rivals will drop a different 'Closed Bureau File' card now. These will not decay into restlessness like the ones generated from caught followers.
-Reverted the changes about Hunters and Notoriety. They requiring a Cold Trail card first was making it too easy for players.
-Reduced acummulated clues in a hunter's investigation from 10 to 5 so they can turn 5 mystique into Notority, for instance.
-Fixed meddlers having the Maverick aspect, which is an occultist rival aspect and would allow them to sometimes do cultist actions.
-Fixed some typos in some of the descriptions in actions taken by rivals and meddlers.