Cultist Simulator

Cultist Simulator

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Cultist Simulator Extended
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Aug 10, 2020 @ 9:36pm
Apr 14 @ 11:44am
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Cultist Simulator Extended

Description
Cultist Simulator Extended

This mod extends the original content with more cards, decks, actions and some changes to vanilla mechanics. Requires The Ghoul DLC.

Hunters generally take longer in their investigations since they now have to follow a trail of your deeds to generate proof against you.
Your activities will get the attention of concerned citizens, which will try to expose you to the authorities.
Hunters cannot grab corpse cards now. When a person gets kidnapped or murdered without witnesses, they generate a missing person card, which can be linked to you.
There's a new trail card, Cold Trail. these cards can be investigated to connect a trail towards you.
Hunters can't directly grab a Notoriety card now. They first need to grab a cold trail card. Notoriety turns into a cold trail when it dregrades.
Tentative Evidence now decays into a cold trail card when it degrades to give hunters a small chance to turn it into notoriety or at least follow up on it.
The Suppression Bureau will send constables against minor offenders but if you become notorious enough, they will start sending deadlier agents.
There's new agents but there are also chances of acquaintances spawning as constables or agents instead.
Killing a hunter in public will cause the Bureau to immediately send a new agent to investigate.
The Tenacious trait is taken into consideration when a rival tries to murder a hunter.
Mystic hunters will be able to use their trait to defend against rivals with 4 ascension marks.

Rivals also work a bit differently too. They can conduct other occult activities, such as murdering or kidnapping an citizen.
Rivals will now drop their own trail cards so hunters can follow them and build a case against them.
Rivals cannot be dragged into trail for an investigation against you. Hirelings can now in their place.

There's a new kind of rivals in the mod, meddlers. These minor annoyances will try to expose your activities to the authorities.
They will start to generate trail cards against you, usually by exposing followers so they have the capacity to keep a follower busy.
They are considerably easier to dealt with than proper rivals and can also be either turned into occult rivals and recruited.

The Detective legacy also works in a similar fashion to hunters now, with some differences. It can also be chosen right away for a new game.
Investigations now might take a lot longer before you can throw the Suppression Bureau against your suspect.
If a fellow hunter is investigating you, they will also be able to grab rival cards and conduct a separated investigation against them.
Since your target now gets a lot of interaction, there might be cases you can't get to them in time so to avoid suspension, you can use your job card + a reason card to stall.
In some rare cases, detectives might end up without a case. If this happen, you can request a new case by using your job card + 3 reason in the work verb.

Scholarship has got some changes. Instead of having language cards after learning them, they are now added to your scholarship card as aspects of it.
This means you can't learn a language without at least the basic scholarship card.
You can now use scholarship to find tutoring work or translation work, if you have at least a translation aspect.
The better your scholarship card, the easier it gets to find work and the less likely to generate attention towards your activities.

The Ghoul legacy has got changes too. Cemetery corpses are weaker than fresh corpses but they can still serve purposes.
Fresh corpses turn into the weaker variant when they rot.

The strength skill is now taken into consideration when attacking hunters and rivals.
The strength skill can also be used to kill a prisoner yourself. Followers and summoned creatures can also interact with prisoners too.
Tools have a new aspect related to their principle, Shaper. This is used mostly on prisoners and gifting the tool to a follower will give this aspect to them.
Using a tool or a follower with the Shaper aspect on a Prisoner in the Talk verb will give them a Scar related to the aspect's principle.
Scars on NPCs now work in a similar fashion to the scars in The Exile DLC. There more scar types and NPCs need 7 to die.
Poor Lunatics will now decay into corpses so they can be of use in other rites.
There's a new summonable, Devouring Risen. It's a mindless and hungry zombie that will never capture a target and will destroy their corpse. It's more dangerous when hungry.
A number of cards have been replaced with better resolution cards or different looking ones.
Popular Discussions View All (1)
16
Apr 13 @ 2:52pm
Bug Reports
Chiko
83 Comments
4D 12 hours ago 
Pogging at the update right now
Chiko  [author] Apr 14 @ 11:48am 
Just updated the mod. Check the changenotes for the full list of changes and bugfixes.
LEE Mar 4 @ 11:11pm 
When I started as a police detective, I found that after recruiting the first hostile element, the only new hostile elements were troublemakers, and acquaintances could not appear as hostile elements, what was going on?
Yaddah Jul 29, 2024 @ 12:24pm 
Thank you for still updating this mod even in 2024. I used to enjoy it a lot back in the day, but had to unsub due to some annoying bugs and I felt it made the game too easy. Maybe some or all of that is fixed now. Thx again!
YuGarKen Jul 27, 2024 @ 8:32pm 
Mmm, I'm not sure if this is a fault from my end but I can't seem to pack/make a collection of books?

I had a Rose of Waznei (this one gave me the [read] copy), a Rose of Hypatia, a Rose of Nuriel
I read one of em, and it gave me the [read] copy directly, but the other two is just consumed without giving me the [read] copy?
블링블로우 Jun 22, 2024 @ 5:07pm 
mod got updated so i can play the game again thanks
Chiko  [author] May 5, 2024 @ 9:32am 
Those new slots are not the requirements. The real requirement to read books in the mod is to match or surpass [Lore] Mystery with cards having the required [Lore] aspects. Since you have no 'raw' lore cards at the start, you need to use memory, influences and/or ability cards to get the required lore aspect.
Don't assume we're friends Apr 29, 2024 @ 1:37am 
Update: I have tested it with this mod exclusively (besides GHIRBI), and the results are the same even on a new save. I cannot study books. I have a screencap of this if need be.
Don't assume we're friends Apr 28, 2024 @ 6:59am 
Hello, I am uncertain if this is an error caused by this mod or my time away from CS, however removing various other mods has had no effect on this issue, prompting me here.

Primarily, with this mod enabled I am unable to 'study' correctly whilst the 'Pretty Young Thing'. Attempting to study a book asks me for several things, such as lore and other requirements, of which nothing satisfies it. When last I played, I was capable of simply reading a book for tidbits of lore.
Submitted accordingly are my list of mods - are any of these incompatible with your mod?

GHIRBI
AchieveIntegrations (Disabled to no effect)

Unfamiliar Pursuers REDUX
And Unfamiliar Worshippers (I suspect these two the most)
Nebvie's Companion Collection

Legacies as newstart (It has been some time and I do not wish to try and salvage my old saves)
Longer Card Animations
More Animated Cards

If you could respond (at your leisure, of course) I would be most appreciative. Thank you, and have an excellent day.
Chiko  [author] Feb 23, 2024 @ 1:46pm 
Aight, new update. This one addresses the bug reports from here and the ones I found on my own. It also adds a few new things. As always, more info in the 'Change Notes' tab.