Cultist Simulator

Cultist Simulator

Cultist Simulator Extended
Showing 11-20 of 20 entries
< 1  >
Update: Feb 12, 2021 @ 7:42pm

v1.1.0
-Compatibility update so the mod works with the latest build of the game. This fixes most issues affecting hunters and the detective legacy.
-Reverted hunters being able to start with minor trails and needing a cold trail to be able to jump to higher trail cards. Hunters can pick up any trail card again.
-Trail cards will now acummulate as clues during an investigation. If the investigation reaches 10 points, the hunter will turn the investigation into Notoriety.

Update: Nov 27, 2020 @ 4:57am

v1.0.9
-Added a hunter and a minor meddler variant for Slee. He now might spawn as a constable or as a concerned citizen.
-Added a minor meddler variant for Clifton. He now might spawn as a 'Loud Priest' and will try to expose your activities.
-The meddlers deck now consists of constables and citizens. The more dangerous hunters will arrive to investigate missing agent cases.
-Edited the first meddler to be random instead of being always the default constable.
-Fixed an oversight that would force rivals to always try to murder a hunter or conduct an expedition.
-Fixed an oversight that prevented the learning of the Vak language from the fleeting Vak card.
-Fixed a typo in the translation from language actions.

Update: Sep 2, 2020 @ 8:57pm

v1.0.8b
-Compatibility update so the mod works with the latest beta build.

Update: Aug 24, 2020 @ 6:24pm

v1.0.8
-Scars on NPCs now work in a similar fashion to the scars in The Exile DLC. The aspect is a general Scar counter instead of the vanilla 3 ones, and gaining one will still give you principle aspects.
-It's now possible to get scars from the other principles but Secret Histories. Since all scars have a general counter now, NPCs need to gain 7 of them to die.
-Tools have a new aspect related to their principle, Shaper. This is used mostly on prisoners and gifting the tool to a follower will give this aspect to them.
-Using a tool or a follower with the Shaper aspect on a Prisoner in the Talk verb will give them a Scar related to the aspect's principle.
-Poor Lunatics will now decay into corpses so they can be of use in other rites.
-The Tenacious trait is taken into consideration when a rival tries to murder a hunter.
-Mystic hunters will be able to use their trait to defend against rivals with 4 ascension marks.
-The Detective legacy can be chosen to be played right away, just like the DLC legacies now.

Update: Aug 21, 2020 @ 8:37pm

v1.0.7
-Added the ability to use prisoners in the talk verb to interact with them.
-Using the Strength Skill with a prisoner will kill them. If the skill has the Dangerous aspect, it will kill them faster.
-Followers can either kill or drive a prisoner insane depending on their aspects.
-Added a new summonable, Devouring Risen. It's a weak form of undead, akin to regular zombies in media. It has 2 states, hungry and sated. The sated state will decay back to hungry but it's deadlier when hungry. It can be renewed by feeding it corpses and prisoners in the talk verb.
-Hunters or rivals attacked by a Devouring Risen, will never get captured and they will never bring the body back to you, leaving a dangerous trail to be picked up by hunters. If the Devouring Risen is in its hungry state, they will have higher chances to succeed and will also feed.
-Each level in the strength skill is taken into consideration when dealing with a Cultist Rival yourself. Each level affects your chances to murder a rival. Rivals with higher ascension marks are harder to kill.
-Fixed the generic female prisoner not using the correct card icon.

Update: Aug 19, 2020 @ 12:50pm

v1.0.6c
-Fixed an oversight making it so opening The Peacock's Door gives the Vak language aspect as a card. Now it gives a proper card that can be used to learn the language in a similar fashion to learning it from a book.

Update: Aug 18, 2020 @ 10:39pm

v1.0.6b
-Fixed an oversight with the last upgrade to the scholarship skill. It turns out the last upgrade works in a different fashion in vanilla, which replaces the card instead of upgrading it, removing all the language aspects. This no longer happens.

Update: Aug 18, 2020 @ 10:36am

v1.0.6
-All language skill cards are Scholarship aspects now. Learning a language from a book, patron or other source now requires the Scholarship Skill in the specified slot to be upgraded with a language.
-Translating a book works slightly different now. You now place the untranslated book in the Study verb first, and then add the Scholarship Skill. If the language aspect required is not in the skill, then the card won't be placeable at all.
-Doing Tutoring work is slightly different now. When you place the Scholarship skill in the work verb, it will ask for 1 reason. It will then attept to find work. If work is found, the reason will be dimmed when the job is done.
-It's no longer possible to do Translation work separately now. When a language aspect is added to your Scholarship skill, There will be a chance to find translation work for that language. If not, then it will try for tutoring work.
-Having multiple languages means multiple chances to find translation work, which means more money but also higher risks. Your current Scholarship level will reduce the chances to fail now.
-Each level in the strength skill is taken into consideration now, when dealing with a Hunter yourself. Each level affects your chances to murder a hunter, as well as the effectiveness of their Tenacious skill.
-Leo can now appear as a constable working for the Suppression Bureau. He has the Meticulous trait.
-Lucy can now appear as 'Concerned Citizen', a minor meddler.
-Replaced some card sprites from both the mod and from vanilla with new ones.
-Fixed an oversight preventing annoyance removal in some cases from the Glover and Glover job.

Update: Aug 14, 2020 @ 5:26pm

v1.0.5
-Added new type of rivals. These minor meddlers are made up of concerned citizens, priests, journalists, etc. These non-cultist rivals will try to expose you to the authorities.
-Minor meddlers have the 'annoyance' trait, allowing you to deal with them in the same fashion you can deal with your boss at Glover & Glover. You can also try to kill them yourself.
-Douglas can also be encountered as a 'Weary Priest' now. Includes a new portrait for this new possible role as a minor meddler.
-Robin can be encountered as a journalist, a minor meddler. It's also possible to recruit her and for her to become an occultist rival.
-Added a new character, Lucy. She can be recruited as a grail follower. She uses an edited old portrait no longer used in the game.
-Added a new character, Edvard. He can be encountered as a constable (hunter), an agent (deadlier hunter), or as an acquaintance (edge follower).
-Included a temporary 'fix' for the expulsions issue in the ambitions/schemes actions. It's not perfect but it keeps things going.
-Fixed an issue with the missing agent mechanics. The game will now use 'The Wrong Kind of Attention' recipe to look for both active agents and missing ones.

Update: Aug 10, 2020 @ 9:36pm

v1.0.4
-Rivals created by the Detective Legacy are all unnamed rivals now.
-Weary Detective is no longer the default hunter. Douglas as a hunter is now unique. He also changes his look when he goes rogue and turns into a rival or follower.
-The default hunter is now known as Bureau Detective now. These cannot be recruited and attempting to do so will drive them insane.
-Added a new hunter, Robin Bright. She has the Idealist and Erratic traits. She cannot be recruited and attempting to do so will just drive her insane.
-Added a new hunter, Agent Stranger. He has the Meticulous, Tenacious and Mystic traits, making him the most dangerous agent so far. He cannot be recruited or driven insane and attempting to do so will just kill him.
-Killed or captured hunters will drop a Missing Agent trail card, which won't degrade. It will allow the Suppression Bureau to always send an agent to investigate.
-Killing a hunter in public will cause the Suppression Bureau to send a new hunter immediately. This is done by forcing a season of suspicion, which will take the dropped Missing Agent card.

v1.0.3
-Detectives start with 4 funds instead of 3 because all these changes to the legacy make the start more challenging.
-The action that creates rivals for detective players will also scan for rivals. If none is found, then it will create a rival.
-Detective players can now 'stall' at the station as a way to not get suspended, if there's no leads to follow. This takes 30 seconds, requires 1 reason and it resets the job counter at the cost of reason tiredness and a chance for dread.
-Detective players can now 'request new case' using their job card. This takes 30 seconds, requires 3 reason and it will run the action that creates rivals. This causes reason tiredness and a chance for dread. If a rival is found, the request will get denied.
-Using 3 reason will have no chances to fail mystique, cold trail and notoriety investigations now and also reduced the chances to fail these when using 2 or 1 reason.
-Hunters can now investigate rivals now. It works in a similar fashion to investigating players and they will create separated evidence files for rivals.
-Hunters can directly center their efforts on a rival if there's no rival trail cards for them to follow first.
-If a hunter manages to turn a trail card into Notoriety, they will stop the current investigation instead of creating evidence on the spot.
-Tentative and Damning Evidence now takes 800 seconds to decay instead of 600 now. Investigations take longer so Evidence should also take longer do degrade.
-Almost every action Rivals do will drop at least a trail card such as mystique, for instance.
-Rivals can no longer be dragged to trial by the Suppression Bureau on an investigation about you. They are an independent character, no longer associated with you.
-Hirelings can now be dragged to trial by the Suppression Bureau. They are working for you, after all.

v1.0.0 - v1.0.2
-Added a new card, Cold Trail. It has chances to be turned into Notoriety by hunters. If not, then it will allow them to look for longer or to get them into a dead end, ending their investigation.
-Notoriety now decays into Cold Trail, which makes them less dangerous but stay in the table for longer.
-A number of actions will produce Cold Trail cards instead of Notoriety now. This makes the game easier.
-Hunters might generally look for longer and will also have a bit more trouble getting their hands on Notoriety since they can only jump to those if they grabbed a Cold Trail card first.
-Evidence will decay into a Cold Trail card as a way to give Hunters a chance to follow it as a lead for their case against you.
-Added a new card, Missing Case. Killed and captured characters leave this card behind. Hunters can turn them into Notoriety, Cold Trail or allow them to look for longer.
-Edited some of the Ghoul legacy content. Added a weaker Corpse card produced only by exploring Cemeteries. These decay into Cold Trail instead.
-Fresh corpses decay into the weaker variant now. Hunters won't interact with corpses since the Missing Case cards fill a role for that.
-Rivals will drop their own trail cards now so hunters won't be able to connect their trail with you.
-Rivals will do other activities now, such as abductions and murder. These will drop Rival trail cards.
-Hunters killed by Rivals or by you in a public meeting-place won't drop a corpse now. They will drop Notoriety for you and a missing case card for the Rival.
-Edited some of the Detective legacy content. It works in a similar fashion to how hunters work. You can investigate rival trail cards and only rival Notoriety will help you build a case.
-Detective characters will take a longer to close cases so they will get a Case Closed card, which will turn into Contentment soon after.
-Dealing with a job annoyance is generally easier and not deadly now. It still attracts attention, though.
-Added the ability to use scholarship skills for tutoring work. The higher the skill, the easier is to find work and attract less attention.
-Added the ability to use language scholarships for translation work. Chances to make Funds and Erudition are low and all of them have chances to attract attention.
-All summoned creatures last longer than their vanilla counterparts now.
-Upscaled some of the images in the cards so they no longer look pixelated.