RimWorld

RimWorld

Vanilla Brewing Expanded
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Update: Aug 25, 2023 @ 12:43am

v2.05:

Fix: added multiplyByGeneToleranceFactors to all alcohols added by the mod to hopefully make them behave with the alcohol related genes. Same thing for caffeine and tobacco

Update: Jul 7, 2023 @ 7:52am

v2.04:

Fix: Recoded CompStackByCondiments as a Thing class as the comp wasn't working properly in all cases. This will only affect newly created cocktails

Update: May 26, 2023 @ 6:51am

v2.03:

- Tweak: Liquors added in VFE mods and vanilla beer are now categorized as alcoholic beverages.
- Tweak: Beverages from Rim-Effect Extended Cut are also now categorized.
- Fix: Fixed Alpha Bees patch as it was still pointing to RimBees

Update: May 1, 2023 @ 12:29am

v2.02:

- Tweak: Bar can now produce wort in addition to the alcohol precursor items added by this mod, as well as must from VFE - Medieval
- Tweak: Lemons that drop off of lemon trees in the home area are automatically unforbidden. (In the Coffees and Teas add-on)

Update: Nov 7, 2022 @ 12:11am

v2.01:

Tweak: Greatly reduced possibility of chemical damage to the kidneys caused by caffeine tolerance, so xenotypes with caffeine dependance don't end up with destroyed kidneys too fast

Update: Oct 21, 2022 @ 3:29am

v2.0:

- Updated to RW 1.4

Update: Sep 18, 2021 @ 7:41am


v1.302:

Changed tea to properly affect immunity gain speed again
Juice is classified now as VegetableOrFruit so it works for Ideology
Cocktails now produce a flat 0.3 alcohol severity, so they shouldn't knock people over after drinking only 1, and make them MUCH more viable strategically speaking
All musts now have tradeability None so they shouldn't appear anymore in drop pods or merchants
Reduced market costs of coffee beans, tobacco leaves and tea leaves so it is 1.1, the same as other vegetables
Cider now doesn't count as having the Alcohol chemical, so it shouldn't count as a possible drink for addicts
Fixed duplicate translation tag

Update: Jul 14, 2021 @ 12:44pm


v1.3:

Updated for RimWorld 1.3 beta

Update: Jun 4, 2021 @ 2:11am


v1.201:

Changed GlobalLearningFactor and ImmunityGainSpeedFactor in tea and coffee because RW doesn't know what an offset IS

Update: Feb 1, 2021 @ 5:02am


v1.2:

Changed tea and coffee to be brewed in Campfire, Fueled Stove and Electric Stove, instead of the brewery and bar