Stellaris

Stellaris

Acquisition of Technology
目前顯示第 11-20 項,共 286 項
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更新:8 月 24 日 @ 上午 6:44
Frag Jacker 發表

- 在更多適用的地方新增合金到食物的轉換。
- 修正神秘實驗室的 delta 和 alpha 階層工作數量對調的問題。
- 修正資本建築物的工作數量也對調的問題。
- 修正 Dimensional Nexus 使用 DELTA 值而非 ALPHA 值的問題。
- 修正 Dark Energy Spire 使用 DELTA 值而非 ALPHA 值的問題。
- 修正 Dark Matter Mass Converter 使用 DELTA 值而非 ALPHA 值的問題。
- 修正了 Galactic Megaplaza 使用 DELTA 值取代 ALPHA 值的問題。
- 修正 DAI-Singularity-Gov-Core 使用 DELTA 值而非 ALPHA 值的問題。
- 修正千兆堡壘沒有行星限制的問題。
- 新增 Phanon 和 Sigma 階級資本建築關於宇宙風暴傷害減免的工具提示。
- 新增 Phanon 和 Sigma 階級資本建築物的宇宙風暴傷害減免。
- 新增了新工具提示文字的本地化。
- 將士兵和執行者移至獨立的內嵌指令碼。
- 新增內嵌式指令碼以協助執行者和士兵。
- 修正了 delta 執行者無法降低偏差的問題 (或根本沒有任何作用)。
- 簡化了所有士兵工作的程式碼。

更新:8 月 22 日 @ 上午 10:47
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- 修正所有階層的 AoT 棲息地沒有增加任何區域,永遠處於零區域。
- 修正建造 alpha 層行星防護罩所需的資本建築層級錯誤的問題。
- 修正了非淪陷帝國的 delta 階行星護盾氣泡特效無法顯示的問題。
- 大幅簡化產生防護罩氣泡特效的程式碼。
- 修正無法將 phanon 星基地升級為 sigma 階。
- 重製了內嵌指令碼,可將生物船帝國的合金成本轉換成食物成本。
- 重製了法農星基地等級升級成本,降低了合金成本並增加了符文力量成本。

更新:8 月 21 日 @ 上午 8:59
Frag Jacker 發表

- Fixed delta Dark Energy Planetary Shield Generators using the wrong tech prerequisites for the incorrect alpha tier instead of correct delta tier.
- Fixed unfitting entity offsets for the new precursor megastructures when upgrading them from vanilla megastructures.
- Added vanilla mega shipyard upgrade option into precursor shipyard.

更新:8 月 19 日 @ 上午 8:06
Frag Jacker 發表

- Fixed dark matter conduit producing/costing and requiring runic power upkeep.
- Fixed dark energy conduit producingv and costing runic power upkeep.
- Adjusted prices and upkeep for all tiers of conduits.
- Fixed wrong destroy blocks to cause the super assembly to disappear at the end of the month for all tiers beyond delta.
- Removed outdated and unnecessary remove_capital_building scripted trigger, which caused various capital buildings to not get properly removed.
- Added cost removal for all machines and gestalts when transforming their capital to delta tier and having the Enigmatic Deployment technology researched.

更新:8 月 18 日 @ 上午 11:59
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- Fixed alpha enigmatic lab having not existing jobs assigned.
- Fixed alpha tier agri food complex having wrong tech prerequisite.
- Fixed wrong DoA civics references.
- Fixed Megaturret section preview having missing mesh (white box of doom).
- Fixed all tiers of research institutes having not existing jobs and missing resource production.
- Added missing BPV support for all tiers of AoT habitats.
- Fixed wrong localisation entries for Enigmatic Fortress System Capacity tech description.
- Fixed precursor databank DIY project referencing wrong event on success.
- Fixed Fallen Precursor Star relays spawing inside system star (requires new game to have an effect)
- Added missing Hyperion section overrides.

更新:8 月 17 日 @ 上午 6:58
Frag Jacker 發表

- Updates the Mod to Stellaris v4.0 'Pheonix'
- The update is huge and absolutely requires a new game to be started in 4.0 to enjoy all new features.

Changelog:
- Enigmatic Fortress now uses the same mechanics as the deep space fortress.
- Added repeatable technology to increase the amount of Enigmatic Fortresses per system up to a total of 6.
- Fixed Phanon traits to use the new Paragon system.
- Completely changed Dark Matter habitats and higher tiers:
- Building a Dark Matter habitat (or higher) and a conduit on any planet will spawn 4 support pylons around the planet.
- Support pylons boost each others resource output plus worker output on the planet with the conduit.
- The more support pylons exist in the system the higher the granted bonuses, so it's best to build the habitats in
systems with many planets.
- Updated all AoT planets to use the new pop and district system.
- Completely rebuild large chunks of the mod code to use inline_scripts, which should hopefully help with new updates in the future.
- Added buildable precursor mega structures.
- Updated fallen empire system initializers.

更新:1 月 26 日 @ 上午 4:22
Frag Jacker 發表

- Added missing automod traits to Delta and Alpha Tier bureaucrat Jobs. (Thanks to Xahkarias for the headsup)
- Fixed Fallen Empire Warbarges not spawning (requires new game and Federations DLC)
- Fixed Enigmatic Fortress defense platform not spawning in the home system for Xenophile Fallen Empire. (Requires new game)
- Fixed outdated components for Fallen Empire Warbarge designs.
- Fixed outdated components for Xenpohile Fallen Empire Enigmatic Fortress design.

更新:1 月 19 日 @ 上午 5:19
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- Lowered the time to trigger the "Mirror in the Sky" Event from 7200 + [0..360] days to 1800 + [0..720] days.
- Additonally you will now Need either a Enigmalith Aetena constructed OR any resource producing Building from the Alpha Tier on your planets for it to start.

- Lowered the time to trigger the "Power Beyond Stars" Event from 9000 + [0..1800] days to 1800 + [0..720] days.
- Additonally you will now Need either a Enigmalith Kali, Runic Stellar Converter or a Phanon Great Wall (Must at least have MacR.I.P.P. Planets spawned) constructed AND any resource producing Building from the Phanon Tier on your planets for it start.

更新:1 月 12 日 @ 上午 2:52
Frag Jacker 發表

- Fixed wrong variable checks for various Hero armies, causing them to not be buildable when they should be.
- Updated various army values with the latest values from base ACoT.

更新:1 月 7 日 @ 上午 8:49
Frag Jacker 發表

- Changed scripted planet triggers to the ones requested by Inny (Merger of Rules Mod).