Stellaris
Acquisition of Technology
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Actualizare: 13 oct. 2024 @ 6:44

- Fixed broken locators on the Precursor Hyperion model override.
- Improved the visibility of the Precursor Hyperion on the ship designer preview Image.

Actualizare: 29 sept. 2024 @ 6:27

Changelog
Thanks to Xahkarias the AoT enforcer Jobs were rebalanced:

Enforcer crime reduction used to be:
(base value / extra value with the crime reduction decision)
  • vanilla = 25 / 10
  • aot dm = 20 / 10 (big issue, is lower than vanilla)
  • acot = 40 / 20
  • phanon = 60 / 20
  • stellarite = 60 / 20

Now it is:
  • vanilla = 25 / 10
  • aot dm = 35 / 10 (increased to be higher than vanilla, hard to find a good intermediate value between vanilla and ACOT)
  • acot = 40 / 20
  • phanon = 60 / 20 (increased decision reduction to scale linearly)
  • stellarite = 80 / 20 (increased crime reduction to linearly scale with acot and phanon)

Bugfixes
- Updated Phanon components to their latest codes from ACoT.
- Delta Tier Baracks were giving enforcer Jobs instead of soldier Jobs.

Actualizare: 22 sept. 2024 @ 7:34

New Content
Courtesy of Xahkarias added ACOT / AOT Branch Office Holdings:

Credits to Zombifier (aka Sylph) for the mod, I (Xahkarias) just updated it with permission.

Delta, Alpha, Phanon, Stellarite versions of the following:
  • Mineral holding
  • Food holding
  • Consumer Goods holding
  • Alloy holding
  • Naval Cap holding
  • Unity holding
  • Research holding
  • Amenity holding
  • Trade boosting holding
  • Embassy holding
  • Gospel corporation (temple) holding (for the prosperity gospel civic)
  • **Criminal Variations are also included for all above**
  • Executive Retreat holding
  • Xenotourism holding
  • Clinic holding (for the pharma state civic)


Bugfixes
- Reverted the removal of the ACoT Stellarite Nexus technology since it missing causes consecutive techs to not being researchable, locking people out of Sigma Voidsphere Districts for example.
- Overwriting the ACoT Stellarite Nexus Tech directly now instead of replacing it.
- Added new localisation files to override the Stellarite Nexus and other localisation where necessary.

QoL
- Added a Phanon Vault Tracker in the Situation Log to Keep track of Phanon Vaults you spawned via the Dimensional Mirror or have taken in the Droppoint System. (This only works if you spawn/capture a vault after this update).

Actualizare: 20 sept. 2024 @ 8:31

- Fixed not being able to build neither Sigma nor Phanon stellar converters anywhere.

Actualizare: 19 sept. 2024 @ 8:37

- Fixed Sigma and Phanon Stellar Converters not being buildable in Outer Gate Systems.
- Added missing AoT tech Drops to the Rival Path Vault assault.

The vault fix only works if you haven't finished the Rival Path final vault assault yet. If you did already, then only console commands will get you the tech now. You will Need to write the following into console:

research_technology tech_phanon_stellar_converter
research_technology tech_civil_phanon_application
research_technology tech_phanon_genetics
research_technology tech_phanon_augmentations
research_technology tech_phanon_great_wall

Actualizare: 15 sept. 2024 @ 2:33

- Fixed many Jobs and Buildings not appearing because many instance of the is_individualistic_empire trigger were not added because I forgot to save the file.
- Removed duplicate Stellarite conduit.

Actualizare: 14 sept. 2024 @ 2:34

- Phanon and Sigma Tier Stellar Converters can now also convert black holes, Neutron Stars and Pulsars into Phanon Pylon Stars. Space magic go brrr.

Actualizare: 14 sept. 2024 @ 2:10

- Unified checks for is_regular_empire and is_individual_machine into a single scripted trigger is_individualistic_empire.

Actualizare: 13 sept. 2024 @ 10:49

- Updated Mod to 3.13 'Vela'
- Added Independant Machine Empires to all Tiers of Capital Buildings plus many other applicable buildings from Phanon to Sigma Tier.
- Added build icons for the Megastructure build menu.
- The Phanon Corps rival Agent path is no longer borked.
- The Phanon rival Agent path is now mutually exclusive to the Mirror in the Sky path. As soon as you take one path the other will not Show up.

Actualizare: 1 sept. 2024 @ 6:42

- Fixed the tooltip for AoT habitats not properly counting Minor/Major Orbitals in the system.
- Fixed the tooltip for the Astro Mining districts provided by Orbitals for AoT habitas being incorrect.
- Fixed the tooltip for the Energy districts provided by Orbitals for AoT habitas being incorrect.