Stellaris

Stellaris

Acquisition of Technology
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Opdatering: 10. juni 2021 kl. 4:11

- Fixed legacy of the Void origin colonizing planetary diversity hothouse worlds, where it should not.

Opdatering: 6. juni 2021 kl. 6:34

- Fixed a typo in the Sigma Power Amplificiation Nexus description.

Opdatering: 3. juni 2021 kl. 7:44

- Fixed tesseract library granting alpha jobs instead of stellarite tier jobs.

Opdatering: 1. juni 2021 kl. 7:13

- Fixed stellarite mentats missing their job description.
- Fixed stellarite mentats working as specialist jobs in gestalt empires whereas they should be complex drones.
- Added missing ACOT alpha mentat drone job.

Opdatering: 27. maj 2021 kl. 5:17

- Updated the Fallen Empire system initializers since they still had some old stuff from pre 3.0. (Requires new game)
- Updated the planetary icons from the latest planetary diversity update.
- Added ACOT to the dependency in the mod descriptor. This should make absolutely sure my mod overwrites ACOT.
- Updated pdxmesh.shader from Gigastructures.
- Delta, Alpha and Sigma Habitat housing districts now also give +1 building slot.

Opdatering: 21. maj 2021 kl. 8:55

- Fallen Empires now always spawn with warbarges, even if the player doesn't own the Federations DLC. Player buildable warbarges still require the DLC due to the juggernaut components used.

Opdatering: 19. maj 2021 kl. 6:44

- Removed an old dangling unnecessary event.

Opdatering: 14. maj 2021 kl. 9:18

- Fixed the dark matter production core event not popping up again when chosing to postpone it after it was accepted first. (This affects only those which haven't had the event yet.)
- Added the option to completely skip this event and never be bothered again but also not gaining the tech.

Opdatering: 13. maj 2021 kl. 5:40

-Fixed the alpha project not requring 1000 influence for default empires, only for ascended empires in order to start the alpha project.

Opdatering: 11. maj 2021 kl. 12:52

- Fixed gestalt empires of all kinds not being able to research the automated buildings, despite finishing the dark matter production core project successfully. (This time for real I promise, please don't kill me)