Stellaris

Stellaris

Acquisition of Technology
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Opdatering: 23. nov. 2021 kl. 3:41

Update of the base version to v3.2 'Heinlein'

Opdatering: 5. nov. 2021 kl. 7:08

-Fixed both dark matter and stellarite enforcers not removing crime from planets.

STAY RIGHT THERE CRIMINAL SCUM

Opdatering: 10. okt. 2021 kl. 12:54

- Added enigmatic fortress defense platform to xenophile fallenempire. (Requires new game)
- Added enigmatic fortress defense platforms to players. It can be researched either by bordering a xenophile fallen empire, having found the enigmatic fortress leviathan or being a ZoFE ascended empire.
- Fixed decision_fractured_self_detonation decision to setup a proper project now.
- Fixed delta emissary not spawning delta capital buildings.
- Added "exists = owner" to all buildings introduced or overwritten by AoT to reduce errors and thus the chance to crash.
- Changed leaders who have at least levelled up once to be viable candidates for resurrection. This should shut down resurrection event spam.
- Changed resurrected leaders to be viable for resurrection again, should they have died again forcefully.
- Changed delta warbarge to be researchable as well when bordering any fallen empire on top of the reimagination project.
- Added new techs for phanon gatekeeper and warbarge sections. Before they simply unlocked silently when researching phanon design.
- Drastically reworked and simplified the code to spawn the planetary shield FX. It should also be more performant. (Thanks to TrailedMachines for inspiration)

ALL YOUR BASE ARE BELONG TO US

Opdatering: 27. sep. 2021 kl. 5:01

-Updated scripted triggers to latest ACOT version. There previously were statements that always evaluated to true, hence defeating their purpose.
-Fixed wrong stellarite empyrean temple icon name.

Opdatering: 20. sep. 2021 kl. 8:01

- Fixed the resurrection vats event for resurrection not firing, sending those poors souls into the void forever without a second chance.

Opdatering: 17. sep. 2021 kl. 3:35

- Fix for outdated army icons thanks to the amazing Lem 3.1 auto-updater tool https://github.com/F1r3Pr1nc3/StellarisModpackUtility/blob/master/modupdater3.1.exe

Opdatering: 15. sep. 2021 kl. 6:50

- Updated Mod to Stellaris v3.1 Lem

Opdatering: 26. aug. 2021 kl. 8:55

- Added missing precursor archive lore entries for the Warbarge, Gatekeeper and Enigmalith.
- Fixed the stellarite energy event not firing for ascended empires.

Opdatering: 18. juni 2021 kl. 4:46

- Reworked the condition trigger for the Dark Matter Production Core Project to have its country requirement removed, as it could potentially block exotic country types from this event.
- Removed the country requirement for the Dark Matter Production Core tech itself, blocking any non default empire from being able to research it, eventhough they may have finished the required event.
- Removed redundant checks for the flag ''finished_dm_production_core_chain'' for each automated building since that is already handled by their prerequisite gateway tech.

Opdatering: 14. juni 2021 kl. 7:55

- Fixed the Dark Matter Production Core event not firing for ZOFE ascended empires, thus locking them out of them juicy automated buildings.