DayZ
Mortys Weapons
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Update: Nov 25, 2020 @ 3:50am

Added:
- Proper ironsights for most weapons that needed them (Was bugging me)


Fixed:
- M16A4. Was an issue with the sound and recoil of the weapon
- .50 Beowulf muzzle break mesh
- SG553 and SG550 magazine not showing
- Some mesh on the SR-25, .50 Beowulf, M16A1 and the SR-25/M16A4 Buttstock.
- Config error allowing the SCAR-L to attach the hunting optic (should not have the option)
- Fixed issue where the ghillie wrap could attach to the M24A3 but did not show. (Missing proxy)
- Fixed hide_barrel selection for most rifles (barrel and suppressor should not show up when using optics)
- Fixed "eye" selection for all weapons
- Fixed model rotation for most weapons

Update: Nov 23, 2020 @ 3:15pm

Bug Fixes:
-Added correct damage value for some bullets: .30 caliber, .338 and .50 Beowulf
-Fixed some config issues
-Fixed issue SCAR-L could mount hunting optic
-Fixed texture issue on SR-25
-Fixed mesh for the SR-25/M16A4 buttstock
-Sligt nerf to the .50 Beowulf. Lowered the rate of fire a tiny bit.


-Other minor fixes

Update: Nov 19, 2020 @ 7:44am

Mortys Weapons 1.10

!!!!!Make sure you update your Types.xml and spawnabletypes.xml!!!!!

This is a pretty big update that has been alot of work for me. Some of these weapons took a long time from start to finish.
Most of it have been finished for a while, but i was waiting for the 1.10 DayZ update that fixes the "DEFAULT" errors alot of servers get.
The good news about that is that i always try to improve upon existing items and adding new. So this update got a few more items than initially planned.

Making some of the models, editing models to fit the characters, texturing all of the items and setting up scripts and configs takes alot of time. But is something i like to do to make the
mod a bit different than all the others.
Finding the correct sounds that make the weapons feel a bit different is also something i like to do that takes time.

Ive also spent a while trying to balance the weapons to fit most servers.
The .338 round for example does a bit less damage than some other mods out there and since i think rounds like that are a bit overpowered for DayZ i also made it tracer rounds.
Small things like that.
Also would like to point out that even though i have done plenty of testing, you will encounter bugs.


Added:

Weapon - F&D Defence .338 also known as Helkhiana's Hellmaker :). A semiauto weapon with alot of firepower. Takes 10 round F&D Defence magazines and shoot a big .338 bullet. (should be rare)
Weapon - Honey Badger. A PDW that comes in both 5.56 and a new .300blk out round. It is compact and comparable to M4A1 but in a smaller package. The 5.56 version takes standard M4A1 mags and the.300blk takes .300blk Stanags and .300blk Cmags.
Weapon - M24A3. A high power sniper rifle that shoots .338 rounds and has a box magazine with 5 rounds. Very effective at longer ranges.
Weapon - M16A4. M4 type rifle. Uses 5.56 and standard M4 magazines.
Weapon - .50 Beowulf. A high power AR15 type rifle that shoots .50 Beowulf round that hits like a truck. The high damage from the round is balanced by the bullet being very slow and
the weapon having a slow rate of fire. Not great at longer ranges. But very good at short - mid ranges. Can attach standard M4 optics. Takes a 10 round .50 Beowulf Magazine.

Ammo - .338 rounds and ammobox.(The most powerful round in the pack. Should be rare)
Ammo - .300blk rounds and ammobox.(Does a bit more damage than 5.56 but is slower)
Ammo - .50 Beowulf rounds and ammobox. Big rifle round that should be rare.

Magazine - F&D .338 10 round magazine.
Magazine - M24A3 5 round magazine.
Magazine - Honey Badger .300blk Stanag and Cmag.
Magazine - .50 Beowulf 10 round magazine.
Magazine - SCAR-H. 20 round magazine.

Attachements - Buttstock for the Honey Badger. Suppressor for the Honey Badger (Also fits other 5.56 rifles).

Updated: Textures for SR-25, HK416, SCAR-H and SCAR-L
Updated model for SCAR-H and SCAR-L.

Canged:
SCAR-L Classnames needs to be updated in types and spawnabletypes.
SCAR-H Now ownly takes the SCAR-H Magazine.

Fixed:
Weapon HP. Weapons now take proper damage and will not show as damaged when ruined.
Suppressor HP. Suppressor now show correct damage state.
M1 carbine and Remington 700 now inherit from vanilla weapons to see if that fixes the issue some servers have with them.

Magazine ompatability for Coupeled magazines: https://steamcommunity.com/sharedfiles/filedetails/?id=2104916434&searchtext=coupl
Magazine compatability for Modular-Combat-Rifle: https://steamcommunity.com/sharedfiles/filedetails/?id=2234831525&searchtext=modular


New classnames:

Weapons:
TTC_FD338
TTC_AACHoney
TTC_AACHoney_B
TTC_AACHoney_300blk
TTC_AACHoney_300blk_B
TTC_M24
TTC_M24_Bjorn
TTC_M24_Woodland
TTC_M24_WoodlandOld
TTC_SCARHBlack
TTC_SCARL
TTC_SCARLSnow
TTC_SCARLBlack
TTC_M16A4
TTC_Beowulf

Ammo:
TTC_AmmoBox_300blk_20rnd
TTC_Ammo_300blk
TTC_AmmoBox_338mm_10Rnd
TTC_Ammo_338
TTC_AmmoBox_50Beo_20rnd
TTC_Ammo_50Beo

Magazines:
TTC_300Stanag
TTC_300Cmag
TTC_338mag_10rnd
TTC_M24mag_5rnd
TTC_SCARHMag
TTC_50Beo_mag

Attachements:
TTC_Honey_Suppressor
TTC_Buttstock_Honey
TTC_Universal_Suppressor_Tan
TTC_Universal_Suppressor_Snow

Known issues: Some of the weapons that have changed will sometimes not work if it has been on your server before the update.
(Can't do anything about this sorry)

Special thanks to Helkhiana, Dave, Dmitri and Chubby for all their help and company.

Please consider buying me a beer for the work at paypal.me/MortenGram

Update: Oct 3, 2020 @ 1:48pm

Server owners! Update the XML files.

Added:
-MK216 mod 1-M Rfile. A DMR with high bullet velocity but slow rate of fire. Should be rare or expensive if you have traders. Black, Desert and OD Green variants.
-MK216 Handguards. Black, Desert and OD Green.
-New Konkav buttstock for the Mk216. Lowers the recoil a tiny bit. Also fits on other AR type rifles.
-New old school buttstock for the SR-25.
-New Magazine. .308 Stanag. Alternative to the LAR mags. LAR mags still work on the SR-25, SCAR-H and Mk216.
-M1 Carbine Rifle. Simple WW2 rifle that does not take any optics or suppressors.
-15 round M1 Carbine magazine.
-M1 Carbine buttpouch. Can attach 2 spare magazines.
-Ammo .30 Carbine for the M1 Carbine. Simular to 357 rounds. Higher velocity and a bit more damage.
-Custom sound for M1 carbine. (Thank you Zakhar)
-HK416, KAC, M16 and SCAR-L now supports AR magazines from "Modular-Combat-Rifle" Mod.

Updated:
-Textures, Model and sound for SR-25.
-Texture for Hk416
-Texture and sound for SCAR-H

Fixed:
-Boundingbox for SR-25
-Boundingbox for SCAR-H
-Fixed some proxies
-Weapons and items does no longer inherit from vanilla
-DMG dropoff on multiple rifles.

Removed:
SL8 and magazine from the modfiles. Will be added back when finished. Still need to do some updates to the mesh before im happy releasing it.

Known issues:
Universal light can be attached to the MK216 without the handguard. (will fix for next update)

Note: I try to keep this mod balanced, however sometimes mistakes happen. I have only been able to test the changes on my testserver and if you encounter any bugs, issues or balancing issues, please report it.
Thanks in advance and enjoy.

Update: Sep 12, 2020 @ 4:26pm

Fixed my derp with the 8mm ammobox and ammo.
Sorry for the double update. Will be the last one for a few days ;)

Update: Sep 12, 2020 @ 3:13pm

Updated model and textures for the Kar98
Added Ammobox and ammo 8mm mauser. The 8mm mauser round does a tiny bit more damage than the 762x54. Added support for Expansion 8mm.
Updated textures for SR-25 rifles and added snow and OD variants.
Added buttstock for the SR-25. Magpul PRS
Added proxies for weapon wraps on most weapons
Nerfed universal suppressor (was very overpowered) Now has much less HP. Still much better than vanilla suppressors and actually work on Z's.
Some other smaller fixes

Update: Sep 11, 2020 @ 3:48am

Fixed SG 550
Fixed charging animation for Winchester 1873 (Thank you Teddysammler)

Update: Sep 8, 2020 @ 6:55am

Compatability for 1.09
Added new weapon: AEK 973
Some other minor fixes
More to come soonTM.

Update: Jul 12, 2020 @ 11:08am

Added new weapon SCAR-L
Added new weapon SCAR-H
Added new universal suppressor
Fixed issue in CE files.

Server owners: Update xml's.

(Small screwup in the "Morty_cfgspawnabletypes")
TTC_SCARLTan is listed twice. But last should be TTC_SCARH.

Update: Jul 9, 2020 @ 7:04am

Fixed Types.xml.
Please update the files