Invisible, Inc.

Invisible, Inc.

Community Bug Fixes
Showing 1-10 of 32 entries
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Update: Jul 2 @ 12:56pm

v1.18.1

Fix error in the previous release

Update: Jul 2 @ 12:28pm

v1.18.0

  • Fix corp recapturing of a generator that powers multiple laser panels only resetting half of them (Credit: Phyrax)

Update: Jun 22 @ 6:13pm

v1.17.1

* Remove now-unnecessary patch of doorMechanism ability when Function Library is present

Update: Jun 1 @ 1:05pm

v1.17.0

* Scan Device (Scan Chip, On-File Decker, etc) no longer targets devices on the other side of a closed door.

Update: Apr 27 @ 3:37pm

v1.16.0

* Repair and improve the vanilla SAVE_MAP_PNGS debug export (wodzu_93)

Update: Jan 8 @ 1:30am

v1.15.0

  • Don't allow guard elevators and laser grids to (rarely) overwrite doors, potentially breaking level connectivity.

Update: Oct 24, 2024 @ 11:10pm

v1.14.3

  • Add a missing import. Oops.

Update: Feb 11, 2024 @ 1:20pm

v1.14.2

  • Fix cross-mod compatibility issues with Peek and mission-device ability patches.

Update: Jan 7, 2024 @ 10:56pm

v1.14.1

  • Don't error with recent PRNG fix and Omni Foundry+

Update: Jan 1, 2024 @ 7:31pm

v1.14.0

  • Apply rubiks fix to remaining DLC devices (relay switches, etc)
  • PRNG fix (credit: Cyberboy2000)
  • Add a minimum bound on Line of Sight, to prevent underflow of pulse drone vision.