Invisible, Inc.

Invisible, Inc.

Community Bug Fixes
3 Comments
Strider Sep 5, 2021 @ 11:45am 
Camera canister does not provide ability to predict guard movement (like via direct vision or via camera/drone vision). Is it possible to fix this by modding?
qoala _  [author] Sep 6, 2020 @ 1:46am 
New update fixes one of the really annoying pathing bugs:
When a guard's current interest point moves (such as sprinting), the guard's observed path stays at the interest's initial position. On the guard's turn, the guard will "correctly" travel to the interest point's final position.
Now guard paths update with the interest location (once at the end of a multi-tile move, to reduce unnecessary path calculations).

The new update also slightly nerfs detention centers. By default, there's supposed to be a 50/50 chance of finding an agent or prisoner, but due to a bug, this only applied if the player visited two detention centers in a row.
Now, there is a 50/50 chance of Agent/Prisoner if the most recent detention center had an agent, no matter how many intervening missions have been visited. The first detention center always has an agent. It takes at most 2 detention centers to find each agent, as intended by the code.
Hekateras Jul 5, 2020 @ 3:10am 
This is a good mod.