Barotrauma
Water Guns (real world gun physics)
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更新:2020年7月3日 @ 12時57分

Added AG-026, ballastically functions same as QBS, shoots at 260RPM and sounds different. Still 26 rounds.

更新:2020年7月1日 @ 19時24分

Small update. Physical bodies of guns and rounds along with the container object should all be correlated to their sprites. No more floating bangsticks. Also Some rounds that reduced beyond 30 pixels in width have been upped to 30 pixels as a base to stop them from tumbling in the water for no reason. But in game it shouldn't make a difference in usage.

更新:2020年6月30日 @ 17時08分

Renamed "Cigsmoke" particle to "Gunsmoke" to not conflict with cig mod. no Further changes, if it crashes let me know.

更新:2020年6月30日 @ 15時35分

Changed Logo to reflect the fixed nature of this mod

更新:2020年6月30日 @ 15時17分

Fixed Everything (no more crashes), Added new sounds to all the guns, M1A Ping no longer delayed after last round is spent because human ear can't tell anyway. Crash was due to particle use on my side sharing with malborasek mod's smoke.png. TLDR I copied it over here so it no longer has to crash when it can't find particles.

更新:2020年6月29日 @ 21時45分

Reverting to 27th Of June @ 9:49PM from

30th of June @ 12:45PM because for some reason the last revert still kept the old file/???

更新:2020年6月29日 @ 21時40分

Update: 28 Jun @ 3:21pm (version reverted to this)
from
Update: 30 Jun @ 12:39AM (present version)

Due to complete rollback to see if this fixes the crash on shooting m1a bug. I made backups to all the assets so it will work in time again if this solves that problem (fingers crossed).

更新:2020年6月29日 @ 21時37分

Currently there's a crash that takes place after the gun is fired, for unknown reasons. Seeing if this cures it. Already made backups of current version of mod so code can be reviewed later.

更新:2020年6月29日 @ 20時47分

Ping Timer Changed to Delay 0 seconds for M1A because people can't audibly tell a difference in real life anyway.

更新:2020年6月29日 @ 10時57分

Fixed M1A Tanker Garand textures upon broken. There was a couple of pixels of the undeleted barrel.