Soldat
[CTF] Blood for the Blood God
Showing 1-10 of 10 entries
Update: Nov 16, 2020 @ 2:46am

Fix for black lines surrounding cave area polys found. That was fast.

Update: Nov 14, 2020 @ 2:09am

Removed blocking beam in low-mid, added incentive to use the top route with opposite-team-only base entrances, added instructive visuals, minor visual fixes, minor bug fixes, etc.

Discovered cause of black lines surrounding most polys in the background scenery of the bottom route, updated workshop description to recommend disabling "render smooth polygons" until a fix is found.

Update: Nov 2, 2020 @ 7:13am

More visual refinements, bug fixes, added colliders to bottom route as last chance opportunities to nadeboost away from the spikes.

Update: Nov 1, 2020 @ 5:59am

Made some map elements more easily readable.

Update: Oct 30, 2020 @ 8:38pm

Visual update package (thx Crasher for his waterfall gif from ctf_jungle - used only in the HNS version to prevent visibility issues in CTF), bug fixes, minor tweaks.

Update: Oct 26, 2020 @ 3:14pm

Major revision: middle of map greatly opened up. Entrance to bases from low route are now icy polys. Many other smaller tweaks.

Update: Jul 9, 2020 @ 6:38am

Fix for missing scenery, multiple visual and poly improvements. Nades with colliders added to roof of top route.

Map is now playable for players who have disabled background scenery rendering.

Update: Jun 27, 2020 @ 12:59pm

Modified front base defensements (top poly fix, added collider to open side of nook)

Update: Jun 27, 2020 @ 6:07am

Included hns_Blood

Update: Jun 27, 2020 @ 4:17am

Initial upload to Steam Workshop.