Soldat
[CTF] Blood for the Blood God
目前顯示第 1-10 項,共 12 項
< 1  2 >
更新:2021 年 3 月 17 日 @ 下午 10:19

Fixed file name error

更新:2021 年 3 月 17 日 @ 下午 9:50

Official release of v1.0!

* Textures are much higher resolution (thanks Haste)

* Improved ice slides on the bottom route

* Various visual fixes and improvements

更新:2020 年 11 月 16 日 @ 上午 2:46

Fix for black lines surrounding cave area polys found. That was fast.

更新:2020 年 11 月 14 日 @ 上午 2:09

Removed blocking beam in low-mid, added incentive to use the top route with opposite-team-only base entrances, added instructive visuals, minor visual fixes, minor bug fixes, etc.

Discovered cause of black lines surrounding most polys in the background scenery of the bottom route, updated workshop description to recommend disabling "render smooth polygons" until a fix is found.

更新:2020 年 11 月 2 日 @ 上午 7:13

More visual refinements, bug fixes, added colliders to bottom route as last chance opportunities to nadeboost away from the spikes.

更新:2020 年 11 月 1 日 @ 上午 5:59

Made some map elements more easily readable.

更新:2020 年 10 月 30 日 @ 下午 8:38

Visual update package (thx Crasher for his waterfall gif from ctf_jungle - used only in the HNS version to prevent visibility issues in CTF), bug fixes, minor tweaks.

更新:2020 年 10 月 26 日 @ 下午 3:14

Major revision: middle of map greatly opened up. Entrance to bases from low route are now icy polys. Many other smaller tweaks.

更新:2020 年 7 月 9 日 @ 上午 6:38

Fix for missing scenery, multiple visual and poly improvements. Nades with colliders added to roof of top route.

Map is now playable for players who have disabled background scenery rendering.

更新:2020 年 6 月 27 日 @ 下午 12:59

Modified front base defensements (top poly fix, added collider to open side of nook)