Dota 2
CUSTOM HERO CLASH
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Update: Sep 17, 2023 @ 6:53am

3.3.0.1
• Fixed some outdated Clash/Golden Boost descriptions

Known Issue:
• Players always receive the random gift, even if they didn't random

Update: Sep 17, 2023 @ 5:18am

3.3.0.0
• This update may be buggy due to some behind the scenes changes, please give us as much detail as possible if you encounter any bugs so we can fix them as quickly as possible
• 7.34c fixes
• Fixed players getting a random hero instead of the one they picked
• Fixed selected abilities disappearing and ability selections breaking
• Fixed some players not being able to select Masteries
• Fixed Jingu Mastery's lifesteal not being reduced by armor/damage reduction
• Fixed Hand of Midas starting with 2 charges and using multiple charges when Multicast
• Fixed Tinkerer increasing Vampire Fang's creep lifesteal reduction
• Hoof Stomp can no longer proc Shield of the Scion (windup could be spammed to gain stacks)
• Consumable Gem will now be automatically consumed if bought while holding down shift

With Valve deciding to enforce their restriction to Arcade monetization, Arcadia Redux is shutting down. In its place, a new company is starting operations, Spirit Bear Productions. SBP has purchased all IP from AR, and will be retaining most of the same staff.

With the new company, comes new monetization. All players will now be able to earn Glory by playing our games, and spend it on in-game benefits. For CHC specifically daily quests now grant 15-50 Glory instead of battlepass experience, levelling up the battlepass (10000 xp) now also grants 1000 Glory, battlepass experience is now capped at 1000 per day. Glory can now be used to purchase clash/golden boosts (4000/20000 Glory) which no longer grant bonus Glory or battlepass experience gain and the golden boost now grants 80 Fortune instead of 60.

Players are also encouraged to donate money to help cover development and operation costs and as a "thank you" for the donations will receive gifts in the form of Glory and/or benefits that can now also be purchased with Glory. This change means no benefit will ever again be locked behind a paywall and everyone, even free-to-play players will be able to earn their way to having the same perks as donators. Unfortunately, to kickstart this new system, we will need to reset all players' Glory balance to zero.

As we rework games to make it so no in-game benefit is exclusive to donators anymore, we expect a reduction in income. Due to this, the first few months will be a bit slow on the development side of things, while we carefully figure out the viability of continuing to fund development.

Thank you all for sticking with us through all of this! We love you guys

Update: Sep 5, 2023 @ 4:44pm

3.2.6.4
• Fixed the ability swap UI not working
• Fixed some text in the demo mode UI being too small
• Fixed some rare bugs that could cause Duel and Finger of Death stacks to be lost

Update: Sep 3, 2023 @ 7:02pm

3.2.6.3
• Fixed some UI issues
• Fixed a Scarab Demolitionist particle causing massive frame drops

Update: Aug 31, 2023 @ 5:43am

3.2.6.2
• Fixed Armlet of Mordiggian causing heroes to win duels while dead

Update: Aug 30, 2023 @ 5:55pm

3.2.6.1
FIXES:
• Fixed many issues introduced with the Dota Summer Update
• Fixed a few summons not having their health increased by Summon Power

Update: Aug 28, 2023 @ 3:16am

3.2.6.0
ABILITIES:
• Updated all abilities to 7.34 values/functionality (let us know if we missed anything or any of the changed abilities are bugged)
• Re-enabled Dark Ascension
• Added Call of the Wild Hawk as a bonus ability granted with Call of the Wild Boar
• Moon Glaive's bounces increased from 1/2/3/4 --> 3/4/4/4 and damage reduction per bounce increased from 32%/32%/32%/32%/24% --> 56%/50%/42%/34%/24% (5th value is lvl 4 + talent)
• Sonic Wave is now affected by Torture Pipe

ITEMS:
• Celestial Sange's str/int/status res/regen amp/spell lifesteal amp decreased from 18/45/22%/25%/35% --> 16/40/20%/22%/30%
• Celestial Yasha's agi/int/attack speed/spell lifesteal amp rescaled from 18/45/50/35% --> 16/40/60/30%
• Torture Pipe I's mana regen/all attributes/health/armor/healing reduction/ally healing rescaled from 3/8/500/3/55%/75 --> 2.25/11/425/2.5/50%/80
• Torture Pipe II's mana regen/all attributes/health/armor/healing reduction/ally healing rescaled from 4/12/1000/4/65%/125 --> 2.75/16/725/3/55%/120

INNATES:
• Blitz Strike's critical damage decreased from 210% --> 200%
• Bulky Band's bonus summon health increased from 50% --> 75%
• Contradiction's damage/mana burn from max mana increased from 5% --> 7% and clarified that it pierces debuff immunity
• Focus's move speed per stack decreased from 15 --> 10
• Magus's proc chance decreased from 30% --> 25% and duel cooldown increased from 5 --> 6
• Slippery Squad now grants phased movement and unlocks the movespeed limit for you and your summons. It also shares your status resistance with your summons
• Sovereign's bonus damage/damage reduction rescaled from 50%/50% --> 65%/40%

SUMMON POWER:
• Death Ward's potency decreased from 90% --> 80%
• Call of the Wild Boar's potency decreased from 200% --> 150%
• Call of the Wild Hawk now has 150% potency
• Fatal Bond's/Upheaval's imp potency increased from 60% --> 100%
• Chaotic Offering's potency increased from 85% --> 90%
• Nimbus's potency increased from 100% --> 200%
• Proximity Mine's potency increased from 110% --> 130%
• Forge Spirit's potency increased from 110% --> 150%
• Summon Familiar's potency increased from 120% --> 170%
• Demonic Conversion/Malefice's eidolon potency increased from 120% --> 180%
• Nature's Call's potency increased from 125% --> 175%
• Tombstone's potency increased from 150% --> 170%
• Plague Ward's potency increased from 165% --> 220%
• Summon Wolves' potency increased from 165% --> 220%
• Spawn Spiderling's potency increased from 250% --> 350%

FIXES:
• Fixed Spirit Bear's health items not being affected by Summon Power and losing current hp when the round starts
• Fixed Repel giving too many stacks in Duos duels
• Fixed Kraken Shell's +4 damage block per Anchor Smash kill talent
• Fixed a bug/exploit that caused Epicentre's Shard to proc 20 times per second

Update: Aug 13, 2023 @ 1:33am

3.2.5.0
FIXES:
• Disabled Dark Ascension until Valve fixes it refreshing ultimates on heroes other than Night Stalker
• Removed Heartpiercer (Valve broke it)
• Fixed Hand of Midas's charge restore time not working
• Fixed Spirit Bear not being affected by curses until it dies
• Fixed ability icons often being blank

CREEPS:
• All creeps now have more than 0 max mana

DEEP SEA ABOMINATIONS:
• Fixed Onslaught always using its level 1 values

NECRONOMICON IV:
• Necronomicon Archer's base damage increased from 11.5 --> 14
• Necronomicon Warrior's base damage increased from 11.5 --> 14
• Mana Burn's mana burnt increased from 45 --> 90

TIMBER TROOP:
• Timber Spider's base health increased from 90 --> 110
• Timber Chain's cooldown decreased from 9 --> 6

ODOBENUS LEGION:
• Odobenus Captain's base health increased from 105 --> 150
• Odobenus Wraith's base damage decreased from 5 --> 4.5
• Odobenus Wraith's BAT decreased from 1.5 --> 1.25
• Dread's duration increased from 2 --> 5

FURRY FISH FRIENDS:
• Furryfish's base health decreased from 90 --> 75
• Furryfish's base damage decreased from 5.5 --> 4.5
• Electric Affinity's trigger radius decreased from 290 --> 250

SPIDER SURPRISE:
• Spiderite's base health decreased from 110 --> 80
• Spiderite's base damage decreased from 3 --> 2
• Poison Sting's base damage decreased from 20 --> 15

BANELING BLAST:
• Venomous Vengeance's maximum dps decreased from 80 --> 40
• Venomous Vengeance's radius decreased from 250 --> 225

CENTAUR CHAMPIONS:
• Centaur Conqueror's base damage increased from 5 --> 6
• Centaur Khan's base health increased from 260 --> 270
• War Stomps non-hero stun duration increased from 1.5 --> 3

SATYR SYNDICATE:
• Satyr Banisher's base health increased from 60 --> 90
• Purge's cooldown decreased from 13 --> 10

WILDWING WING:
• Wildwing's base health increased from 85 --> 100
• Wildwing Ripper's base health increased from 170 --> 200
• Wildwing Ripper's base damage increased from 7.5 --> 9

KOBOLD KIN:
• Kobold's movement speed increased from 300 --> 310
• Kobold Foreman's movement speed increased from 300 --> 350
• Kobold Soldier's movement speed increased from 200 --> 290

BUZZICK BUZZKILLS:
• Buzzick Footman's base health increased from 125 --> 145
• Buzzick Footman's base damage increased from 5.5 --> 6

Update: Aug 4, 2023 @ 10:10pm

Enabled the 5 innates we had prepared for future updates

Update: Aug 4, 2023 @ 10:08pm

Re-enabled CHC, disabled all monetisation