Total War: WARHAMMER II

Total War: WARHAMMER II

We'z Speshul
Showing 41-49 of 49 entries
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Update: Aug 3, 2020 @ 4:36pm

Patch Notes
  • Spider Hatchlings are now available from the Forest Beasts building chain.
  • Snagla Grobspit no longer has the stalk bullet point, this was an error.

Update: Aug 3, 2020 @ 5:45am

Patch Notes
  • Forest Goblins will no longer identify as Night Goblins.
  • Skill descriptions for Snagla Grobspit will be less verbose.
  • Forest Goblins and the Stikka Boyz should now benefit from technologies associated with Goblins and Orcs.
  • Other Greenskins will no longer copy Tinitt's name.
  • Tinitt Four-Eyes will properly display the correct name on the faction selection screen.

Update: Aug 1, 2020 @ 2:51pm

Patch Notes
  • Fixed the description for Snagla Grobspit's Beware the Shadows skill.
  • Fixed the effect description for Magic Mandibles.
  • Fixed a skill error with Snagla Grobspit's yellow skill line.
  • Adjusted Snagla Grobspit and Tinitt Four-Eyes loading screen quotes.

Update: Aug 1, 2020 @ 7:51am

New Features
  • Playable Faction - Redvenom.
  • Playable Faction - Black Venom.
  • Legendary Lord - Snagla Grobspit (Includes Defeated Trait & Waaagh abilities).
  • Legendary Lord - Tinitt Four-Eyes (Includes Defeated Trait & Waaagh abilities).
  • Unit - Forest Goblins.
  • Unit - Forest Goblin Hunters.
  • Regiment of Renown - Da Immortulz (Black Orcs).
  • Building - Added Tier 1 Building to the Forest Beasts chain.


Patch Notes
  • Adjusted from Skill and Node Keys to conform to a standard.
  • Savage Orc Tribes now have access to resource buildings.
  • Savage Orc Big Bosses now appear in settlement garrisons.
  • Added Savage Orc Big Boss to all missing Custom Battle factions.
  • Reduced the Frequency of Snotlings appearing in Waaaghs!
  • Added missing Waaagh! units to Savage Orc sub-culture.
  • Adjusted weights on Grak Beastbasha's Waaagh! units.
  • Removed cloned Black Orc Big Boss skill keys previously only found in the beta patch.

Update: Jun 29, 2020 @ 3:20pm

Patch Notes
  • Fixed a Goblin naming error.

Update: Jun 29, 2020 @ 3:00pm

Patch Notes
  • Savage Orc Big Boss speed has been increased from 33 to 36.
  • Greenskin Lords will no longer sometimes steal Grak Beastbasha's names.
  • Added a couple of unused Greenskin names into the pool for Lords and Heroes.
  • Orc and Savage Orc Stikkas can properly be recruited from higher tier military buildings.

Update: Jun 23, 2020 @ 2:25pm

Patch Notes
  • Fixed the incorrect growth values needed for Savage Orc Tier 4 and 5 settlements.
  • Added an out of combat deactivation flag to the Snotlings Squish! ability.
  • Adjusted Squish! localisation to be less verbose.

Update: Jun 22, 2020 @ 4:00am

Patch Notes
  • Crash on startup when using game version 1.9.1 live should be resolved.
  • Fixed missing name for Grak Beastbasha when under AI control in the Eye of the Vortex campaign.

Update: Jun 21, 2020 @ 5:01pm

New Features
  • Playable Faction - Blue Vipers
  • Legendary Lord - Grak Beastbasha (Includes Defeated Trait & Waaagh abilities)
  • Savage Orc Great Shaman - Wizard Lord.
  • Savage Orc Big Boss - Hero.
  • Savage Giant Reskin for Savage Orc & Wurrzag factions.
  • Savage Orc Stikkas aggressive anti-large unit.
  • Orc Boy Stikkas defensive anti-large unit.
  • Stegadon Waaagh unit (Currently not able to be recruited after a successful Waaagh, WIP).
  • Snotlings Waaaagh unit (Currently not able to be recruited after a successful Waaagh, WIP).
  • Savage Orc tribes building and unit expansion while played (Disabled for the AI).