Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
Viser 11–20 av 236 bidrag
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Oppdatering: 5. sep. @ 7.31
av Xorn

Hotfix: 1.09.710

- Improved NPC turn stall fix - NPCs now have a global watchdog turn timer. This will give NPCs 50s to end their turn. If they do not, it will ping them 5 times within 15s. If they still do not end their turn, it will force turn change to another character also in combat. Turn stalling is eliminated.
- Tweaked Act2 Insect cave Ambush so Immunity should not play a part in the scripted interaction.

Oppdatering: 4. sep. @ 6.05
av Xorn

Hotfix: 1.09.709

- Fixe Aspect of Chaos on-death potential crash and long standing T-Pose issue.
- Fixed Two Kings Fire + Storms bolt not spreading fire statuses.
- Set Phantasmal Killer and Guardian Spirit summons as Totems.
- Fixed missing keystring for Phantasmal Killer and Guardian Spirit skills.

Oppdatering: 3. sep. @ 5.04
av Xorn

Hotfix: 1.09.708

- Fixed Equilibrium not toggling to melee after a magic hit.
- Updated blacklist skills for Equilibrium.
- Fixed a logic flow with Player/NPC Demoralize vs Rally interactions.

Oppdatering: 2. sep. @ 13.00
av Xorn

QuickFix: 1.09.707

- Fixed new Wind Dancer grid tracker status and timer not being properly encapsulated with the talent check.

Oppdatering: 2. sep. @ 9.24
av Xorn

Oppdatering: 2. sep. @ 9.16
av Xorn

QuickFix:

Scuffed a hitlayer check in that last update. You can now deal damage again. Sorry.

Oppdatering: 2. sep. @ 5.04
av Xorn

Hotfix: 1.09.704

- Changes

- Combat Reflexes now uses a 2D grid position movement tracker script instead of DAMAGE_ON_MOVE status to track stacks.
- Combat Reflexes weapon spawn / Set swap, Unstable Toggle and Living Armor toggle can now be used in stealth.

- Fixes

- Fixed Giftbag talents not showing unless it was enabled. This was only a bug for non-modders so I didn't see it.
- Fixed Conquer Elite type not properly gaining Glass Cannon. Now also gains +1 AP recovery at all times.

Oppdatering: 31. aug. @ 12.43
av Xorn

Hotfix: 1.09.703

- Changes-

- Shadow Clone no longer has the talent Wind Runner (Don't look at me like that). It now has 1m extra movement and double movement speed.
- Throwing Knife damage reduced to 95% from 105%.
- King of Terra's Physical toggle will no longer be removed when combat ends. Intended but it's now a proper toggle.
- Increase 1h / DW Wind Sheer radius to 3m from 2m.
- Managed to fit in an extra toy that didn't make the main patch.

- Fixes -

- Fixed Combat Reflexes not working for certain skills with no Override AP entry.
- Fixed a script race causing loss of AP for dual item equip using the toggle skill.
- Fixed Combat Reflexes flow issue where an immunity or miss/dodge check could cause it to not toggle, leaving the status application as secondary checks. The flow resets each combat unlike Equilibrium. I was trying not to add needless status clutter but some display seems needed.
- Combat Reflexes and Elemental Affinity are now blocked from being taken together in the UI.
- Fixed Elite Doom Status from not being removed when the owner dies.
- Lord of Endless Night's sword is now indestructible. First time for everything I guess.

Oppdatering: 29. aug. @ 21.39
av Xorn

Hotfix: 1.09.702

- Increase the global timer check for Soul Furnace elite to prevent chain explosions.
- Fixed heavy enemies level 1-6 inverse scaling from affecting origin characters.
- Added a small temp script to remove inverse scaling from origin characters already iterated.
- Fixed Elite Enemies difficulty from iterating twice on the same map it was enabled after reloading.

Oppdatering: 29. aug. @ 10.12
av Xorn