DayZ
DayZ-Expansion
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Update: Aug 11, 2021 @ 5:06pm

Update: Jul 14, 2021 @ 11:52am

Update 1.5.1246
Added:
  • Added the newly introduced DayZ 1.13 burst fire mode to the M16A4 and MP5A2.

Changed:
  • Removed the 3D model override for the coupled STANAG magazine since DayZ 1.13 introduces a separate 60rnd STANAG magazine.
  • Updated the dispersion modifier of some scopes for DayZ 1.13.

Fixed:
  • Fixed heli autohover flipping & inverted forward/back controls after DayZ 1.13 update.
  • Fixed not being able to attach a flag or missing flag (if using AutomaticFlagOnCreation) after rebuilding the pole.
  • Fixed missing player arrow on GPS.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • DayZ 1.13 hotfix.
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Jul 13, 2021 @ 3:19am

Update 1.5.1246
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: May 3, 2021 @ 3:16pm

Update 1.5.1246
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Apr 20, 2021 @ 6:08am

Update 1.5.1240
Added:
  • Added custom main menu intro scenes for Chernarus and Namalsk.
  • Added ShowDistanceOnPersonalMarkers to map settings.
  • Added logging when a group cannot be loaded.

Changed:
  • Spraycans can explode if in fire.

Fixed:
  • Fixed bullet damage dropoff for AWM, Kar98 and MP7.
  • Fixed being able to be put opened safes in cargo.
  • Fixed gunracks being able to receive attachments while in in cargo.
  • Fixed script log errors under DayZ 1.12 due to missing damage zones for helis.
  • Fixed saved group and server marker visibility resetting on initial connect.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Apr 9, 2021 @ 1:58pm

Update 1.5.1238
Added:
  • Prepared CF ModStorage support.

Changed:
  • Converted raid and lockpick chances to float to make settings JSON parsing a little more fault tolerant.

Fixed:
  • Fixed UAZ cargo and roofless variants not using skins.
  • Fixed raid tool still receiving full damage on last cycle if tool damage was set to below 100%.
  • Fixed holograms not being correctly aligned to floors/ramps.
  • Fixed Expansion basebuilding not being placeable when CanBuildAnywhere is disabled and using snapping.
  • Fixed being able to place objects on ground from a large height.
  • Fixed dig garden plot action checking for tool instead of garden plot itself (DeployableInsideATerritory/OutsideATerritory).
  • Fixed ESP car unlocking/unpairing looping endlessly.
  • Fixed destroying the entrance of a codelocked tent or the tent itself not unlocking it.
  • Fixed dismantling a codelocked wall not dropping the codelock.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Apr 5, 2021 @ 12:22pm

Update 1.5.1234
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • The server setting "CanRaidLocksOnWalls" from the RaidSettings now allow two new modes. 2 = Only Doors and 3 = Only Gates.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Fixed players being able to take in their hands static deployed items.
  • Fixed hologram snapping to the center of Expansion base building.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Mar 25, 2021 @ 11:41am

Update 1.5.1224
Added:
  • Added hiddenselection for uaz doors and uh1h doors.
  • Added boltcutters item (raiding tool for the barbedwire).
  • Added propane torch item (raiding tool for safes).
  • Added toolbox item.
  • Added a new UAZ skin variant "light green".
  • Added codelock support for tents and the fence.
  • Added new sound effects for the codelock.
  • Added a Expansion KeyGrinder (yes it's not really a KeyGrinder we know).
  • Added a new Setting in 'RaidSettings.json' named SafeRaidTools.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolDamagePercent.
  • Added a new Setting in 'RaidSettings.json' named CanRaidBarbedWire.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidTools.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolDamagePercent.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnWalls.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnFences.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnTents.
  • Added a new Setting in 'RaidSettings.json' named LockRaidTools.
  • Added a new Setting in 'RaidSettings.json' named LockOnWallRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockOnFenceRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockOnTentRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named LockRaidToolDamagePercent.
  • Added a new Setting in 'BaseBuildingSettings.json' named RememberCode.
  • Server Hosters, please read the wiki page provided at the end of the changelog !

Changed:
  • Changed the Vodnik from a Amphibhious vehicle to a Grounded vehicle.
  • Rewritten Expansion Horn system.
  • Enlarged the map create marker UI.
  • Updated all Expansion Missions (minor changes and cleaning).
  • Updated Expansion credits.
  • Updated Expansion COT module for the vehicle settings.
  • Leaving a Expansion Safezone will now have a delay to fight against safezone camping.
  • Vanilla Territory Loot Refresh is now using the TerritorySize setting radius instead of the default vanilla radius.

Fixed:
  • Fixed 9 NullPointers.
  • Fixed NoVehicleDmg not working as intended under some conditions.
  • Fixed outsiders being able to build inside territories they don't own.
  • Fixed GraveCross not spawning.
  • Fixed UAZ black doors not being black.
  • Fixed LockedPicked vehicles not being hotwired.
  • Fixed a bug breaking jumping and 3rd person camera with the vehicle mod module.
  • Fixed Player list menu.
  • Fixed a server freeze when missions failed to generate.
  • Fixed Cone, Danger signs and RoadBarier couldn't be placed in a cargo inventory.
  • Fixed Expansion Version not displaying in the pause menu and main menu.
  • Fixed Menus not closing when the player was going unconscious.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Mar 8, 2021 @ 10:10am

Update 1.5.1203


Fixed:
  • Fixed Doors/Gates not showing the "close" action.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Mar 8, 2021 @ 8:46am

Update 1.5.1202
Added:
  • Added 8 new airdrop container skins.
  • Added support for "unkown" maps to airdrop missions (default mission locations will be picked at random when generating mission files).
  • Added the ability to lock pick a locked car (everything will be explained in the latest changes page provided down below).
  • Added Master Car Key pairing. New paired keys will be tagged as "master keys" and will be able to pair unpaired keys (everything will be explained in the latest changes page provided down below).
  • Added support for using Expansion vehicles standalone (needs Expansion-Core and Expansion-Licensed).
  • Added back all vehicle skins.
  • Added 74 new loading messages.
  • Added ExpansionHelipadKit craft recipe (Spraycan + MetalWire).
  • Added ExpansionHescoKit craft recipe (Hesco + Hesco).
  • Added an option to change the vertical angle of the camera while using mouse control mode in a helicopter (CTRL + scroll wheel).
  • Added more functionalities to the Locator Notification for modders.
  • Added "OnDebugSpawn()" for all weapons for modders.
  • Added the server setting "InitialMissionStartDelay" to the MissionSettings.json.
  • Added the server setting "MasterKeyPairingMode" to the VehicleSettings.json.
  • Added the server setting "MasterKeyUses" to the VehicleSettings.json.
  • Added the server setting "CanPickLock" to the VehicleSettings.json.
  • Added the server setting "PickLockChancePercent" to the VehicleSettings.json.
  • Added the server setting "PickLockTimeSeconds" to the VehicleSettings.json.
  • Added the server setting "PickLockToolDamagePercent" to the VehicleSettings.json.
  • Added the server setting "PickLockTools" to the VehicleSettings.json.
  • Added the server setting "DisableVehicleDamage" to the VehicleSettings.json.
  • Added the server setting "VehicleCrewDamageMultiplier" to the VehicleSettings.json.
  • Added the server setting "VehicleSpeedDamageMultiplier" to the VehicleSettings.json.

Changed:
  • Tweaked third person camera while in mouse control in a helicopter.
  • Changed Game chat color to Purple.
  • BarrierGate are now interactable only by territory members when placed in a territory.
  • Tweakd Barbedwire hurting speed.
  • The G36C, MPX, MP5, Vityaz SN and the BeneliM4 can now have a ghillie attachment.
  • The MPX and MP7 can now have a universal flashlight attachment.
  • The Loading Screen will now load pictures based on the map if it's officialy supported by Expansion. If you have a custom loading screen mod. Please update it with this sample (https://github.com/LieutenantMaster/DayZ-Expansion-LoadingScreen-Sample/)

Fixed:
  • Fixed "EnableVehicleinvincibleInsideSafeZone" not working as intended.
  • Fixed CTD with a map marker creation bug.
  • Fixed new personal markers being removed when clicked until reopening map if you are not in a group.
  • Fixed Vehicle COT module showing twice "EnableHelicopterExplosions".
  • Fixed a Territory creation exploit when in the perimeter of a territory.
  • Fixed 2 Broken Icons (Racoon and Walkie Talkie).
  • Fixed folding action on base building items that are not empty.
  • Fixed fold action being added two times to camo box/tent and barriergate.
  • Fixed crafted milkbottle containing water if crafted from milk bottle.
  • Fixed PartyModule updating players inconsistently.
  • Fixed the Airdrop Container smoke being removed when the container was missing one item instead of all of them.
  • Fixed BattlEye chat messages format.
  • Fixed airdrop plane could go under terrain if low and fast.
  • Fixed the briefcase crashing your game after throwing the item and taking it back.
  • Fixed the G36C and M16A4 showing two suppressor slots.
  • Fixed Satchel Charge being hard to take.
  • Fixed the Battery Charger not being able to recharge Helicopter and Plane Batteries.
  • Fixed a exploit with Garden Plot allowing the player to stack them.
  • Fixed Gravestone spawning on the ground instead of the player position when not in a vehicle.
  • Fixed an exploit where players could glitch through floors when getting out of vehicles.
  • Probably Fixed Towed Vehicles battery being drained even if the engine was off.
  • Probably Fixed Gold/Silver Bars/Nuggets not spawning.
  • Probably Fixed the PlayerList menu not showing all the players (slider still missing).

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)