DayZ
DayZ-Expansion
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Update: Sep 12, 2020 @ 12:32pm

Added: - Re added 3D marker toggle keybind - Re added Partial walls - You can hold shift while hovering over a map marker to see its position - You can press the quick marker key while looking at an existing quick marker to remove it - Updated stringtables - Added lumber icons (unused for now)


Tweaked: - Removed support for old markers as the system had to many troubles making differences beween old and new marker icons. If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory. Players should wipe the markers.bin file once on there local file after this update (C:\Users\USERNAM\AppData\Local\DayZ\ExpansionMod\markers.bin).

Fixed: - Fixed Marker name being removed when editing it. - Fixed the interior for house 2W02 - Fixed the towing conga line - Fixed Interiors not working - Fixed killfeed not displaying what gun was used to kill the victim in some cases.

Please Note:
You NEED to regenerate your server NotificationSettings.json settings file!
You DONT NEED to update your mission.

If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory.
Players should wipe the markers.bin file once on there local file after this update (C:\Users\USERNAM\AppData\Local\DayZ\ExpansionMod\markers.bin)

You can download the Expansion missions at : https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases
Documentations for Expansion are available at : https://github.com/salutesh/DayZ-Expansion-Scripts/wiki

Known issues:
- The GPS sometimes does not work and has to be dragged out of and back into inventory to use it. - Skins do not persist through logins/server restarts - You may get teleported to the client if walking on that vehicle is enabled, this is only a client issue and relogging will fix this - Markers don't show on the GPS - Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Update: Sep 11, 2020 @ 2:39pm

Tweaked:

- Updated localization files

Fixed:

- Fixed bug that caused interiors to always load

Please Note:
You don't need to regenerate your server settings.
You don't need to update your mission.
You can download the Expansion missions at : https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases
Documentations for Expansion are available at : https://github.com/salutesh/DayZ-Expansion-Scripts/wiki

Known issues:

Update: Sep 11, 2020 @ 1:03pm

Added:
- Added half and 1/3rd walls. They are built by using 1 meter or 1.5 meter lumber pieces. To create these new lumber pieces, use a saw on a log to get 3 meter lumber. Then use the saw on that lumber to either create three 1 meter pieces or two 1.5 meter pieces
- Added Autowalk (CTRL + Z)

Tweaked:
- Tweaked the drop rate for creating 3m lumber from logs. Instead of dropping a full stack, only 2 are dropped.
- Small optimizations to Building Interiors and Ivys

Fixed:
- Fixed an issue where expansion caused an issue for attachment slots not beeing accessible or visible.
- Fixed 2 missplaced interiors props (the tentbag and the couch)
- Fixed player settings not loading correctly.
- Map Marker list open/close state is now persistent
- Fixed an exploit allowing the player to deploy territories inside
- Fixed compatibility issue with the lastest DayZ Experimental version (1.9.153402)
- Fixed some buildings not able to use the indoor campfire

Please Note:
You don't need to regenerate your server settings.
You don't need to update your mission.
You can download the Expansion missions at : https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases
Documentations for Expansion are available at : https://github.com/salutesh/DayZ-Expansion-Scripts/wiki

Known Issues:
- The GPS sometimes does not work and has to be dragged out of and back into inventory to use it.
- Skins do not persist through logins/server restarts
- You may get teleported to the client if walking on that vehicle is enabled, this is only a client issue and relogging will fix this
- Markers don't show on the GPS
- Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Update: Sep 9, 2020 @ 3:34pm

Update: Sep 9, 2020 @ 12:10pm

Added:
- Added the runway and taxiway textures to NWAF
- Re-Added "Bunny Hopping" with a compiler define (#define EXPANSION_BUNNY_HOPPING)

Tweaked:
- Renamed grass model ExpansionGrass_Sample_Test to Expansion_Grass_color1.
- Changed the font size of the codelock pin-code text ui element.

Fixed:
- Fixed issue where gunrack slots were not visible.
- Fixed an issue where the mapping file "SvetRoadForestNoCollision.map" used a old class name for certain object spawns.
- Fixed ann issue with the Airdrop event system where the cleanup of the airdrop container still got called even if the container was already deleted.
- Fixed destroy flag action giving the wrong message (dismantle barbed wire).
- Fixed dismantling your own territory giving free ressources when EnableSimpleFlagBuilding is enabled.
- Potential fix for the sync of clients party data when ever he is disconnecting from a server.
- Removed the old recipe and abillity to craft the Expansion Flag Kit (should not be used anymore).

Please Note:
You don't need to regenerate your server settings.
You don't need to update your mission.
You can download the Expansion missions at : https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases
Documentations for Expansion are available at : https://github.com/salutesh/DayZ-Expansion-Scripts/wiki

Known Issues:
- The GPS sometimes does not work and has to be dragged out of and back into inventory to use it.
- Skins do not persist through logins/server restarts
- You may get teleported to the client if walking on that vehicle is enabled, this is only a client issue and relogging will fix this
- Markers don't show on the GPS
- Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Update: Sep 8, 2020 @ 4:58am

This update is compatible with DayZ 1.09 and DayZ 1.08.

Added:
- Added color grading and viginette in the ingame client settings.
- Added client settings to toggle 2D map and 3D world markers visibilities.
- Added a new soundtrack for the main menu
- Added a server side setting to disable/enable the display of the custom deathscreen. "UseDeathScreen" in the GeneralSettings.json (0 = Disabled (Default) | 1 = Enabled)
- Added a server side setting to disable/enable the display of the player statistics shown on the death screen. "UseDeathScreenStatistics" in the GeneralSettings.json (0 = Disabled (Default) | 1 = Enabled)
- Added a server side setting to disable/enable the display of the Expansion News-Feed in the in-game menu. "UseNewsFeedInGameMenu" in the GeneralSettings.json (0 = Disabled (Default) | 1 = Enabled)
- Added a server side setting to disable/enable the Party Side Chat. "EnablePartyChat in the GeneralSettings.json (0 = Disabled | 1 = Enabled (Default))
- Added a server side setting to disable/enable the Transport Side Chat. "EnableTransportChat" in the GeneralSettings.json (0 = Disabled | 1 = Enabled (Default))
- Added a server side setting to show the name of all server markers. "ShowNameOnServerMarkers" in the MapSettings.json (0 = Disabled | 1 = Enabled (Default))
- Added a server side setting to show the distance of all server markers. "ShowDistanceOnServerMarkers" in the MapSettings.json (0 = Disabled | 1 = Enabled (Default))
- (DayZ 1.09 Dependency) Added a server side setting to have the territory flag auto deploy upon being placed. "EnableSimpleFlagBuilding" in the BaseBuildingSettings.json (0 = Disabled | 1 = Enabled (Default))
- (DayZ 1.09 Dependency) Added a server side setting to have the territory flag require a flag item, if enabled you can't remove the item spawned in the flag. "AddFlagItem" in the BaseBuildingSettings.json (0 = Disabled | 1 = Enabled (Default))
- (DayZ 1.09 Dependency) Added a server side setting to have the territory flag have a flag menu. "EnableFlagMenu" in the BaseBuildingSettings.json (0 = Disabled | 1 = Enabled (Default))

Tweaked:
- Keyboard and Mouse can be used with Freelook now for the Helicopters
- Increased the UH1H lift force and decreased the UH1h anti-torque coefficients
- Increased the MH6 lift force
- Increased the Gyrocopter lift force
- Lowered the effect the chain reaction for car wheel suspension simulation will have on helicopters by adjusting the maths for producing lift and friction on the helicopter
- Increased the engine RPM and engine torque the UAZ
- Lowered the gearbox ratios for the Transit Bus
- Lowered the engine torque for the Tractor
- Reworked the Vodnik suspension, engine and gearbox
- Changed the chat visibility

Fixed:
- Fixed an issue where the map got closed when you entered a marker name in the marker edit window.
- Fixed an issue where the chat was not hiding when the fadeout setting was set to 0 or when there was a corrupt client setting file
- Fixed the "Gyrocopter", you can now start the engine.
- Fixed the "Vodnik", you can now drive the car.
- Fixed the Little Bird rotor using the wrong texture
- Fixed missing View Geometry for the Little Bird and Uh1h
- Fixed the server setting in MapSettings.json "CanCreateMarker", was not working as intended
- Fixed the server setting in MapSettings.json "ShowPlayerPosition", was not working as intended
- Fixed the server setting in MapSettings.json "CanCreatePartyMarkers", was not working as intended
- Fixed the server setting in MapSettings.json "CanCreate3DMarker", was not working as intended
- Fixed the server setting in MapSettings.json "ShowPartyMembersMapMarkers", was not working as intended
- Fixed the server setting in MapSettings.json "ShowServerMarkers", was not working as intended
- Fixed the server setting in PartySettings.json "ShowPartyMembers3DMarkers", was not working as intended
- Fixed the server setting in PartySettings.json "EnableQuickMarker", was not working as intended
- Fixed the server setting in PartySettings.json "ShowDistanceUnderQuickMarkers", was not working as intended
- Fixed the server setting in PartySettings.json "ShowNameOnQuickMarkers", was not working as intended
- Fixed the server setting in GeneralSettings.json "BuildingInteriors", was not working as intended
- Fixed the server setting in GeneralSettings.json "BuildingIvys", was not working as intended
- Fixed a bug allowing the player to see his own party member marker
- Fixed Chat not fading out
- Fixed an issue where you could not click the territory map markers in the COT Territory manager menu to bring up the territrory details.
- Fixed the UAZ interior
- Fixed inventory view for KAR Scope
- Fixed animations/hand positions for various items

Server Owners:
- Territory Flags will get automatically replaced when your server updates to 1.09. The territory information will be copied to the new flag.

Please Note:
- You do need to regenerate your GeneralSettings.json in your server settings.
- You can download the Expansion missions at: https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases
- Documentations for Expansion are available at: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki

Known issues:
- Skins do not persist through logins/server restarts
- You may get teleported to the client if walking on that vehicle is enabled, this is only a client issue and relogging will fix this
- Markers don't show on the GPS
- Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Update: Jul 7, 2020 @ 7:52pm

Hotfix to roll back to previous jump due to issue

Update: Jul 7, 2020 @ 7:01pm

Added:
- Added 21 new flags
- Added build interaction point to the top of walls
- Flags now flutter in the wind
- bldr lamps now emit light (Only some lamps set up currently, same lamps that currently light up around chernarus)
- Added visual indication of door location on wall hologram
- Added new ui icons for the main menu setting buttons
- Added notifier in the night-vision hud overlay that displays the current energy level of the battery that is plugged into the equipped night-vision goggles.
- Added back scrolling through chat history with the mouse wheel (Chat input menu must be open)
- Added some new icons for the marker icon selection within the map menu.

Tweaked:
- New ui icon for the ear-plug hud icon.
- Improved chat readability by increasing font size in all its ui elements and by increasing the chat window size.
- Changed various book menu ui elements, layouts and icons.
- Changed 3D Quick-Marker icon.
- Changed setting button icons in the main menu.
- The voice level indicator ui elements in the main ingame hud have been repositioned next to the stamina bar.
- Increased size and changed the syle a bit of the last played server info panel in the main menu.
- Added a icon to the player tag ui element.
- Increased icon size for the notification ui element to 32px32p.
- Increased text space and size for the loading screen message and the author text.
- Added a lot new ui icons (Check out the "DayZExpansion/GUI/icons/hud" folder)

Fixed:
- Gates can now be closed when locked, so you do not need to unlock gates to finish closing them now
- Temporary fix for helis randomly exploding while parked
- Fixed an issue where ever the client could crash when the player logged on a character that has nightvison goggles in his hands
- Fixed an issue where sawing off Izh18 could cause a crash
- Reverted to old 1.07 jumping code. This means the large jump issue is back, but fall damage is fixed as a result
- Fix for base repairing (Previously could only be repaired to worn state)
- Fixed Mapping not loading anymore
- Fixed bug where items when dropped on base floors would fall through
- Fixed a crash when sawing off IZH18

Update: Jul 4, 2020 @ 9:44am

Fixed:
- The chat messages were not aligned correctly
- Sawing some weapons could crash your game
- Sawed weapons could crash your game
- The 1911 engraved could crash your game
- The CZ-61 was by default black instead of "clean"
- Fixed 4 Null pointers related to skins

You do not need to regenerate your server settings or update your mission.

Update: Jul 3, 2020 @ 12:16pm

Tweaked:

- Disabled Player Attachement (player sticking on vehicles while moving)

Fixed:

- Fixed an issue where chat lines where not visable.
- Fixed and issue where chat lines got cut off.
- Fixed an issue where the tooltip of an server info URL button stayed on screen when closing the book menu.
- Fixed some typos inside of localisation keys in the player list menu.