Space Engineers

Space Engineers

WHAM | Whip's Homing Advanced Missile Script
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Update: May 22, 2021 @ 3:55pm

Version 169.6.3
  • Allowed spin to be applied when missile is in gravity even though it will make the missile handle poorly

Update: May 20, 2021 @ 2:24pm

Version 169.6.2
  • Fixed issue where missile spin RPM was not being processed correctly

Update: Apr 29, 2021 @ 12:34pm

Version 169.6.1
  • Added new evasion method: "Use random flight path" aka "Drunken Missile Mode"
  • Now users can choose to enable spiraling, random flight path, or both when evasion mode (previously spiral mode) is activated.
  • Code cleanup: I rewrote some methods I wrote back in 2015 to make them less of a tragedy lol
  • Updated raycast homing class to use the now fixed raycast methods. I no-longer need to use the pitch and yaw angle overload.
  • Made warheads disarm themselves on setup

Update: Jan 24, 2021 @ 1:35pm

Version 169.4.6
  • Added option to disable target ID authentication for raycast/sensor detonation
  • Changed default detonation range to 3.33 meters since the max distance traveled by two grids closing at 100 m/s each is 3.33 meters.

Update: Jan 9, 2021 @ 9:51pm

Version 169.4.5
  • Removed propagation of target state by 0.5 * UPDATE_INTERVAL_IN_SECONDS to prevent overleading
  • Added in a raycast detonation scan that looks in the direction of relative velocity
  • Added in a raycast detonation scan that looks in the direction of target direction

Update: Jan 3, 2021 @ 1:47pm

Version 169.4.2
  • Added boolean to make randomized scanning alternate between ticks
  • Fixed bug where antennae were being set to max range
  • Deprecated fire argument

Update: Nov 5, 2020 @ 2:49pm

Version 169.4.0
  • Added support for gas tanks. Now gas tanks will be set to stockpile off on launch if they are in the missile group.

Update: Nov 4, 2020 @ 4:54pm

Version 169.3.1
  • Fixed a bug where remotely fired missiles were requiring themselves to be attached to a properly setup LAMP platform.

Update: Oct 24, 2020 @ 6:44pm

Version 169.3.0
  • Added "Minimum warhead arming range (m)" to custom data config

Update: Oct 24, 2020 @ 11:01am

Version 169.2.1
  • Disabled propagated state proximity detonation if the missile has cameras or sensors being used for fusing: This caused missiles to detonate once they got close to the target point on the ship which meant that the missiles would no longer drill through targets, but instead detonate at their center, limiting overall damage (Note to me: Potentially allow the user to specify in config if they want this)