Space Engineers

Space Engineers

WHAM | Whip's Homing Advanced Missile Script
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更新: 2021年5月22日 @ 15時55分

Version 169.6.3
  • Allowed spin to be applied when missile is in gravity even though it will make the missile handle poorly

更新: 2021年5月20日 @ 14時24分

Version 169.6.2
  • Fixed issue where missile spin RPM was not being processed correctly

更新: 2021年4月29日 @ 12時34分

Version 169.6.1
  • Added new evasion method: "Use random flight path" aka "Drunken Missile Mode"
  • Now users can choose to enable spiraling, random flight path, or both when evasion mode (previously spiral mode) is activated.
  • Code cleanup: I rewrote some methods I wrote back in 2015 to make them less of a tragedy lol
  • Updated raycast homing class to use the now fixed raycast methods. I no-longer need to use the pitch and yaw angle overload.
  • Made warheads disarm themselves on setup

更新: 2021年1月24日 @ 13時35分

Version 169.4.6
  • Added option to disable target ID authentication for raycast/sensor detonation
  • Changed default detonation range to 3.33 meters since the max distance traveled by two grids closing at 100 m/s each is 3.33 meters.

更新: 2021年1月9日 @ 21時51分

Version 169.4.5
  • Removed propagation of target state by 0.5 * UPDATE_INTERVAL_IN_SECONDS to prevent overleading
  • Added in a raycast detonation scan that looks in the direction of relative velocity
  • Added in a raycast detonation scan that looks in the direction of target direction

更新: 2021年1月3日 @ 13時47分

Version 169.4.2
  • Added boolean to make randomized scanning alternate between ticks
  • Fixed bug where antennae were being set to max range
  • Deprecated fire argument

更新: 2020年11月5日 @ 14時49分

Version 169.4.0
  • Added support for gas tanks. Now gas tanks will be set to stockpile off on launch if they are in the missile group.

更新: 2020年11月4日 @ 16時54分

Version 169.3.1
  • Fixed a bug where remotely fired missiles were requiring themselves to be attached to a properly setup LAMP platform.

更新: 2020年10月24日 @ 18時44分

Version 169.3.0
  • Added "Minimum warhead arming range (m)" to custom data config

更新: 2020年10月24日 @ 11時01分

Version 169.2.1
  • Disabled propagated state proximity detonation if the missile has cameras or sensors being used for fusing: This caused missiles to detonate once they got close to the target point on the ship which meant that the missiles would no longer drill through targets, but instead detonate at their center, limiting overall damage (Note to me: Potentially allow the user to specify in config if they want this)