Garry's Mod

Garry's Mod

BSMod Punch SWEP + Kick & KillMoves
Showing 11-20 of 57 entries
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Update: Oct 11, 2021 @ 4:12am

Fixed hunters not dying when they should after being killmovable

Update: Jul 21, 2021 @ 7:39am

Fixed playermodel colour not always working when killmoving

Update: Jul 20, 2021 @ 4:28am

- Added support for custom killmove duration
- Tweaked ragdoll motion for some killmoves
- Added an option to spawn a health kit or vial after killmoving:
bsmod_killmove_spawn_healthvial
bsmod_killmove_spawn_healthkit

- Updated the addon's options menu to have these new settings

Update: Jul 6, 2021 @ 7:16am

- Added a hook for when the ragdoll is created after a killmove so you can modify it's velocity and more
- Fixed duplicate shadows when killmoving

Update: Jul 5, 2021 @ 9:05am

Fixed a small issue (that's another unneeded change note)

Update: Jul 5, 2021 @ 5:13am

- Added a convar to always be able to killmove from behind "bsmod_killmove_anytime_behind"
- Fixed player movement jittering after a killmove (most noticeable in multiplayer)
- Fixed kick and killmove models not working with transparency
- Fixed player viewmodels sometimes deleting on respawn after being killmoved

Update: Jun 28, 2021 @ 12:30am

- NextBots can now be KillMoved (it was that easy to add, wish I added it earlier lol)
- Fixed kick animations looking weird at certain angles
- Tweaked a front KillMove animation

Update: Jun 13, 2021 @ 3:51am

Fixed a minor script error

Update: Jun 12, 2021 @ 2:22am

- Added an option for thirdperson KillMoves, go to the addons options menu to enable it
- Fixed Punch SWEP not creating decals in singleplayer
- Used a better method for hiding the HUD when KillMoving (this includes no more "KillMove Initiated" message)
- Thirdperson kick animation now resets properly

Update: Apr 27, 2021 @ 5:57am

- Punch SWEP now works better on Multiplayer
- Fixed a bug regarding dying while blocking
- Bone manipulation now works while KillMoving entities