Tabletop Simulator

Tabletop Simulator

Spirit Island - [By MJ & iakona]
Showing 31-40 of 139 entries
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Update: Aug 6, 2022 @ 9:29pm

Added new simple mode setup option to turn off events
Added numbers to the top of stacked Spirit Tokens, Blight, and Presence
Added checkboxes to Adversaries/Scenarios, to affect what is in the randomiser pool
Added "Requires Tokens/Badlands" tags
Added a tracker for the amount of Presence Serpent (Spirit) has on the island (thanks to Tom)
Added a "Card Ban List" Notebook tab where card Names/GUIDs can be written to remove them from the game
Updated each turn's Energy print to appear when Turn Order UI is not used
Updated "Gain a Spirit" button to fill any gaps if pressed again
Updated Promo Packs 1 and 2 to be grouped under Feather & Flame
Updated Slave Rebellion's (Event) button to both reveal an Event Card and return Slave Rebellion to the deck
Updated Second Wave (Scenario) to save piece locations (no longer need to use the saved objects trick) and work with custom board layouts
Updated Counting Bags to only contain Invaders/Dahan
Updated Aspects which require Spirit Tokens to only appear if Spirit Tokens are being use
Fixed issue with exploratory BoDaN (Spirit) being picked after Setup
Fixed save game bug where Power Cards being Gained no longer have the "Pick Power" button
Fixed save game bug where the "Choose Spirit" button would appear on already-chosen Spirits

Update: Aug 6, 2022 @ 9:28pm

Update: Jul 8, 2022 @ 6:55pm

Added "Grab Destroy Bag" to the context menu (on right click)
Updated spirit setup script to run on objects when dropped in the player area. Fixing objects (e.g. Downpour's Special Rule tracker) never setting up if moved out of the player area prior to game start
Fixed bug where earned Fear Cards did not move if earned from a Destroy Bag
Fixed bug with Second Wave always increasing the Adversary Level
Fixed bug with Exploratory Bringer being chosen prior to game start

Update: Jul 3, 2022 @ 5:11pm

Updated Time Passes to not discard Cards whose elements are not counted
Fixed bug with Cast Down and collisions not being enabled
Fixed bug where large stacks of Presence wouldn't count as being on the island
Fixed bug with refunding Energy and Bargains debt
Fixed bug where already chosen Spirits would appear in the "Gain Spirit" choices
Fixed bug when earning multiple Fear Cards too quickly resulted in only earning one
Fixed bugs related to Russia's Invader Cards moving from the Fear Deck

Update: May 24, 2022 @ 2:08pm

Added semi-automatic scripting for Bargains of Power and Protection's debt: after placing Presence on the Reminder Card, scripted Energy gain (e.g. from the Energy Track or Ocean/Downpour's Tiles) will automatically be paid, manual Energy gain (e.g. Growth Options or Powers) can be paid via the "Pay 1" button next to your Spirit Panel
Added a Tile for Downpour to track uses of Pour Down Power Across the Island (Special Rule)
Added a Variant Rule to toggle off automatically showing the Game Results screen (though it is still manually accessible in the UI)
Updated B&C and JE Expansions to be toggled on by default
Updated Ocean's Tile to support right click undoing the associated action
Updated Blight to be smaller
Updated Vengeance of the Dead's Exploratory version
Updated checking Victory/Loss to treat pieces in Counting Bags as on the Island
Updated Spirit Tokens to models (to fix issues with Cast Down and a token cap)
Fixed the Fear UI causing scripting errors
Fixed picking a Spirit mid-setup resulting in setup issues for the Spirit

Update: Apr 24, 2022 @ 12:09pm

Fixed bug where Time Passes would remove flipped Dahan

Update: Apr 20, 2022 @ 2:20pm

Added a message stating which board is the extra Island Board when playing with "Larger Island" rules (an extra board), since Spirits should not set up there
Added hotkey to spawn a Destroy bag
Added a message when Generating Fear of how much Fear was Generated
Updated the Invader/Dahan bags to be further apart, for easier accessibility for those not using Hot Key
Updated the information on the Game Result screen, removing less-relevant information and adding Spirits used
Updated Ocean's Drown bag to not show the "+1 Energy" Button if "Auto Energy" is toggled
Fixed bug with Scenario Tokens becoming "?" when face-up

Update: Mar 22, 2022 @ 3:56pm

Added a "Reset" button to the Game Results UI, which will clear current result and toggle back on the victory/loss condition checks
Updated the wording on the Color/placement swapping buttons
Updated the "Play Spirit" button to be visible during setup, it will say "Play [color]" if no Spirit is chosen
Updated fear UI from using - to :
Updated the Weekly Challenge to randomise the use Larger Island rules (it will be consistent across all tiers)
Fixed setup bug with Russia 5+ and Rituals of Terror / Ward the Shores
Fixed bug with Ocean's drowning bag UI not appearing if chosen after game setup
Fixed issues with Time Passes and how it dealt with rotated/upside-down pieces

Update: Feb 19, 2022 @ 4:41pm

Added a broadcast to Time Passes, stating the turn number
Updated Elemental Invocation to no longer Remove an Invader Card during Setup (since Accelerate should Discard it)
Fixed bug with data recorder hooks showing record button
Updated the Weekly challenge: to only add a Supporting Adversary when the Leading Adversary is at Level 6, and; to no longer have Larger Island as a possibility
Fixed bug with not auto-detecting a Terror Level III Victory
Fixed bug with Presence counting as Destroyed when picked up, and triggering Loss

Update: Feb 9, 2022 @ 9:42am

Added a "Disable Heal" button to Communities in Disarray (Fear Card) and "Return Fear Card" button to Rising Interest (Event)
Added Exploratory Option for Trickster (Spirit)
Added a Destroy Tile (found in the box) that will Destroy pieces placed on it (including Fear generation)
Added a "Loss Condition" and/or "Victory Achieved" button to Adversary/Scenario Cards
Updated the "Score" button (in the UI) to be "Game Results": which shows the Game Results screen
-The Game Results screen will appear when the game is won/lost (automatically detected or when a "Loss Condition"/"Victory Achieved" button is pressed)
-Loss/Victory can be updated by clicking "Game Results" again
-The "Sacrifice?" button changes the Victory/Loss into a Sacrifice Victory
Updated Russia's Loss Condition check to account for stacked Beasts Tokens and Many Minds' Sacred Sites
Updated Defend/Isolate tooltips' wordings from "token" to "marker"
Updated Invader Board UI, replacing "/" with "-" between the generated/ungenerated Fear amounts
Updated Cast Down's "Destroy Board" button to return the Power Card to the play area of whomever clicked it
Updated the placement of the "Event" button (to make it easier to click)
Updated "Use Recoloured Thematic Island Boards" to change the Island Boards' states at setup (for custom placement)
Updated Spirit Panels to be bags which contain their Power/Progression/Aspect Cards (to reduce load time)
Updated the Destroy key bind to not Remove Blight from the game
Fixed setup bug where Playtesting Options would temporarily open a window
Fixed (hopefully) setup bug with the Fear Deck of Rituals of Terror and Ward the Shores Scenarios
Fixed (hopefully) clipping issue for Threshold decals
Fixed setup bug where Island Boards outside of the sea area would cause errors
Fixed setup bug where Russia's Invader cards would go to the wrong place in Fear Deck
Fixed setup bugs with Second Wave
Fixed bug with England's scoring