Tabletop Simulator

Tabletop Simulator

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Spirit Island - [By MJ & iakona]
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4, 5, 6
Assets: Scripting
File Size
Posted
Updated
2.381 MB
May 21, 2020 @ 12:37pm
Jun 25 @ 2:15pm
132 Change Notes ( view )

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Spirit Island - [By MJ & iakona]

Description
We strongly recommend you purchase the Handelabra Games created official Steam Game (at https://store.steampowered.com/app/1236720/Spirit_Island/), which is also available on other platforms, such as Android and iOS, to support the Handelabra team. Not only have they allowed us to have this mod available on Tabletop Simulator, but they have also created such a great digital version of Spirit Island, with features such:
-automated Invader Phases
-original dynamic music
-unique Presence for each Spirit
-online multiplayer accessibility (even cross-platform)
-and more

This is an unofficial Spirit Island mod of the Board Game "Spirit Island" by R. Eric Reuss, and contains Branch & Claw, Jagged Earth, and Feather & Flame expansions.

Many features of this Spirit Island mod are scripted, and/or are quality of life features:
-Remaining up-to-date on errata'd changes (e.g. +1 Blight on the Blight Card due to https://querki.net/u/darker/spirit-island-faq/#!one-more-blight-errata )
-Optional "Exploratory" changes to the game, which are too speculative for offical Playtesting, however Eric is still interested in how it affects game play (reports can be shared in the Discord linked below)
-Automatic setup of the Island Boards
-Automatic setup of various Decks
-Automatic Fear Card gaining
-Automatic Difficulty calculation
-The tracking of Elements and Energy cost for the Power Cards played
-A helpful UI containing a Turn Order, any additional Adversary rules and much more
-Support for homebrew Spirits and Adversaries (see the notebook for a template)
-Randomisers for Adversary, Island Board layout, and Spirits
-Coloured Invader pieces to indicate any Adversary rules

This was based on Bone White's mod https://steamcommunity.com/sharedfiles/filedetails/?id=1396185597 also of Spirit Island, but with many improvements.

If you're looking for a place to find others to play Spirit Island, there's a discord just for that! https://discord.gg/G84zRCrJZa

---- Summary of the Game ----

In this game you play as vast Spirits guarding Spirit Island - which you inhabit - there are intruding colonists, who are attempting to harm the land, and your goal is to prevent that in whatever way possible. Spirits can do this through defending the land, directly attacking the invaders, asking the native "Dahan" for help, or even harming the land, to heal at a later date.

A key part of being these spirits, is learning new abilities, through the gaining Power Cards, and in the process Forgetting old Powers. This makes it so, by the end of the game, each player may have developed a brand new set of skills to work with.

The invaders actions are fairly predictable, each turn they perform three steps, harming the land, building new Towns/Cities, and then finally Exploring further into the island, due to this pattern, players are able to develop strategies in advance.

There are adversaries which you can choose from to make the invaders a greater threat - currently there are seven, Brandenburg-Prussia, England, Sweden, France, Habsburg, Russia and Scotland, based on an alternate history set in the 1700/1800s - these add different features to the game, spicing it up for players who want a challenge.
Popular Discussions View All (6)
2
Apr 6 @ 5:56pm
Some spirits do not load their textures
aaroncs1515
16
Mar 28, 2021 @ 1:47pm
Adding Deso's Custom Adversaries
Deso
2
Dec 30, 2023 @ 4:40pm
Editing the mod files (custom balance changes)
Nukeorlas
624 Comments
iakona  [author] Jul 23 @ 2:36pm 
@Ishigh i'll need to have a think about this, in theory i could add a notebook tab where folks can input their own layouts and have them show up on dropdown, but would also need to brush up on the tools for getting that data created in the first place
Ishigh Jul 20 @ 4:40am 
Because I already implemented it for my playgroup (until next update), it could look like this :
["Star"] = {
{ pos = Vector(22.53, 1.05, 43.81), rot = Vector(0.00, 270.00, 0.00) },
{ pos = Vector(13.69, 1.05, 28.71), rot = Vector(0.00, 210.00, 0.00) },
{ pos = Vector(48.60, 1.05, 28.43), rot = Vector(0.00, 30.00, 0.00) },
{ pos = Vector(40.04, 1.05, 43.60), rot = Vector(0.00, 330.00, 0.00) },
{ pos = Vector(31.11, 1.05, 18.47), rot = Vector(0.00, 30.00, 0.00) }
},
Ishigh Jul 20 @ 4:20am 
Would it be possible to add stars (the 6 player setup) for player counts of 4 and 5 by removing one board and then doing a 60° rotation to make it a circular again ? Or register different board setups ?
Xylios Jul 19 @ 1:12pm 
It works now, thanks for the update iakona :)
iakona  [author] Jul 19 @ 12:32pm 
@Asterion @Fractor @Xylios that was a steam cloud issue, there's a new version of TTS that should address this
Iris Fulgur Jul 18 @ 5:42pm 
@Unreal Ed
Friendly reminder that you can select the option to download lower quality assets in TTS if storage space or load times are a concern~
Xylios Jul 18 @ 11:27am 
Lure of the deep wilderness seems to be broken - cards don't load anymore
Fractor Jul 18 @ 5:46am 
Can't play weekly challenge because Volcano cards cannot be loaded.
Asterion Jul 18 @ 2:54am 
I'm getting a lot of errors and I can't load the mod anymore. Is there any problem or it's just me?
Unreal Ed Jul 17 @ 1:06am 
The mod is fantastic, but does it REALLY need massive PNGs for everything? With just the inital loading of the boards and few cards (so, far from everything), the mod is 2 GIGABYTES big! It's great that it's got high quality scans, but I really struggle to see why it needs them to be THIS level of quality.

For one they should be JPGs. If you upload them to squoosh.app, you can compare the original to a jpg with 80 quality. The images quality is very very nearly undetectable and the file is 96% smaller!! If everything was 96% smaller, those 2 GB would compress down to 80 MB!

Finally, as a point of comparison, the official steam game in its entirety is 550 MB! So this is really something that should be addressed