Tabletop Simulator

Tabletop Simulator

Spirit Island - [By MJ & iakona]
682 Comments
iakona  [author] May 28 @ 10:02pm 
@Rhinkalis after you start the game the hoard board will appear
Rhinkalis May 27 @ 7:01pm 
I was checking out the Apocrypha Dragon, but it doesn't seem to spawn his Hoard Board, which seems like it makes it unplayable? Did I miss something?
Badatlash May 19 @ 4:36am 
@iakona Ok thank you very much for the reply.
Jacobo May 16 @ 12:42am 
Many minds move as one
NettleSoup May 14 @ 6:48am 
@Chum, you can message me if you ever want a teaching game, or join the discord linked above, plenty of people there are willing to help!
Twisted May 14 @ 2:45am 
@iakona It's my fault, I'm really sorry. I didn't see (and totally forgot) the “fear card” column in the opponents' card. I thought the fear card deck would only be modified because of a rule in the opponent's “Game Effect” column. So the fear deck was modified correctly
chum (she.her) May 12 @ 4:06am 
Hi! Do you have any tips for people new to Spirit Island using this mod? I really want to get into this, but the amount of content in this mod is overwhelming when trying to learn.
Sadly I don't have many funds right now, or I would have just bought me and my pals copies of the Standalone version.
iakona  [author] May 11 @ 1:12pm 
@Twisted are you playing with spirit tokens but have events disabled? e.g. you have those command beasts cards? because in that case you get an extra fear card between terror 2 and 3

@Badatlash @WarriroScout245 MJ refactored the editors including the spirit one back in 4.5.0 (Feb release) there's been some other reported issues as well with this. not sure when MJ will have time to dive into that code though
Twisted May 11 @ 6:38am 
Hello, it seems like I have a problem with the fear deck. Whenever I set up a game, I often have extra fear cards in my fear card deck. For example, I can have 4 fear card between terror 2 and 3, or 4 between terror 3 and immediate victory. It's pretty wierd. I'm playing with randoms adversaries and none of them was modifying the fear card deck.
WarriorScout245 Apr 28 @ 3:57pm 
Sounds like the same issue I was having. I didn't find a fix but honestly I haven't really had a chance to try and find one.
Badatlash Apr 26 @ 5:05pm 
To be more precise, the energy track will reset to the old spawn locations, old energy tracks. I edit it, save object one more time. Upon re-loading the game, the energy track reset again. I discovered the issue around 2 weeks ago. before that it works fine.
Badatlash Apr 26 @ 5:03pm 
Hello iakona, yes I have been following all these steps before to make many custom spirits and saved them, those are working perfectly fine (presence spawn locations, energy gain, track elements, innate thresholds,. etc.). It is the only recent days when I create a new spirit from a old spirit board, the energy track got issues. Thank you for reading this :)
iakona  [author] Apr 24 @ 2:42pm 
@Badatlash, if you are changing the image on a spirit board then you may need to edit the presence spawn locations, energy gain, track elements, innate thresholds,. etc. after using the editor to make those changes you'll then want to save that as an object and then load that in in the future
Badatlash Apr 24 @ 2:50am 
Hi authors, thank you for creating this wonderful piece of work, I really enjoy playing it online with my friends. Much appreciated your hard work. Recently I find out when using a new spirit, which is made by replacing the spirit boards from older spirits, the Energy Track will reset to the older spirits' pattern each time I re-open the game, so I have to edit it every time before I choose the new spirit. (Elements on the tracks works fine, it can be saved) Thank you for considering looking into this minor issue :)
iakona  [author] Apr 19 @ 9:45am 
@Charles, yeah under i think variant options there's a setting that talks about recolored thematic boards that you'll want to make sure is checked
Charles Apr 18 @ 2:59pm 
I love this mod! I was wondering if there is a way to play the thematic boards with the balanced art? It is an option in the Handelabra app and it makes playing thematic so much better. Is there a setting I am not seeing here to do the same?
iakona  [author] Apr 15 @ 1:17pm 
@phantos138 the fear deck intentionally doesn't stack and instead splayed out in a hand. that's because folks like to know how many cards until next terror level and if you're playing with Russia when those extra invader cards are coming out
phantos138 Apr 15 @ 6:49am 
Fear deck is tearing and not stacking during setup
Zoyarox Apr 14 @ 6:21am 
@WarriorScout245
There is also an issue with elements. Your spirit might have another location for presence or at least something the game interprets as such, thus not properly recognising your energy track (at all, apparently).
For elements, this happens if you have an area of one or multiple fields like Serpent's special rule. The elements on their track are gained even if they are still covered (because those additional presence locations for some reason shift where they are placed on the presence tracks). Of course it's fixable with the in-game editor, though needs to be done for every iteration.
girlkisser Apr 12 @ 10:50am 
thank you! I like using splitscreen view to see my mat while looking at the board but of course I can't click on UI buttons lol. the energy counter and picking powers also have this issue but the former has a hotkey at least. this'll make everything sooo much easier

I'd also love to be able to keep "third hands" like Dances Up Earthquake's impending cards and Fractured Days Split the Sky's future sight elsewhere on the playmat, since at the moment it seems to continually reset them back? that may be a lot more complex though
iakona  [author] Apr 12 @ 9:18am 
@girl_who_kisses_girls thanks for suggestion, was very simple change, this will be included in next release
girlkisser Apr 12 @ 8:58am 
is there a chance we could get hotkeys for gain and pay?
iakona  [author] Apr 2 @ 8:37am 
@Gudshaterskan the other variant 2 player layouts do exist in the game, you just can't see them. you'd have to pass in config data with the layouts set. in general the thinking was to only show the "official" listed variants from the JE rulebook

@WarriorScout245 so assuming you're creating the custom spirit using the spirit builder website, I'd recommend talking to the designer of the website for extra help or perhaps the custom content creator spirit island discord
hiddenpants Mar 29 @ 5:44am 
This an amazing mod
Thank you so much (:
Gudshaterskan Mar 26 @ 5:15pm 
First of all, thank you so much for this mod!

Would it be possible to add a 2-player "Coastline"-layout, as shown here:
https://spiritislandwiki.com/index.php?title=Island_Layouts

Or if this is already possible to create, how would one do it?
WarriorScout245 Mar 19 @ 12:35pm 
I can't figure out what I'm doing wrong. I am making my first custom spirit and when I save it and then start a game it tells me that my spirit does not support automatic energy gain.If I update its energy tracking using the builder and then use it it works but if I save it and spawn a new copy it doesn't have energy tracking. It also doesn't populate when I put it into the editor. Everything else is saving, it is just the energy.

Basically it doesn't seem to be saving the automatic energy state.
Azura_Zuzu Feb 15 @ 10:41pm 
(formerly had an issue, was resolved by mod dev on server. thank you!)
QafianSage Jan 29 @ 10:35am 
I don't know if it's an issue on my side, but I was playing this with a friend a couple days ago and it worked fine - but when I made a new game today, all the power cards from Jagged Earth had no functioning face textures (though the backs were fine). Is this just me, or a more general issue?
Spider Lily Jan 28 @ 6:50pm 
Is there any way to make the fear that's gained show globally in the chat, instead of per-player? My group often has issues where we'll be unsure how much fear was added for an action!
iakona  [author] Jan 15 @ 1:51pm 
@Mr._X the mod has all of the officially released expansions (which includes the spirits) as well as the apocrypha spirits which are official adjacent
Mr. X Jan 11 @ 12:54pm 
Hello! May I ask if this mod has all the spirits of the game?
Thank you!
NettleSoup Jan 11 @ 3:18am 
If you join the discord then people are generally willing to run teaching games. If you friend me I can walk you through a couple of games and how to use TTS too, if you want. (This goes for anyone!)
MrMotherNature Jan 10 @ 11:29pm 
Is there a resource to learn how to best interact with and use this mod, alongside with tabletop sim? For someone new to both? Thanks in Anand advance
NettleSoup Jan 5 @ 7:40pm 
It's a bug that happens to us sometimes, the floating pieces, I can't seem to predict it either except it might be to do with the computer specs of whoever hosts and if they lag a touch during setup. I assume the script places stuff above the board, and then drops it once it's in the right place, and something isn't triggering right sometimes. Just gotta put them down carefully.
iakona  [author] Jan 5 @ 5:48pm 
@Way did you change the physics setting for TTS? when the pieces spawn they are put a little above the board and then should fall down. as for france, the towns supply includes the pieces put on the board during setup. also if you play with a supporting adversary with france 2 or higher than you'll end up with extra towns being included in the pool per Jagged Earth rulebook
Way Jan 4 @ 7:15am 
two issues: (1) when I click "setup," dahan and blight appear floating above the board, which requires manual adjustment for each one; and (2) france does not appear to generate the correct number of towns.

thanks for the fantastic mod. we've played dozens of games with it.
iakona  [author] Dec 18, 2024 @ 12:03pm 
@joe when a player picks shroud there are instructions displayed to them for how to handle the special rule
joe Dec 16, 2024 @ 8:25pm 
When playing shroud, during time passes the invaders/dahan still heal, when they shouldn't due to their special rule "Slow and silent death". Could be useful to disable this automatic healing or, if possible, don't heal invaders/dahan in lands where shroud has presence.
iakona  [author] Dec 9, 2024 @ 10:48am 
@yell they are truly random, it uses a timestamp for each week to seed a random number generator. there's no official record but if you modify the code of the mod you could force the timestamp to be the previous week or earlier and see what was generated for that
yell Dec 3, 2024 @ 3:43pm 
Many thanks for this!
We really enjoy the weekly challenges and would like to replay them when we meet in person. Is there a log (or twitter account) where you post these challenges?
Also, are those truly random?
iakona  [author] Nov 27, 2024 @ 3:16pm 
@Taurunti that's an issue on your end, try disabling mod caching and see if the issue goes away. if so your cache for the mod got messed up somehow
Taurunti Nov 25, 2024 @ 9:46pm 
Rising Heat's unique cards are missing their front sides! It just shows the back image on both sides
Elkstone Oct 16, 2024 @ 6:42am 
"Spirit Island" would be a better name for this
iakona  [author] Sep 28, 2024 @ 10:29am 
@Saint_Bricriu yeah i set my profile pic leads up to GW2 release date and haven't it changed it since, cuz i grew to like it quite a bit
Saint Bricriu Sep 24, 2024 @ 4:03pm 
I was introduced to this game by a friend, and now I see the mod creator has a Guardian Profession symbol as their profile picture? Mega Based. Take all my awards
Tiggles Sep 23, 2024 @ 8:02am 
Fantastic mod and implementation, appreciate the work that has gone into it!
NettleSoup Sep 18, 2024 @ 1:00pm 
@Aeryn hold down alt and shift together whilst hovering over the board.
Aeryn Sep 17, 2024 @ 8:00pm 
@iakona Thanks for the info, yes this all makes sense thanks. However, I do need to unlock and flip the spirit panel at the start to remember where Setup goes at times.
Drion Sep 16, 2024 @ 11:35am 
@iakona I see, I was just wondering if I missed something obvious. Thank you so much for the response and the work on this amazing mod!
iakona  [author] Sep 16, 2024 @ 9:27am 
@Drion if you wish to change something about the setup of the game, just reload the mod again. there isn't a way to pick another adversary, spirit, etc. there's a lot of moving pieces that happen for their setup that you can't easily undo